107 lines
2.9 KiB
C++
107 lines
2.9 KiB
C++
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//========================================================================
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// Simple GLFW example
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// Copyright (c) Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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//! [code]
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#ifdef USE_GLEW
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#include <GL/glew.h>
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#endif
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#ifdef USE_GLAD
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#include <glad/glad.h>
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#endif
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#include "GLFW/glfw3.h"
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#include <X11/Xlib.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <iostream>
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#include "bgfx/bgfxplatform.h"
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#include "Renderer.h"
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using namespace std;
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static void error_callback(int error, const char* description)
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{
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fprintf(stderr, "Error (%d): %s\n", error, description);
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}
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static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
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{
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if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
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glfwSetWindowShouldClose(window, GLFW_TRUE);
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}
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int main(void)
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{
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// TODO GLFW error checking
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glfwSetErrorCallback(error_callback);
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glfwInit();
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glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_ANY_PROFILE);
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GLFWwindow* win = glfwCreateWindow(800, 600, "Test application", NULL, NULL);
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glfwMakeContextCurrent(win);
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bgfx::glfwSetWindow(win);
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int width, height;
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glfwGetWindowSize(win, &width, &height);
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bgfx::init();
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bgfx::reset(width, height, BGFX_RESET_VSYNC);
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printf("bgfx renderer is %s\n", bgfx::getRendererName(bgfx::getRendererType()));
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// Enable debug text.
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bgfx::setDebug(BGFX_DEBUG_TEXT);
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// Set view 0 clear state.
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bgfx::setViewClear(0, BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH, 0x3070F0FF);
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printf("Starting main loop...\n");
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glfwSetKeyCallback(win, key_callback);
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while(!glfwWindowShouldClose(win)) {
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int width, height;
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glfwGetWindowSize(win, &width, &height);
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bgfx::setViewRect(0, 0, 0, width, height);
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// Dummy submit call to make sure view 0 is cleared
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bgfx::touch(0);
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bgfx::dbgTextClear();
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bgfx::dbgTextPrintf(0, 1, 0x4f, "Test text");
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bgfx::frame();
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}
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}
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//! [code]
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