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4 Commits

Author SHA1 Message Date
Martin Felis
86ea476881 Renamed AnimData to Pose. 2025-03-19 21:43:01 +01:00
Martin Felis
f52b19a8d2 Further cleanup and added comments. 2025-03-19 21:12:27 +01:00
Martin Felis
283306f225 Minor cleanup and added comments. 2025-03-18 22:20:50 +01:00
Martin Felis
b4eda31242 AnimGraphEvalTests now properly evaluates. 2025-03-17 22:23:12 +01:00
11 changed files with 285 additions and 168 deletions

View File

@ -15,9 +15,9 @@ bool AnimGraphBlendTree::Init(AnimGraphContext& context) {
}
}
for (size_t i = 0; i < m_animdata_blocks.size(); i++) {
for (size_t i = 0; i < m_pose_blocks.size(); i++) {
int num_soa_joints = context.m_skeleton->num_soa_joints();
m_animdata_blocks[i]->m_local_matrices.resize(num_soa_joints);
m_pose_blocks[i]->m_local_matrices.resize(num_soa_joints);
}
return true;

View File

@ -13,8 +13,6 @@
// AnimGraph (Runtime)
//
struct AnimGraphBlendTree : public AnimNode {
AnimData m_local_transforms;
std::vector<AnimNode*> m_nodes;
std::vector<AnimNode*> m_eval_ordered_nodes;
std::vector<std::vector<AnimGraphConnection> > m_node_input_connections;
@ -30,15 +28,17 @@ struct AnimGraphBlendTree : public AnimNode {
return m_node_input_connections[0];
}
std::vector<AnimData*> m_animdata_blocks;
std::vector<Pose*> m_pose_blocks;
NodeDescriptorBase* m_node_descriptor = nullptr;
char* m_input_buffer = nullptr;
char* m_output_buffer = nullptr;
char* m_connection_data_storage = nullptr;
char* m_const_node_inputs = nullptr;
std::vector<Socket>& GetGraphOutputs() { return m_node_descriptor->m_inputs; }
std::vector<Socket>& GetGraphInputs() { return m_node_descriptor->m_outputs; }
std::vector<Socket>& GetGraphOutputs() {
return m_node_descriptor->m_outputs;
}
std::vector<Socket>& GetGraphInputs() { return m_node_descriptor->m_inputs; }
AnimDataAllocator m_anim_data_allocator;
@ -48,6 +48,13 @@ struct AnimGraphBlendTree : public AnimNode {
// AnimNode overrides
bool Init(AnimGraphContext& context) override;
/// Determines which nodes in the BlendTree are active.
///
/// Note: this does not use the provided input_connections, instead it marks
/// all nodes directly connected to the BlendTree outputs as active and then
/// propagates the node state throught the tree. For this each active node's
/// AnimNode::MarkActiveInputs() gets called.
void MarkActiveInputs(
const std::vector<AnimGraphConnection>& input_connections) override;
void CalcSyncTrack(
@ -58,10 +65,10 @@ struct AnimGraphBlendTree : public AnimNode {
void PropagateTimeToNodeInputs(const AnimNode* node);
void dealloc() {
for (size_t i = 0; i < m_animdata_blocks.size(); i++) {
m_animdata_blocks[i]->m_local_matrices.vector::~vector();
for (size_t i = 0; i < m_pose_blocks.size(); i++) {
m_pose_blocks[i]->m_local_matrices.vector::~vector();
}
m_animdata_blocks.clear();
m_pose_blocks.clear();
m_node_input_connections.clear();
m_node_output_connections.clear();
@ -93,7 +100,7 @@ struct AnimGraphBlendTree : public AnimNode {
}
}
/** Sets the address that is used for the specified AnimGraph input Socket.
/** Sets the address that is used for the specified BlendTree input Socket.
*
* @tparam T Type of the Socket.
* @param name Name of the Socket.
@ -101,7 +108,7 @@ struct AnimGraphBlendTree : public AnimNode {
*/
template <typename T>
void SetInput(const char* name, T* value_ptr) {
m_node_descriptor->SetOutput(name, value_ptr);
m_node_descriptor->SetInput(name, value_ptr);
std::vector<size_t> connected_node_indices;
@ -115,7 +122,7 @@ struct AnimGraphBlendTree : public AnimNode {
}
}
/** Sets the address that is used for the specified AnimGraph output Socket.
/** Sets the address that is used for the specified BlendTree output Socket.
*
* We update the pointer of the outputting node. We also have to ensure that
* all usages of that output use the same pointer.
@ -148,6 +155,7 @@ struct AnimGraphBlendTree : public AnimNode {
return;
}
// Ensure that all connections that consume the output use the updated address.
size_t output_node_index =
GetAnimNodeIndex(graph_output_connection->m_source_node);
@ -161,6 +169,12 @@ struct AnimGraphBlendTree : public AnimNode {
}
*graph_output_connection->m_socket.m_reference.ptr_ptr = value_ptr;
// And additionally update the BlendTree's node descriptor:
Socket* blend_tree_output_socket = m_node_descriptor->GetOutputSocket(name);
assert(blend_tree_output_socket != nullptr);
*blend_tree_output_socket->m_reference.ptr_ptr = value_ptr;
}
/** Returns the address that is used for the specified AnimGraph output Socket.

View File

@ -25,26 +25,26 @@
struct AnimGraph;
struct AnimNode;
struct AnimData {
struct Pose {
ozz::vector<ozz::math::SoaTransform> m_local_matrices;
};
struct AnimDataRef {
AnimData* ptr = nullptr;
Pose* ptr = nullptr;
};
struct AnimDataAllocator {
struct AnimDataList {
AnimData* m_anim_data = nullptr;
AnimDataList* next = nullptr;
struct PoseList {
Pose* m_anim_data = nullptr;
PoseList* next = nullptr;
};
std::list<AnimData*> m_anim_data_list;
std::list<Pose*> m_anim_data_list;
size_t m_num_allocations = 0;
~AnimDataAllocator() {
while (!m_anim_data_list.empty()) {
AnimData* front = m_anim_data_list.front();
Pose* front = m_anim_data_list.front();
#ifdef ANIM_DATA_ALLOCATOR_DEBUG
std::cout << "about to delete with size "
<< front->m_anim_data->m_local_matrices.size()
@ -55,9 +55,9 @@ struct AnimDataAllocator {
}
}
AnimData* allocate(ozz::animation::Skeleton* skeleton) {
Pose* allocate(ozz::animation::Skeleton* skeleton) {
if (m_anim_data_list.empty()) {
AnimData* result = new AnimData();
Pose* result = new Pose();
result->m_local_matrices.resize(skeleton->num_soa_joints());
#ifdef ANIM_DATA_ALLOCATOR_DEBUG
std::cout << "Allocated with size " << result->m_local_matrices.size()
@ -67,7 +67,7 @@ struct AnimDataAllocator {
return result;
}
AnimData* result = m_anim_data_list.front();
Pose* result = m_anim_data_list.front();
m_anim_data_list.pop_front();
#ifdef ANIM_DATA_ALLOCATOR_DEBUG
@ -78,7 +78,7 @@ struct AnimDataAllocator {
return result;
}
void free(AnimData* anim_data) {
void free(Pose* anim_data) {
#ifdef ANIM_DATA_ALLOCATOR_DEBUG
std::cout << "Storing buffer with size "
<< anim_data->m_local_matrices.size() << " " << anim_data
@ -238,7 +238,7 @@ SocketType GetSocketType() {
return SocketType::SocketTypeBool;
}
if constexpr (std::is_same<T, AnimData>::value) {
if constexpr (std::is_same<T, Pose>::value) {
return SocketType::SocketTypeAnimation;
}

View File

@ -18,9 +18,9 @@ struct AnimNode;
// Blend2Node
//
struct Blend2Node : public AnimNode {
AnimData* i_input0 = nullptr;
AnimData* i_input1 = nullptr;
AnimData* o_output = nullptr;
Pose* i_input0 = nullptr;
Pose* i_input1 = nullptr;
Pose* o_output = nullptr;
float* i_blend_weight = nullptr;
bool m_sync_blend = false;
@ -33,12 +33,12 @@ struct Blend2Node : public AnimNode {
}
if (input.m_target_socket_name == "Input0" && *i_blend_weight < 0.999) {
input_node->m_state = AnimNodeEvalState::Activated;
input_node->Activate(m_tick_number);
continue;
}
if (input.m_target_socket_name == "Input1" && *i_blend_weight > 0.001) {
input_node->m_state = AnimNodeEvalState::Activated;
input_node->Activate(m_tick_number);
continue;
}
}
@ -59,6 +59,8 @@ struct NodeDescriptor<Blend2Node> : public NodeDescriptorBase {
RegisterProperty("Sync", &node->m_sync_blend);
}
virtual ~NodeDescriptor() = default;
void UpdateFlags() override {
Socket* weight_input_socket = FindSocket("Weight", m_inputs);
assert(weight_input_socket != nullptr);
@ -75,8 +77,8 @@ struct NodeDescriptor<Blend2Node> : public NodeDescriptorBase {
// SpeedScaleNode
//
struct SpeedScaleNode : public AnimNode {
AnimData* i_input = nullptr;
AnimData* o_output = nullptr;
Pose* i_input = nullptr;
Pose* o_output = nullptr;
float* i_speed_scale = nullptr;
void UpdateTime(float time_last, float time_now) override {
@ -104,13 +106,15 @@ struct NodeDescriptor<SpeedScaleNode> : public NodeDescriptorBase {
RegisterOutput("Output", &node->o_output);
}
virtual ~NodeDescriptor() = default;
};
//
// AnimSamplerNode
//
struct AnimSamplerNode : public AnimNode {
AnimData* o_output = nullptr;
Pose* o_output = nullptr;
std::string m_filename;
ozz::animation::SamplingJob::Context m_sampling_context;
ozz::animation::Animation* m_animation = nullptr;
@ -132,14 +136,16 @@ struct NodeDescriptor<AnimSamplerNode> : public NodeDescriptorBase {
RegisterProperty("Filename", &node->m_filename);
}
virtual ~NodeDescriptor() = default;
};
//
// LockTranslationNode
//
struct LockTranslationNode : public AnimNode {
AnimData* i_input = nullptr;
AnimData* o_output = nullptr;
Pose* i_input = nullptr;
Pose* o_output = nullptr;
int m_locked_bone_index = 0;
bool m_lock_x = false;
bool m_lock_y = false;
@ -159,6 +165,8 @@ struct NodeDescriptor<LockTranslationNode> : public NodeDescriptorBase {
RegisterProperty("LockAxisY", &node->m_lock_y);
RegisterProperty("LockAxisZ", &node->m_lock_z);
}
virtual ~NodeDescriptor() = default;
};
//
@ -177,6 +185,8 @@ struct NodeDescriptor<ConstScalarNode> : public NodeDescriptorBase {
RegisterOutput("ScalarOutput", &node->o_value);
RegisterProperty("ScalarValue", &node->value);
}
virtual ~NodeDescriptor() = default;
};
//
@ -202,6 +212,8 @@ struct NodeDescriptor<MathAddNode> : public NodeDescriptorBase {
RegisterInput("Input1", &node->i_input1);
RegisterOutput("Output", &node->o_output);
}
virtual ~NodeDescriptor() = default;
};
//
@ -232,6 +244,8 @@ struct NodeDescriptor<MathFloatToVec3Node> : public NodeDescriptorBase {
RegisterInput("Input2", &node->i_input2);
RegisterOutput("Output", &node->o_output);
}
virtual ~NodeDescriptor() = default;
};
AnimNode* AnimNodeFactory(const std::string& name);

View File

@ -86,7 +86,7 @@ Socket sJsonToSocket(const json& json_data) {
}
} else if (type_string == "Animation") {
result.m_type = SocketType::SocketTypeAnimation;
result.m_type_size = sizeof(AnimData);
result.m_type_size = sizeof(Pose);
} else if (type_string == "Int") {
result.m_type = SocketType::SocketTypeInt;
result.m_type_size = sizeof(int);
@ -933,9 +933,9 @@ void BlendTreeResource::CreateBlendTreeRuntimeNodeInstances(
embedded_blend_tree_resource->CreateBlendTreeInstance(
*embedded_blend_tree);
embedded_blend_tree_resource->m_virtual_socket_accessor->m_inputs =
embedded_blend_tree->m_node_descriptor->m_outputs;
embedded_blend_tree_resource->m_virtual_socket_accessor->m_outputs =
embedded_blend_tree->m_node_descriptor->m_inputs;
embedded_blend_tree_resource->m_virtual_socket_accessor->m_outputs =
embedded_blend_tree->m_node_descriptor->m_outputs;
}
node->m_name = node_resource->m_name;
@ -955,9 +955,9 @@ void BlendTreeResource::PrepareBlendTreeIOData(
AnimNodeDescriptorFactory("BlendTree", instance.m_nodes[0]);
instance.m_node_descriptor->m_outputs =
GetGraphInputNode()->m_virtual_socket_accessor->m_outputs;
instance.m_node_descriptor->m_inputs =
GetGraphOutputNode()->m_virtual_socket_accessor->m_inputs;
instance.m_node_descriptor->m_inputs =
GetGraphInputNode()->m_virtual_socket_accessor->m_outputs;
//
// graph inputs
@ -977,7 +977,7 @@ void BlendTreeResource::PrepareBlendTreeIOData(
for (int i = 0; i < graph_inputs.size(); i++) {
graph_inputs[i].m_reference.ptr =
(void*)&instance.m_input_buffer[input_block_offset];
instance.m_node_descriptor->m_outputs[i].m_reference.ptr =
instance.m_node_descriptor->m_inputs[i].m_reference.ptr =
&instance.m_input_buffer[input_block_offset];
input_block_offset += sizeof(void*);
}
@ -998,13 +998,18 @@ void BlendTreeResource::PrepareBlendTreeIOData(
int output_block_offset = 0;
for (int i = 0; i < graph_outputs.size(); i++) {
instance.m_node_descriptor->m_inputs[i].m_reference.ptr =
instance.m_node_descriptor->m_outputs[i].m_reference.ptr =
&instance.m_output_buffer[output_block_offset];
output_block_offset += sizeof(void*);
}
//
// connecton data storage
// connection data storage: we reserve memory for the used outputs of all
// nodes:
// * If a node output does not get used: we do not reserve a memory block.
// * If a node output gets used by multiple nodes: we only reserve a single
// memory block.
// The resulting memory offsets are stored in the node_offset_map.
//
size_t connection_data_storage_size = 0;
for (const BlendTreeConnectionResource& connection : GetConnections()) {
@ -1028,6 +1033,61 @@ void BlendTreeResource::PrepareBlendTreeIOData(
}
}
void BlendTreeResource::SetRuntimeNodeProperties(
AnimGraphBlendTree& result) const {
for (int i = 2; i < GetNumNodes(); i++) {
const AnimNodeResource* node_resource = GetNode(i);
NodeDescriptorBase* node_instance_accessor = AnimNodeDescriptorFactory(
node_resource->m_node_type_name,
result.m_nodes[i]);
std::vector<Socket>& resource_properties =
node_resource->m_virtual_socket_accessor->m_properties;
for (const auto& property : resource_properties) {
const std::string& name = property.m_name;
switch (property.m_type) {
case SocketType::SocketTypeBool:
node_instance_accessor->SetProperty(
name.c_str(),
property.m_value.flag);
break;
case SocketType::SocketTypeInt:
node_instance_accessor->SetProperty(
name.c_str(),
property.m_value.int_value);
break;
case SocketType::SocketTypeFloat:
node_instance_accessor->SetProperty(
name.c_str(),
property.m_value.float_value);
break;
case SocketType::SocketTypeVec3:
node_instance_accessor->SetProperty<Vec3>(
name.c_str(),
property.m_value.vec3);
break;
case SocketType::SocketTypeQuat:
node_instance_accessor->SetProperty(
name.c_str(),
property.m_value.quat);
break;
case SocketType::SocketTypeString:
node_instance_accessor->SetProperty(
name.c_str(),
property.m_value_string);
break;
default:
std::cerr << "Invalid socket type "
<< static_cast<int>(property.m_type) << std::endl;
}
}
delete node_instance_accessor;
}
}
void BlendTreeResource::CreateBlendTreeConnectionInstances(
AnimGraphBlendTree& instance,
NodeSocketDataOffsetMap& node_offset_map) const {
@ -1047,9 +1107,10 @@ void BlendTreeResource::CreateBlendTreeConnectionInstances(
}
}
instance_node_descriptors[0]->m_inputs = instance.m_node_descriptor->m_inputs;
instance_node_descriptors[1]->m_outputs =
instance_node_descriptors[0]->m_inputs =
instance.m_node_descriptor->m_outputs;
instance_node_descriptors[1]->m_outputs =
instance.m_node_descriptor->m_inputs;
for (const BlendTreeConnectionResource& connection : GetConnections()) {
NodeDescriptorBase* source_node_descriptor =
@ -1181,9 +1242,8 @@ void BlendTreeResource::CreateBlendTreeConnectionInstances(
&instance.m_connection_data_storage[socket_data_offset];
if (source_socket->m_type == SocketType::SocketTypeAnimation) {
instance.m_animdata_blocks.push_back(
(AnimData*)(&instance
.m_connection_data_storage[socket_data_offset]));
instance.m_pose_blocks.push_back(
(Pose*)(&instance.m_connection_data_storage[socket_data_offset]));
}
}
@ -1236,59 +1296,4 @@ void BlendTreeResource::CreateBlendTreeConnectionInstances(
}
}
void BlendTreeResource::SetRuntimeNodeProperties(
AnimGraphBlendTree& result) const {
for (int i = 2; i < GetNumNodes(); i++) {
const AnimNodeResource* node_resource = GetNode(i);
NodeDescriptorBase* node_instance_accessor = AnimNodeDescriptorFactory(
node_resource->m_node_type_name,
result.m_nodes[i]);
std::vector<Socket>& resource_properties =
node_resource->m_virtual_socket_accessor->m_properties;
for (const auto& property : resource_properties) {
const std::string& name = property.m_name;
switch (property.m_type) {
case SocketType::SocketTypeBool:
node_instance_accessor->SetProperty(
name.c_str(),
property.m_value.flag);
break;
case SocketType::SocketTypeInt:
node_instance_accessor->SetProperty(
name.c_str(),
property.m_value.int_value);
break;
case SocketType::SocketTypeFloat:
node_instance_accessor->SetProperty(
name.c_str(),
property.m_value.float_value);
break;
case SocketType::SocketTypeVec3:
node_instance_accessor->SetProperty<Vec3>(
name.c_str(),
property.m_value.vec3);
break;
case SocketType::SocketTypeQuat:
node_instance_accessor->SetProperty(
name.c_str(),
property.m_value.quat);
break;
case SocketType::SocketTypeString:
node_instance_accessor->SetProperty(
name.c_str(),
property.m_value_string);
break;
default:
std::cerr << "Invalid socket type "
<< static_cast<int>(property.m_type) << std::endl;
}
}
delete node_instance_accessor;
}
}
#pragma clang diagnostic pop

View File

@ -75,8 +75,7 @@ struct BlendTreeResource : AnimGraphResource {
m_virtual_socket_accessor = VirtualAnimNodeDescriptorFactory("BlendTree");
InitGraphConnectors();
RegisterBlendTreeOutputSocket<AnimData>(
AnimGraphResource::DefaultAnimOutput);
RegisterBlendTreeOutputSocket<Pose>(AnimGraphResource::DefaultAnimOutput);
}
~BlendTreeResource() { ClearAllNodes(); }
@ -375,12 +374,12 @@ struct BlendTreeResource : AnimGraphResource {
AnimGraphBlendTree& instance,
NodeSocketDataOffsetMap& node_offset_map) const;
void SetRuntimeNodeProperties(AnimGraphBlendTree& result) const;
void CreateBlendTreeConnectionInstances(
AnimGraphBlendTree& instance,
NodeSocketDataOffsetMap& node_offset_map) const;
void SetRuntimeNodeProperties(AnimGraphBlendTree& result) const;
void InitGraphConnectors() {
AddNode(AnimNodeResourceFactory("BlendTreeSockets"));
AnimNodeResource* output_node = GetGraphOutputNode();

View File

@ -45,8 +45,7 @@ struct AnimNode {
for (const auto& input : input_connections) {
AnimNode* input_node = input.m_source_node;
if (input_node != nullptr) {
input_node->m_tick_number = m_tick_number;
input_node->m_state = AnimNodeEvalState::Activated;
input_node->Activate(m_tick_number);
}
}
}
@ -64,13 +63,18 @@ struct AnimNode {
}
}
virtual void UpdateTime(float time_last, float time_now) {
virtual void UpdateTime(const float time_last, const float time_now) {
m_time_last = time_last;
m_time_now = time_now;
m_state = AnimNodeEvalState::TimeUpdated;
}
virtual void Evaluate(AnimGraphContext& context){};
virtual void Evaluate(AnimGraphContext& context) {};
void Activate(const int tick_number) {
m_tick_number = tick_number;
m_state = AnimNodeEvalState::Activated;
}
};
#endif //ANIMTESTBED_ANIMNODE_H

View File

@ -491,7 +491,7 @@ int main() {
AnimGraphBlendTree anim_graph;
AnimGraphContext anim_graph_context;
AnimData anim_graph_output;
Pose anim_graph_output;
anim_graph_output.m_local_matrices.resize(
skinned_mesh.m_skeleton.num_soa_joints());
AnimGraphEditorClear();

View File

@ -4,7 +4,6 @@
#include "AnimGraph/AnimGraphBlendTree.h"
#include "AnimGraph/AnimGraphResource.h"
#include "AnimGraphEditor/AnimGraphEditor.h"
#include "catch.hpp"
#include "ozz/animation/offline/animation_builder.h"
#include "ozz/animation/offline/raw_animation.h"
@ -14,7 +13,6 @@
#include "ozz/animation/runtime/sampling_job.h"
#include "ozz/animation/runtime/skeleton.h"
#include "ozz/base/io/archive.h"
#include "ozz/base/io/stream.h"
#include "ozz/base/log.h"
#include "ozz/base/maths/soa_transform.h"
@ -66,7 +64,7 @@ struct SimpleAnimFixture {
bone0_translations.push_back(translation_key);
translation_key.time = 1.f;
translation_key.value = ozz::math::Float3(1.f, 0.f, 9.f);
translation_key.value = ozz::math::Float3(1.f, 0.f, 0.f);
bone0_translations.push_back(translation_key);
bone0_track.translations = bone0_translations;
@ -123,18 +121,18 @@ TEST_CASE_METHOD(
sampled_translation.z[0] == Approx(translation_key.value.z).margin(0.01));
}
TEST_CASE("AnimDataPlacementNew", "[AnimGraphEval]") {
int anim_data_size = sizeof(AnimData);
char* buf = new char[anim_data_size];
TEST_CASE("PosePlacementNew", "[AnimGraphEval]") {
int pose_size = sizeof(Pose);
char* buf = new char[pose_size];
AnimData* anim_data_newed = new AnimData;
anim_data_newed->m_local_matrices.resize(2);
delete anim_data_newed;
Pose* pose_newed = new Pose;
pose_newed->m_local_matrices.resize(2);
delete pose_newed;
AnimData* anim_data_ptr = new (buf) AnimData;
anim_data_ptr->m_local_matrices.resize(4);
anim_data_ptr->m_local_matrices.resize(0);
anim_data_ptr->m_local_matrices.vector::~vector();
Pose* pose_ptr = new (buf) Pose;
pose_ptr->m_local_matrices.resize(4);
pose_ptr->m_local_matrices.resize(0);
pose_ptr->m_local_matrices.vector::~vector();
delete[] buf;
}
@ -211,34 +209,109 @@ TEST_CASE_METHOD(
// Get runtime graph inputs and outputs
float graph_float_input = 0.f;
blend_tree.SetInput("GraphFloatInput", &graph_float_input);
CHECK(blend_tree.GetGraphInputs().size() == 1);
CHECK(
*blend_tree.GetGraphInputs()[0].m_reference.ptr_ptr
== &graph_float_input);
AnimData graph_anim_output;
Pose graph_anim_output;
graph_anim_output.m_local_matrices.resize(skeleton->num_joints());
blend_tree.SetOutput("GraphOutput", &graph_anim_output);
blend_tree.SetOutput("Output", &graph_anim_output);
// Evaluate graph
graph_float_input = 0.1f;
CHECK(blend_tree.GetGraphOutputs().size() == 1);
CHECK(
*blend_tree.GetGraphOutputs()[0].m_reference.ptr_ptr
== &graph_anim_output);
blend_tree.StartUpdateTick();
blend_tree.MarkActiveInputs(blend_tree.GetGraphOutputConnections());
WHEN("Blend Weight == 0.") {
// Evaluate graph
graph_float_input = 0.f;
CHECK(
blend_tree.m_nodes[trans_x_node_index]->m_state
== AnimNodeEvalState::Activated);
CHECK(
blend_tree.m_nodes[trans_y_node_index]->m_state
== AnimNodeEvalState::Activated);
CHECK(
blend_tree.m_nodes[blend_node_index]->m_state
== AnimNodeEvalState::Activated);
blend_tree.StartUpdateTick();
blend_tree.MarkActiveInputs({});
blend_tree.UpdateTime(0.0, 0.5f);
blend_tree.Evaluate(graph_context);
THEN("Only Blend2 and first input of Blend2 node is active.") {
CHECK(
blend_tree.m_nodes[trans_x_node_index]->m_state
== AnimNodeEvalState::Activated);
CHECK(
blend_tree.m_nodes[trans_y_node_index]->m_state
== AnimNodeEvalState::Deactivated);
CHECK(
blend_tree.m_nodes[blend_node_index]->m_state
== AnimNodeEvalState::Activated);
}
CHECK(
graph_anim_output.m_local_matrices[0].translation.x[0]
== Approx(0.5).margin(0.1));
CHECK(
graph_anim_output.m_local_matrices[0].translation.y[0]
== Approx(0.05).margin(0.01));
blend_tree.UpdateTime(0.0, 0.5f);
blend_tree.Evaluate(graph_context);
CHECK(
graph_anim_output.m_local_matrices[0].translation.x[0]
== Approx(0.5).margin(0.01));
CHECK(
graph_anim_output.m_local_matrices[0].translation.y[0]
== Approx(0.0).margin(0.01));
}
WHEN("Blend Weight 0.1") {
// Evaluate graph
graph_float_input = 0.1f;
blend_tree.StartUpdateTick();
blend_tree.MarkActiveInputs({});
THEN("All nodes are active.") {
CHECK(
blend_tree.m_nodes[trans_x_node_index]->m_state
== AnimNodeEvalState::Activated);
CHECK(
blend_tree.m_nodes[trans_y_node_index]->m_state
== AnimNodeEvalState::Activated);
CHECK(
blend_tree.m_nodes[blend_node_index]->m_state
== AnimNodeEvalState::Activated);
}
blend_tree.UpdateTime(0.0, 0.5f);
blend_tree.Evaluate(graph_context);
CHECK(
graph_anim_output.m_local_matrices[0].translation.x[0]
== Approx(0.45).margin(0.01));
CHECK(
graph_anim_output.m_local_matrices[0].translation.y[0]
== Approx(0.05).margin(0.01));
}
WHEN("Blend Weight 1.") {
// Evaluate graph
graph_float_input = 1.f;
blend_tree.StartUpdateTick();
blend_tree.MarkActiveInputs({});
THEN("Only Blend2 and second input of Blend2 are active.") {
CHECK(
blend_tree.m_nodes[trans_x_node_index]->m_state
== AnimNodeEvalState::Deactivated);
CHECK(
blend_tree.m_nodes[trans_y_node_index]->m_state
== AnimNodeEvalState::Activated);
CHECK(
blend_tree.m_nodes[blend_node_index]->m_state
== AnimNodeEvalState::Activated);
}
blend_tree.UpdateTime(0.0, 0.5f);
blend_tree.Evaluate(graph_context);
CHECK(
graph_anim_output.m_local_matrices[0].translation.x[0]
== Approx(0.).margin(0.01));
CHECK(
graph_anim_output.m_local_matrices[0].translation.y[0]
== Approx(0.5).margin(0.01));
}
delete blend_tree_resource;
}

View File

@ -41,7 +41,7 @@ class SimpleAnimSamplerBlendTreeResourceFixture
std::string("media/Walking-loop.ozz"));
AnimNodeResource* graph_node = blend_tree_resource->GetGraphOutputNode();
graph_node->m_virtual_socket_accessor->RegisterInput<AnimData>(
graph_node->m_virtual_socket_accessor->RegisterInput<Pose>(
"GraphOutput",
nullptr);
@ -161,14 +161,14 @@ class EmbeddedBlendTreeGraphResource : public BlendTreeResourceFixture {
// Embedded: outputs
AnimNodeResource* embedded_outputs =
embedded_blend_tree_resource->GetGraphOutputNode();
embedded_outputs->m_virtual_socket_accessor->RegisterInput<AnimData>(
embedded_outputs->m_virtual_socket_accessor->RegisterInput<Pose>(
"AnimOutput",
nullptr);
// Embedded: inputs
AnimNodeResource* embedded_inputs =
embedded_blend_tree_resource->GetGraphInputNode();
embedded_inputs->m_virtual_socket_accessor->RegisterOutput<AnimData>(
embedded_inputs->m_virtual_socket_accessor->RegisterOutput<Pose>(
"AnimInput",
nullptr);
@ -267,7 +267,7 @@ class EmbeddedTreeBlend2GraphResource : public BlendTreeResourceFixture {
embedded_blend_tree_resource->m_name = "EmbeddedTreeBlend2GraphResource";
// Embedded: inputs
embedded_blend_tree_resource->RegisterBlendTreeInputSocket<AnimData>(
embedded_blend_tree_resource->RegisterBlendTreeInputSocket<Pose>(
"AnimInput");
embedded_blend_tree_resource->RegisterBlendTreeInputSocket<float>(
"BlendWeight");
@ -482,7 +482,7 @@ TEST_CASE_METHOD(
REQUIRE(anim_sampler_walk->m_animation != nullptr);
// Ensure that outputs are properly propagated.
AnimData output;
Pose output;
output.m_local_matrices.resize(skeleton.num_soa_joints());
anim_graph_blend_tree.SetOutput(
AnimGraphResource::DefaultAnimOutput,
@ -764,9 +764,8 @@ TEST_CASE_METHOD(
CHECK(blend2_instance->i_input0 == anim_sampler_walk->o_output);
CHECK(blend2_instance->i_input1 == anim_sampler_run->o_output);
AnimData* graph_output =
static_cast<AnimData*>(blend_tree_graph.GetOutputPtr<AnimData>(
AnimGraphResource::DefaultAnimOutput));
Pose* graph_output = blend_tree_graph.GetOutputPtr<Pose>(
AnimGraphResource::DefaultAnimOutput);
CHECK(
graph_output->m_local_matrices.size()

View File

@ -8,26 +8,34 @@
TEST_CASE("Descriptor Access", "[NodeDescriptorTests]") {
Blend2Node blend2Node;
NodeDescriptor<Blend2Node> blend2Descriptor (&blend2Node);
NodeDescriptor<Blend2Node> blend2Descriptor(&blend2Node);
CHECK(blend2Descriptor.m_inputs.size() == 3);
CHECK(*blend2Descriptor.m_inputs[0].m_reference.ptr_ptr == blend2Node.i_input0);
CHECK(*blend2Descriptor.m_inputs[1].m_reference.ptr_ptr == blend2Node.i_input1);
CHECK(*blend2Descriptor.m_inputs[2].m_reference.ptr_ptr == blend2Node.i_blend_weight);
CHECK(
*blend2Descriptor.m_inputs[0].m_reference.ptr_ptr == blend2Node.i_input0);
CHECK(
*blend2Descriptor.m_inputs[1].m_reference.ptr_ptr == blend2Node.i_input1);
CHECK(
*blend2Descriptor.m_inputs[2].m_reference.ptr_ptr
== blend2Node.i_blend_weight);
CHECK(blend2Descriptor.m_inputs[0].m_type_size == sizeof(AnimData));
CHECK(blend2Descriptor.m_inputs[0].m_type_size == sizeof(Pose));
CHECK(blend2Descriptor.m_inputs[2].m_type_size == 4);
CHECK(blend2Descriptor.m_outputs.size() == 1);
CHECK(*blend2Descriptor.m_outputs[0].m_reference.ptr_ptr == blend2Node.o_output);
CHECK(
*blend2Descriptor.m_outputs[0].m_reference.ptr_ptr
== blend2Node.o_output);
CHECK(blend2Descriptor.m_properties.size() == 1);
CHECK(blend2Descriptor.m_properties[0].m_reference.ptr == &blend2Node.m_sync_blend);
CHECK(
blend2Descriptor.m_properties[0].m_reference.ptr
== &blend2Node.m_sync_blend);
// Check we can properly update inputs
CHECK(blend2Node.i_input0 == nullptr);
AnimData some_anim_data;
blend2Descriptor.SetInput("Input0", &some_anim_data);
CHECK(blend2Node.i_input0 == &some_anim_data);
Pose pose;
blend2Descriptor.SetInput("Input0", &pose);
CHECK(blend2Node.i_input0 == &pose);
// Check we properly can set properties
CHECK(blend2Node.m_sync_blend == false);
@ -41,6 +49,7 @@ TEST_CASE("Descriptor Access", "[NodeDescriptorTests]") {
blend2Descriptor.UpdateFlags();
Socket* weight_input_socket = blend2Descriptor.GetInputSocket("Weight");
CHECK(weight_input_socket != nullptr);
CHECK(weight_input_socket->m_flags & SocketFlagAffectsTime == SocketFlagAffectsTime);
CHECK(
weight_input_socket->m_flags
& SocketFlagAffectsTime == SocketFlagAffectsTime);
}