• Joined on 2020-10-13
martin pushed to feature/blend_tree_editor at martin/blendalot_animgraph 2026-02-25 22:26:49 +01:00
20331d0765 Properly deactivate nodes to ensure proper evaluation after changed node connections.
martin pushed to feature/blend_tree_editor at martin/blendalot_animgraph 2026-02-25 18:33:57 +01:00
6db99d126b WIP: Investigating crash on node connection.
4a2ef2493d Fixed incomplete comment.
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martin pushed to feature/blend_tree_editor at martin/blendalot_animgraph 2026-02-22 00:57:20 +01:00
d57fe50d5f Added BLTAnimationNodeTimeScale.
martin pushed to feature/blend_tree_editor at martin/blendalot_animgraph 2026-02-21 21:32:34 +01:00
3dd1ce42df Added initial support for blending of SyncTracks with differing numbers of intervals.
martin pushed to feature/blend_tree_editor at martin/blendalot_animgraph 2026-02-20 23:23:48 +01:00
88b1caf885 Added initial support for blending of SyncTracks with differing numbers of intervals.
c7660c7b19 Replace SyncedAnimationGraph to BLTAnimationGraph.
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martin pushed to feature/blend_tree_editor at martin/blendalot_animgraph 2026-02-20 13:40:47 +01:00
095f1e5d0c Animations now selectable using OptionButton.
0198847fd1 Disconnection works again in blend tree editor.
a098bc1171 Added test for synced blending of embedded blend tree.
d01c6fb474 Minor editor fixes.
06198d595f Added test for embedded blend tree evaluation.
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martin pushed to feature/blend_tree_editor at martin/blendalot_animgraph 2026-02-17 23:10:35 +01:00
be6e021198 Restructured Animation Graph Editor to facilitate hierarchical graphs (i.e. embedded sub graphs).
martin deleted branch testbranch from martin/blendalot_animgraph 2026-02-15 20:37:20 +01:00
martin pushed to testbranch at martin/blendalot_animgraph 2026-02-15 20:36:47 +01:00
martin created branch testbranch in martin/blendalot_animgraph 2026-02-15 20:36:47 +01:00
martin pushed to feature/blend_tree_editor at martin/blendalot_animgraph 2026-02-05 22:28:54 +01:00
7255c99ef7 BLTAnimationNodeBlend2.sync is no more exposed as parameter, only as property.
martin pushed to feature/blend_tree_editor at martin/blendalot_animgraph 2026-02-05 22:26:25 +01:00
2cee55037b Renamed BLTAnimationNode::position to BLTAnimationNode::graph_offset and made it hidden in the editor by default.
martin pushed to feature/blend_tree_editor at martin/blendalot_animgraph 2026-02-05 22:13:59 +01:00
07735159b2 Renamed BLTAnimationNode::position to BLTAnimationNode::graph_offset and made it hidden in the editor by default.
martin pushed to feature/blend_tree_editor at martin/blendalot_animgraph 2026-02-05 21:56:34 +01:00
f3db8b67d0 Fixed compilation with latest master.
martin pushed to feature/blend_tree_editor at martin/blendalot_animgraph 2026-02-02 20:39:39 +01:00
14329e606e Properly initialize animation player when loading a scene.
martin pushed to feature/blend_tree_editor at martin/blendalot_animgraph 2026-02-02 18:47:25 +01:00
f07b54e42b Minor fixes and typos.
martin pushed to feature/blend_tree_editor at martin/blendalot_animgraph 2026-02-02 16:17:30 +01:00
00ea4b8b7e BlendTreeEditor starts to be usable.
martin pushed to feature/blend_tree_editor at martin/blendalot_animgraph 2026-02-01 10:39:49 +01:00
f1a42302a6 Nodes now properly keep their positions in the blend tree.
a764222c02 Added missing parameter to BLTAnimationNode::get_input_index binding.
a2295680d1 Ensure nodes that are added to the tree but not within the subtree of the root are still referenced after sorting.
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martin created pull request martin/blendalot_animgraph#1 2026-01-30 15:35:03 +01:00
feature/blend_tree_editor
martin pushed to feature/blend_tree_editor at martin/blendalot_animgraph 2026-01-30 15:34:47 +01:00
0554691e46 WIP: making BlendTree Editor usable.