Commit Graph

201 Commits (b456d24934b9fe5092838b88ffad134f69c59f72)

Author SHA1 Message Date
Martin Felis 19f3ddb901 Refactored reload heuristic of modified modules
Previously I used a fixed time offset when a file change was detected.
Now I trigger a reload no module file size has changed over the last
5 updates.
2017-02-05 10:37:49 +01:00
Martin Felis 748299c155 uncommented serializer output 2017-02-05 10:36:54 +01:00
Martin Felis f25654f153 Added global logging function gLog 2017-02-05 10:36:37 +01:00
Martin Felis b47aa4426c Added timer struct, added support for pausing 2017-01-30 22:42:31 +01:00
Martin Felis 7ce0b3c000 Added debugDrawCircle and refactored debugDrawSphere 2017-01-22 20:51:12 +01:00
Martin Felis 3e7c7d3acd Refactored line rendering, occluded lines are now dotted, added debug spheres 2017-01-21 23:22:32 +01:00
Martin Felis dc6bc60dd9 Refactored character into separate module 2017-01-14 17:17:01 +01:00
Martin Felis a942ff9ea9 Fixed compilation on older clang (3.6) 2017-01-14 16:22:46 +01:00
Martin Felis c76f0959ff Added nanosecond info of last module modification 2017-01-14 16:21:47 +01:00
Martin Felis 4deba61a09 Fixed shadow maps for MeshHierarchies, radius can be specfied when creating sphere meshes 2017-01-14 14:40:21 +01:00
Martin Felis 2365fe04ff Added commented code that can be used for depth-independent line width 2017-01-14 14:31:43 +01:00
Martin Felis 546fe64c6f Simplified module state serialization: uses now a templated function for both reading and writing 2017-01-09 21:24:20 +01:00
Martin Felis 84efe9b9aa Drawing little snowman and smaller goodies
- Character properties window
- Normalized ImGui::DragFloat4 that can be used for Quaternions
- Fixed issue of skymap movement
The snowman has unfortunately some shadow mapping issues...
2017-01-08 22:47:54 +01:00
Martin Felis b5141c3b6a Added Google Test, a Transform struct with tests, and a basic mesh hierarchy 2017-01-03 22:47:17 +01:00
Martin Felis 8f4c3830c3 Updated SimpleMath 2016-12-27 23:21:56 +01:00
Martin Felis 728a0116db fixed freeze when debug no lines are being rendered 2016-12-22 23:24:07 +01:00
Martin Felis ccf8ae71ef Drawing of debug lines using new line rendering seems to work 2016-12-22 23:20:03 +01:00
Martin Felis d7e1048b06 Using right handed coordinate systems instead of left handed 2016-12-20 23:06:18 +01:00
Martin Felis 0844762eaa First prototype of new line rendering 2016-12-19 22:15:29 +01:00
Martin Felis e88ea62139 Added live reloading of shaders 2016-12-17 23:04:50 +01:00
Martin Felis 273a8e010f fixed lighting. The ball is be-au-ti-ful 2016-11-30 22:11:08 +01:00
Martin Felis 507b475539 Added generation of boxes and cylinders (needs tweaking, though) 2016-11-28 22:19:09 +01:00
Martin Felis ef89ac43fc properly freeing debug draw buffers, added drawing of axes 2016-11-28 21:29:19 +01:00
Martin Felis 61d82c26c3 Added drawing of debug lines 2016-11-27 22:02:17 +01:00
Martin Felis 48e51bb3cb handle non existant serialized state better 2016-11-25 22:32:42 +01:00
Martin Felis 6f44e81987 Using new serializer with a tad nicer API and without any dependencies 2016-11-25 22:27:37 +01:00
Martin Felis 5be914a99e Added somewhat tedious (but fun) serialization 2016-11-20 21:50:53 +01:00
Martin Felis d053912aee Updated bgfx to latest (f7e2c6b291d) 2016-11-10 21:53:08 +01:00
Martin Felis f01edbea34 Tweaked shadow mapping params 2016-11-10 21:29:47 +01:00
Martin Felis 05df324bab Added primitive character controller - wooohooo! 2016-11-07 21:34:18 +01:00
Martin Felis 466e94a939 Added generation of sphere mesh and initial character state 2016-11-06 22:30:09 +01:00
Martin Felis 34ade062a4 Added RuntimeModule debug window 2016-11-06 11:34:51 +01:00
Martin Felis a8e06dc63b added ln for the data directory 2016-10-21 22:23:04 +02:00
Martin Felis da4a5847e2 Fixed include directory 2016-10-21 22:22:19 +02:00
Martin Felis 198ee89cb2 instruction fix 2016-10-21 22:19:29 +02:00
Martin Felis 5d5b7257a3 instruction fix 2016-10-21 22:16:45 +02:00
Martin Felis dba9f63746 Added very basic instructions 2016-10-21 22:12:06 +02:00
Martin Felis 65a2767c02 intermediate commit. Kinda works with reloading both modules 2016-10-21 22:07:23 +02:00
Martin Felis 5748f1a944 Proper FPS control when right mouse button clicked, but weird endless loop when calling active_camera->updateMatrices() 2016-10-05 21:31:41 +02:00
Martin Felis cb921ecdd5 improved camera controls 2016-10-02 13:24:02 +02:00
Martin Felis 2b99174d34 Moved renderer to separate module, moved modules to src/modules 2016-09-23 09:06:46 +02:00
Martin Felis 9e80e682eb minor tweaks 2016-09-19 23:14:11 +02:00
Martin Felis 73eabe3b11 Upgraded SimpleMath, added basic camera controls to the testmodule 2016-09-19 22:55:42 +02:00
Martin Felis c4da4e1037 Using smaller runtime reloading code based on http://github.com/skeeto/interactive-c-demo 2016-09-16 17:29:17 +02:00
Martin Felis 678266e2ff Added shaders, fixed shader compilation, exposed imgui to the test module 2016-09-08 23:35:12 +02:00
Martin Felis d862f0b659 Added compiler settings to ModuleManager (include paths, C++11), added some test bgfx calls to the test module. 2016-09-03 19:48:57 +02:00
Martin Felis 523c9996a8 Wrapping runtime compiled code as a module manager 2016-09-03 16:18:51 +02:00
Martin Felis 8095b4aef2 Made RuntimeCompiledCpp reload code. Woooot! 2016-08-31 22:44:29 +02:00
Martin Felis e8c1a9580a Stubs for RuntimeCompiledCpp integration 2016-08-31 22:35:33 +02:00
Martin Felis 34bc3ee3eb minor adjustments 2016-08-31 19:30:31 +02:00