protot/src/main.cc

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#define GLFW_EXPOSE_NATIVE_GLX
#define GLFW_EXPOSE_NATIVE_X11
#include <GLFW/glfw3.h>
#include <GLFW/glfw3native.h>
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#include <X11/Xlib.h>
#include <stdlib.h>
#include <stdio.h>
#include <unistd.h>
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#include <iostream>
#include "bgfx/bgfxplatform.h"
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#include "bx/timer.h"
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#include "Renderer.h"
#include "RuntimeModuleManager.h"
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#include "Globals.h"
Renderer* gRenderer = nullptr;
GLFWwindow* gWindow = nullptr;
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using namespace std;
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namespace bgfx {
inline void glfwSetWindow(GLFWwindow* _window)
{
bgfx::PlatformData pd;
# if BX_PLATFORM_LINUX || BX_PLATFORM_BSD
pd.ndt = glfwGetX11Display();
pd.nwh = (void*)(uintptr_t)glfwGetGLXWindow(_window);
pd.context = glfwGetGLXContext(_window);
# elif BX_PLATFORM_OSX
pd.ndt = NULL;
pd.nwh = glfwGetCocoaWindow(_window);
pd.context = glfwGetNSGLContext(_window);
# elif BX_PLATFORM_WINDOWS
pd.ndt = NULL;
pd.nwh = glfwGetWin32Window(_window);
pd.context = NULL;
# endif // BX_PLATFORM_WINDOWS
pd.backBuffer = NULL;
pd.backBufferDS = NULL;
bgfx::setPlatformData(pd);
}
}
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static void error_callback(int error, const char* description)
{
fprintf(stderr, "Error (%d): %s\n", error, description);
}
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
{
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
glfwSetWindowShouldClose(window, GLFW_TRUE);
}
int main(void)
{
// TODO GLFW error checking
glfwSetErrorCallback(error_callback);
glfwInit();
glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_ANY_PROFILE);
gWindow = glfwCreateWindow(800, 600, "ProtoT", NULL, NULL);
glfwMakeContextCurrent(gWindow);
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int width, height;
glfwGetWindowSize(gWindow, &width, &height);
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Renderer renderer;
bgfx::glfwSetWindow(gWindow);
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bgfx::renderFrame();
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renderer.initialize(width, height);
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gRenderer = &renderer;
printf("Initializing ModuleManager...\n");
RuntimeModuleManager module_manager;
module_manager.RegisterModule("libTestModule.so");
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printf("Starting main loop...\n");
glfwSetKeyCallback(gWindow, key_callback);
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int64_t time_offset = bx::getHPCounter();
while(!glfwWindowShouldClose(gWindow)) {
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int64_t now = bx::getHPCounter();
static int64_t last = now;
const int64_t frameTime = now - last;
last = now;
const double freq = double(bx::getHPFrequency() );
const double toMs = 1000.0/freq;
float time = (float)( (now-time_offset)/double(bx::getHPFrequency() ) );
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int width, height;
glfwGetWindowSize(gWindow, &width, &height);
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if (width != renderer.width || height != renderer.height) {
renderer.resize(width, height);
}
module_manager.Update((float)(frameTime / freq));
renderer.paintGL();
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glfwPollEvents();
// send inputs to the input state of the renderer
double mouse_x, mouse_y;
glfwGetCursorPos(gWindow, &mouse_x, &mouse_y);
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renderer.inputState.mousedX = mouse_x - renderer.inputState.mouseX;
renderer.inputState.mousedY = mouse_y - renderer.inputState.mouseY;
renderer.inputState.mouseX = mouse_x;
renderer.inputState.mouseY = mouse_y;
renderer.inputState.mouseButton =
glfwGetMouseButton(gWindow, 0)
+ (glfwGetMouseButton(gWindow, 1) << 1)
+ (glfwGetMouseButton(gWindow, 2) << 2);
usleep(16000);
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}
module_manager.UnloadModules();
gRenderer = nullptr;
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}
//! [code]