Martin Felis
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273a8e010f
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fixed lighting. The ball is be-au-ti-ful
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2016-11-30 22:11:08 +01:00 |
Martin Felis
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507b475539
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Added generation of boxes and cylinders (needs tweaking, though)
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2016-11-28 22:19:09 +01:00 |
Martin Felis
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ef89ac43fc
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properly freeing debug draw buffers, added drawing of axes
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2016-11-28 21:29:19 +01:00 |
Martin Felis
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61d82c26c3
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Added drawing of debug lines
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2016-11-27 22:02:17 +01:00 |
Martin Felis
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48e51bb3cb
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handle non existant serialized state better
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2016-11-25 22:32:42 +01:00 |
Martin Felis
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6f44e81987
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Using new serializer with a tad nicer API and without any dependencies
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2016-11-25 22:27:37 +01:00 |
Martin Felis
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5be914a99e
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Added somewhat tedious (but fun) serialization
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2016-11-20 21:50:53 +01:00 |
Martin Felis
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d053912aee
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Updated bgfx to latest (f7e2c6b291d)
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2016-11-10 21:53:08 +01:00 |
Martin Felis
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f01edbea34
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Tweaked shadow mapping params
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2016-11-10 21:29:47 +01:00 |
Martin Felis
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05df324bab
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Added primitive character controller - wooohooo!
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2016-11-07 21:34:18 +01:00 |
Martin Felis
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466e94a939
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Added generation of sphere mesh and initial character state
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2016-11-06 22:30:09 +01:00 |
Martin Felis
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34ade062a4
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Added RuntimeModule debug window
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2016-11-06 11:34:51 +01:00 |
Martin Felis
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a8e06dc63b
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added ln for the data directory
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2016-10-21 22:23:04 +02:00 |
Martin Felis
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da4a5847e2
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Fixed include directory
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2016-10-21 22:22:19 +02:00 |
Martin Felis
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198ee89cb2
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instruction fix
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2016-10-21 22:19:29 +02:00 |
Martin Felis
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5d5b7257a3
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instruction fix
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2016-10-21 22:16:45 +02:00 |
Martin Felis
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dba9f63746
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Added very basic instructions
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2016-10-21 22:12:06 +02:00 |
Martin Felis
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65a2767c02
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intermediate commit. Kinda works with reloading both modules
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2016-10-21 22:07:23 +02:00 |
Martin Felis
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5748f1a944
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Proper FPS control when right mouse button clicked, but weird endless loop when calling active_camera->updateMatrices()
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2016-10-05 21:31:41 +02:00 |
Martin Felis
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cb921ecdd5
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improved camera controls
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2016-10-02 13:24:02 +02:00 |
Martin Felis
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2b99174d34
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Moved renderer to separate module, moved modules to src/modules
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2016-09-23 09:06:46 +02:00 |
Martin Felis
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9e80e682eb
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minor tweaks
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2016-09-19 23:14:11 +02:00 |
Martin Felis
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73eabe3b11
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Upgraded SimpleMath, added basic camera controls to the testmodule
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2016-09-19 22:55:42 +02:00 |
Martin Felis
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c4da4e1037
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Using smaller runtime reloading code based on http://github.com/skeeto/interactive-c-demo
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2016-09-16 17:29:17 +02:00 |
Martin Felis
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678266e2ff
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Added shaders, fixed shader compilation, exposed imgui to the test module
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2016-09-08 23:35:12 +02:00 |
Martin Felis
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d862f0b659
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Added compiler settings to ModuleManager (include paths, C++11), added some test bgfx calls to the test module.
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2016-09-03 19:48:57 +02:00 |
Martin Felis
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523c9996a8
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Wrapping runtime compiled code as a module manager
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2016-09-03 16:18:51 +02:00 |
Martin Felis
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8095b4aef2
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Made RuntimeCompiledCpp reload code. Woooot!
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2016-08-31 22:44:29 +02:00 |
Martin Felis
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e8c1a9580a
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Stubs for RuntimeCompiledCpp integration
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2016-08-31 22:35:33 +02:00 |
Martin Felis
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34bc3ee3eb
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minor adjustments
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2016-08-31 19:30:31 +02:00 |
Martin Felis
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5ac0cc5dc5
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initial commit
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2016-08-29 22:31:11 +02:00 |