Martin Felis
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3bb0725e3e
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Properly applying both translation and rotation to bones.
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2025-12-31 20:30:28 +01:00 |
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Martin Felis
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810c6bd9d7
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Access node parameter values directly instead of keeping a copy in SyncedAnimationGraph.
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2025-12-31 16:39:29 +01:00 |
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Martin Felis
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1fca7cfe88
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Initial support for animation graph parameters editable in the editor.
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2025-12-31 13:47:45 +01:00 |
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Martin Felis
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46f940a67c
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Added Blend2 node (no syncing, yet).
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2025-12-27 16:27:54 +01:00 |
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Martin Felis
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e09995c3fa
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Initial support of actual blend tree evaluation.
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2025-12-19 10:53:19 +01:00 |
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Martin Felis
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5880dde6ec
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WIP: refactored test to use a fixture, started working on Blend Tree evaluation.
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2025-12-08 22:47:00 +01:00 |
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Martin Felis
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1732ecb8bd
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Added simple unit test that uses an AnimationSamplerNode and a procedural animation.
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2025-12-05 17:20:35 +01:00 |
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Martin Felis
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757c5ee51c
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Using AnimationSamplerNode for evaluation.
Known issues:
- It seems that only rotations are applied.
- Memory is likely not properly freed.
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2025-12-03 22:43:24 +01:00 |
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Martin Felis
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f5893df6b0
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Removed unused animation_tree reference.
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2025-12-03 21:58:44 +01:00 |
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Martin Felis
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b754bc061f
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Removed code that needed private access to AnimationMixer.
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2025-12-03 21:09:25 +01:00 |
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Martin Felis
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5dfd44d52a
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WIP
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2025-11-23 18:14:02 +01:00 |
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Martin Felis
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6f8a580e26
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WIP
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2025-11-22 16:45:05 +01:00 |
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Martin Felis
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9947ee7526
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Debug sampling of an animation works. Though extremely experimental/explorative.
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2025-11-21 12:42:45 +01:00 |
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Martin Felis
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c642fa2a04
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Added demo, otherwise WIP.
Also needs AnimationMixer to be modified such that SyncedAnimationGraph is a friend class of AnimationMixer.
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2025-11-21 12:28:54 +01:00 |
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Martin Felis
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9a9adfbfb4
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Deriving SyncedAnimationGraph from Node instead of Mixer for easier prototyping.
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2025-11-16 21:06:39 +01:00 |
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Martin Felis
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15bcc60da9
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Initial commit
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2025-11-09 17:22:44 +01:00 |
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