2016-08-31 19:30:31 +02:00
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#define GLFW_EXPOSE_NATIVE_GLX
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#define GLFW_EXPOSE_NATIVE_X11
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#include <GLFW/glfw3.h>
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#include <GLFW/glfw3native.h>
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2016-08-29 22:31:11 +02:00
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#include <X11/Xlib.h>
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#include <stdlib.h>
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#include <stdio.h>
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2016-09-16 17:29:17 +02:00
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#include <unistd.h>
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2016-08-29 22:31:11 +02:00
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#include <iostream>
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#include "bgfx/bgfxplatform.h"
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2016-08-31 19:30:31 +02:00
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#include "bx/timer.h"
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2017-01-30 22:39:55 +01:00
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#include "Timer.h"
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2016-09-16 17:29:17 +02:00
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#include "RuntimeModuleManager.h"
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2016-09-23 09:06:46 +02:00
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#include "imgui/imgui.h"
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2016-08-29 22:31:11 +02:00
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2016-09-19 22:55:42 +02:00
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#include "Globals.h"
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2016-11-25 22:27:37 +01:00
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#include "Serializer.h"
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2017-01-30 22:39:55 +01:00
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Timer* gTimer = nullptr;
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2016-09-19 22:55:42 +02:00
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Renderer* gRenderer = nullptr;
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GLFWwindow* gWindow = nullptr;
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2016-11-06 11:34:51 +01:00
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RuntimeModuleManager* gModuleManager = nullptr;
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2016-11-25 22:27:37 +01:00
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WriteSerializer* gWriteSerializer = nullptr;
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ReadSerializer* gReadSerializer = nullptr;
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2016-08-29 22:31:11 +02:00
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2016-09-19 22:55:42 +02:00
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using namespace std;
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2016-08-31 19:30:31 +02:00
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namespace bgfx {
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inline void glfwSetWindow(GLFWwindow* _window)
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{
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bgfx::PlatformData pd;
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# if BX_PLATFORM_LINUX || BX_PLATFORM_BSD
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pd.ndt = glfwGetX11Display();
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pd.nwh = (void*)(uintptr_t)glfwGetGLXWindow(_window);
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pd.context = glfwGetGLXContext(_window);
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# elif BX_PLATFORM_OSX
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pd.ndt = NULL;
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pd.nwh = glfwGetCocoaWindow(_window);
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pd.context = glfwGetNSGLContext(_window);
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# elif BX_PLATFORM_WINDOWS
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pd.ndt = NULL;
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pd.nwh = glfwGetWin32Window(_window);
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pd.context = NULL;
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# endif // BX_PLATFORM_WINDOWS
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pd.backBuffer = NULL;
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pd.backBufferDS = NULL;
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bgfx::setPlatformData(pd);
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}
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}
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2016-08-29 22:31:11 +02:00
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static void error_callback(int error, const char* description)
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{
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fprintf(stderr, "Error (%d): %s\n", error, description);
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}
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static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
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{
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if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
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glfwSetWindowShouldClose(window, GLFW_TRUE);
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}
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int main(void)
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{
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2016-11-25 22:27:37 +01:00
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WriteSerializer out_serializer;
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ReadSerializer in_serializer;
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2016-09-23 09:06:46 +02:00
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// Initialize GLFW
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2016-08-29 22:31:11 +02:00
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glfwSetErrorCallback(error_callback);
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glfwInit();
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glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_ANY_PROFILE);
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2016-09-19 22:55:42 +02:00
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gWindow = glfwCreateWindow(800, 600, "ProtoT", NULL, NULL);
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glfwMakeContextCurrent(gWindow);
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2016-08-31 19:30:31 +02:00
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int width, height;
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2016-09-19 22:55:42 +02:00
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glfwGetWindowSize(gWindow, &width, &height);
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2016-08-29 22:31:11 +02:00
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2017-01-14 17:14:23 +01:00
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std::cout << "OpenGL Version: " << glGetString(GL_VERSION) << endl;
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std::cout << "GLSL Version : " << glGetString(GL_SHADING_LANGUAGE_VERSION) << endl;
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2016-09-23 09:06:46 +02:00
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// Initialize Renderer
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2016-09-19 22:55:42 +02:00
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bgfx::glfwSetWindow(gWindow);
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2016-08-31 19:30:31 +02:00
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bgfx::renderFrame();
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2016-08-29 22:31:11 +02:00
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2016-09-23 09:06:46 +02:00
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uint32_t debug = BGFX_DEBUG_TEXT;
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uint32_t reset = BGFX_RESET_VSYNC;
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bool result = bgfx::init();
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if (!result) {
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std::cerr << "Error: could not initialize renderer!" << std::endl;
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exit (EXIT_FAILURE);
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}
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// imgui initialization.
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imguiCreate();
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2016-08-29 22:31:11 +02:00
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2017-01-30 22:39:55 +01:00
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// Timer
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Timer timer;
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gTimer = &timer;
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timer.mCurrentTime = 0.0f;
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timer.mDeltaTime = 0.0f;
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2016-09-03 16:18:51 +02:00
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printf("Initializing ModuleManager...\n");
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2016-09-16 17:29:17 +02:00
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RuntimeModuleManager module_manager;
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2016-09-23 09:06:46 +02:00
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module_manager.RegisterModule("src/modules/libRenderModule.so");
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2017-01-14 17:14:23 +01:00
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module_manager.RegisterModule("src/modules/libCharacterModule.so");
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2016-10-21 22:07:23 +02:00
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module_manager.RegisterModule("src/modules/libTestModule.so");
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2016-09-03 16:18:51 +02:00
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2016-11-06 11:34:51 +01:00
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// Setup global variables
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gModuleManager = &module_manager;
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2016-11-25 22:27:37 +01:00
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gWriteSerializer = &out_serializer;
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gReadSerializer = &in_serializer;
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// Load modules
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module_manager.LoadModules();
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2016-11-06 11:34:51 +01:00
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2016-09-19 22:55:42 +02:00
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glfwSetKeyCallback(gWindow, key_callback);
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2016-08-31 19:30:31 +02:00
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int64_t time_offset = bx::getHPCounter();
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2016-09-19 22:55:42 +02:00
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while(!glfwWindowShouldClose(gWindow)) {
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2017-01-30 22:39:55 +01:00
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static int64_t last = bx::getHPCounter();
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int64_t pre_module_check = bx::getHPCounter();
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2016-08-29 22:31:11 +02:00
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2017-01-14 16:21:47 +01:00
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if (module_manager.CheckModulesChanged()) {
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std::cout << "Detected module update. Unloading all modules." << std::endl;
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module_manager.UnloadModules();
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// We need to sleep to make sure we load the new files
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usleep(300000);
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module_manager.LoadModules();
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// We need to update our last timestamp to ignore the delay due
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// to reloading of the modules.
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last = bx::getHPCounter();
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}
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2017-01-30 22:39:55 +01:00
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// update time that was passed without module reloading
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int64_t now = bx::getHPCounter();
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int64_t module_update = now - pre_module_check;
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const int64_t frameTime = (now - last) - module_update;
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last = now;
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const double freq = double(bx::getHPFrequency() );
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const double toMs = 1000.0/freq;
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gTimer->mFrameTime = (float)(frameTime / freq);
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if (!gTimer->mPaused) {
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gTimer->mDeltaTime = gTimer->mFrameTime;
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gTimer->mCurrentTime = gTimer->mCurrentTime + gTimer->mDeltaTime;
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} else {
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gTimer->mDeltaTime = 0.0f;
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}
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2017-01-14 16:21:47 +01:00
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2017-01-30 22:39:55 +01:00
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module_manager.Update(gTimer->mDeltaTime);
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2016-09-03 16:18:51 +02:00
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2016-08-31 19:30:31 +02:00
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glfwPollEvents();
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2016-09-08 23:35:12 +02:00
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2016-09-16 17:29:17 +02:00
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usleep(16000);
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2016-08-29 22:31:11 +02:00
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}
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2016-09-16 17:29:17 +02:00
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2016-11-25 22:27:37 +01:00
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module_manager.UnregisterModules();
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2016-09-19 22:55:42 +02:00
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gRenderer = nullptr;
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2016-09-23 09:06:46 +02:00
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imguiDestroy();
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bgfx::shutdown();
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2016-08-29 22:31:11 +02:00
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}
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