martin pushed to main at martin/TinyAdventure
- 6b43d383fb NPC geometry can now more easily be overwritten.
martin pushed to main at martin/TinyAdventure
- 6efb559407 NPC work in progress.
martin pushed to main at martin/TinyAdventure
- e1032c30df Minor tweaks.
- aac712a70c Simple profiles work now. Deletion would be nice, though...
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martin pushed to main at martin/TinyAdventure
- 2e6b15e497 Build system now usable for creative mode.
martin pushed to main at martin/TinyAdventure
- 12a94d73a8 Added simple warped water.
- b74328f5b8 Not sure what it is ...
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martin pushed to main at martin/TinyAdventure
- 17c7f19d31 Selection of tools using mouse works again.
martin pushed to main at martin/TinyAdventure
- 404d057f9e Added actual hammer, water and tweaked level.
martin pushed to main at martin/TinyAdventure
- 62cf11e614 Update to Godot 4.3
martin pushed to main at martin/TinyAdventure
- 7c200b8dcb Fence fortified now properly centered in build mode.
martin pushed to main at martin/TinyAdventure
- c187a2aacc Interactions now differ depending on action type defined in Item resource.
martin pushed to main at martin/TinyAdventure
- 921a8c1eff Added Dagger, Axe and Sword.
martin pushed to main at martin/TinyAdventure
- 784cc92240 Removed stale quest reference.
martin pushed to main at martin/TinyAdventure
- d5887f436f Removed stale quest.
martin pushed to main at martin/TinyAdventure
- d6c472ca13 Added more items and recipes.
martin pushed to main at martin/TinyAdventure
- c65cd26700 Lots of refactors, build dialog starts to be usable.
martin pushed to main at martin/TinyAdventure
- b9148e39f4 Added colliders to additional mesh library elements.
- 10d44a8f7b Added tool slot selection, some progress on the BuildSystem.
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