Initial commit
This commit is contained in:
commit
15bcc60da9
2
.gitignore
vendored
Normal file
2
.gitignore
vendored
Normal file
@ -0,0 +1,2 @@
|
||||
.*swp
|
||||
__pycache__
|
||||
5
SCsub
Normal file
5
SCsub
Normal file
@ -0,0 +1,5 @@
|
||||
# SCsub
|
||||
|
||||
Import('env')
|
||||
|
||||
env.add_source_files(env.modules_sources, "*.cpp") # Add all cpp files to the build
|
||||
6
config.py
Normal file
6
config.py
Normal file
@ -0,0 +1,6 @@
|
||||
def can_build(env, platform):
|
||||
return True
|
||||
|
||||
|
||||
def configure(env):
|
||||
pass
|
||||
18
register_types.cpp
Normal file
18
register_types.cpp
Normal file
@ -0,0 +1,18 @@
|
||||
#include "register_types.h"
|
||||
|
||||
#include "core/object/class_db.h"
|
||||
#include "synced_animation_graph.h"
|
||||
|
||||
void initialize_synced_blend_tree_module(ModuleInitializationLevel p_level) {
|
||||
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
|
||||
return;
|
||||
}
|
||||
ClassDB::register_class<SyncedAnimationGraph>();
|
||||
}
|
||||
|
||||
void uninitialize_synced_blend_tree_module(ModuleInitializationLevel p_level) {
|
||||
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
|
||||
return;
|
||||
}
|
||||
// Nothing to do here in this example.
|
||||
}
|
||||
4
register_types.h
Normal file
4
register_types.h
Normal file
@ -0,0 +1,4 @@
|
||||
#include "modules/register_module_types.h"
|
||||
|
||||
void initialize_synced_blend_tree_module(ModuleInitializationLevel p_level);
|
||||
void uninitialize_synced_blend_tree_module(ModuleInitializationLevel p_level);
|
||||
156
synced_animation_graph.cpp
Normal file
156
synced_animation_graph.cpp
Normal file
@ -0,0 +1,156 @@
|
||||
#include "synced_animation_graph.h"
|
||||
|
||||
#include "scene/animation/animation_player.h"
|
||||
|
||||
void SyncedAnimationGraph::_bind_methods() {
|
||||
print_line(vformat("binding methods"));
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_tree_root", "animation_node"), &SyncedAnimationGraph::set_root_animation_node);
|
||||
ClassDB::bind_method(D_METHOD("get_tree_root"), &SyncedAnimationGraph::get_root_animation_node);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_animation_player", "path"), &SyncedAnimationGraph::set_animation_player);
|
||||
ClassDB::bind_method(D_METHOD("get_animation_player"), &SyncedAnimationGraph::get_animation_player);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tree_root", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode"), "set_tree_root", "get_tree_root");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "anim_player", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "AnimationPlayer"), "set_animation_player", "get_animation_player");
|
||||
|
||||
ADD_SIGNAL(MethodInfo(SNAME("animation_player_changed")));
|
||||
}
|
||||
|
||||
void SyncedAnimationGraph::_set_active(bool p_active) {
|
||||
_set_process(p_active);
|
||||
started = p_active;
|
||||
}
|
||||
|
||||
void SyncedAnimationGraph::_process_animation(double p_delta, bool p_update_only) {
|
||||
print_line(vformat("updating blend tree! %f", p_delta));
|
||||
if (!root_animation_node.is_valid()) {
|
||||
return;
|
||||
}
|
||||
|
||||
Ref<AnimationNodeBlendTree> blend_tree = root_animation_node;
|
||||
if (!blend_tree.is_valid()) {
|
||||
print_line("Cannot process animation graph: root not AnimationNodeBlendTree");
|
||||
return;
|
||||
}
|
||||
|
||||
LocalVector<StringName> node_names = blend_tree->get_node_list();
|
||||
for (StringName node_name : node_names) {
|
||||
print_line(vformat(" %s", node_name));
|
||||
}
|
||||
}
|
||||
|
||||
SyncedAnimationGraph::SyncedAnimationGraph() {
|
||||
}
|
||||
|
||||
void SyncedAnimationGraph::_update_properties() const {
|
||||
if (!properties_dirty) {
|
||||
return;
|
||||
}
|
||||
|
||||
properties_dirty = false;
|
||||
|
||||
const_cast<SyncedAnimationGraph *>(this)->notify_property_list_changed();
|
||||
}
|
||||
|
||||
void SyncedAnimationGraph::set_root_animation_node(const Ref<AnimationRootNode> &p_animation_node) {
|
||||
if (root_animation_node.is_valid()) {
|
||||
root_animation_node->disconnect(SNAME("tree_changed"), callable_mp(this, &SyncedAnimationGraph::_tree_changed));
|
||||
// root_animation_node->disconnect(SNAME("animation_node_renamed"), callable_mp(this, &SyncedAnimationGraph::_animation_node_renamed));
|
||||
// root_animation_node->disconnect(SNAME("animation_node_removed"), callable_mp(this, &SyncedAnimationGraph::_animation_node_removed));
|
||||
}
|
||||
|
||||
root_animation_node = p_animation_node;
|
||||
|
||||
if (root_animation_node.is_valid()) {
|
||||
root_animation_node->connect(SNAME("tree_changed"), callable_mp(this, &SyncedAnimationGraph::_tree_changed));
|
||||
// root_animation_node->connect(SNAME("animation_node_renamed"), callable_mp(this, &SyncedAnimationGraph::_animation_node_renamed));
|
||||
// root_animation_node->connect(SNAME("animation_node_removed"), callable_mp(this, &SyncedAnimationGraph::_animation_node_removed));
|
||||
}
|
||||
|
||||
properties_dirty = true;
|
||||
|
||||
update_configuration_warnings();
|
||||
}
|
||||
|
||||
Ref<AnimationRootNode> SyncedAnimationGraph::get_root_animation_node() const {
|
||||
return root_animation_node;
|
||||
}
|
||||
|
||||
void SyncedAnimationGraph::_notification(int p_what) {
|
||||
switch (p_what) {
|
||||
case NOTIFICATION_ENTER_TREE: {
|
||||
_setup_animation_player();
|
||||
if (active) {
|
||||
_set_process(true);
|
||||
}
|
||||
} break;
|
||||
}
|
||||
}
|
||||
|
||||
void SyncedAnimationGraph::_tree_changed() {
|
||||
if (properties_dirty) {
|
||||
return;
|
||||
}
|
||||
|
||||
callable_mp(this, &SyncedAnimationGraph::_update_properties).call_deferred();
|
||||
properties_dirty = true;
|
||||
}
|
||||
|
||||
void SyncedAnimationGraph::set_animation_player(const NodePath &p_path) {
|
||||
animation_player = p_path;
|
||||
if (p_path.is_empty()) {
|
||||
set_root_node(SceneStringName(path_pp));
|
||||
while (animation_libraries.size()) {
|
||||
remove_animation_library(animation_libraries[0].name);
|
||||
}
|
||||
}
|
||||
emit_signal(SNAME("animation_player_changed")); // Needs to unpin AnimationPlayerEditor.
|
||||
_setup_animation_player();
|
||||
notify_property_list_changed();
|
||||
}
|
||||
|
||||
NodePath SyncedAnimationGraph::get_animation_player() const {
|
||||
return animation_player;
|
||||
}
|
||||
|
||||
void SyncedAnimationGraph::_setup_animation_player() {
|
||||
if (!is_inside_tree()) {
|
||||
return;
|
||||
}
|
||||
|
||||
cache_valid = false;
|
||||
|
||||
if (animation_player.is_empty()) {
|
||||
clear_caches();
|
||||
return;
|
||||
}
|
||||
|
||||
// Using AnimationPlayer here is for compatibility. Changing to AnimationMixer needs extra work like error handling.
|
||||
AnimationPlayer *player = Object::cast_to<AnimationPlayer>(get_node_or_null(animation_player));
|
||||
if (player) {
|
||||
if (!player->is_connected(SNAME("caches_cleared"), callable_mp(this, &SyncedAnimationGraph::_setup_animation_player))) {
|
||||
player->connect(SNAME("caches_cleared"), callable_mp(this, &SyncedAnimationGraph::_setup_animation_player), CONNECT_DEFERRED);
|
||||
}
|
||||
if (!player->is_connected(SNAME("animation_list_changed"), callable_mp(this, &SyncedAnimationGraph::_setup_animation_player))) {
|
||||
player->connect(SNAME("animation_list_changed"), callable_mp(this, &SyncedAnimationGraph::_setup_animation_player), CONNECT_DEFERRED);
|
||||
}
|
||||
Node *root = player->get_node_or_null(player->get_root_node());
|
||||
if (root) {
|
||||
set_root_node(get_path_to(root, true));
|
||||
}
|
||||
while (animation_libraries.size()) {
|
||||
remove_animation_library(animation_libraries[0].name);
|
||||
}
|
||||
List<StringName> list;
|
||||
player->get_animation_library_list(&list);
|
||||
for (const StringName &E : list) {
|
||||
Ref<AnimationLibrary> lib = player->get_animation_library(E);
|
||||
if (lib.is_valid()) {
|
||||
add_animation_library(E, lib);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
clear_caches();
|
||||
}
|
||||
43
synced_animation_graph.h
Normal file
43
synced_animation_graph.h
Normal file
@ -0,0 +1,43 @@
|
||||
#pragma once
|
||||
|
||||
#include "scene/animation/animation_blend_tree.h"
|
||||
#include "scene/animation/animation_tree.h"
|
||||
|
||||
class SyncedAnimationGraph : public AnimationMixer {
|
||||
GDCLASS(SyncedAnimationGraph, AnimationMixer);
|
||||
|
||||
private:
|
||||
bool started = true;
|
||||
|
||||
friend class AnimationNode;
|
||||
|
||||
Ref<AnimationRootNode> root_animation_node;
|
||||
|
||||
mutable bool properties_dirty = true;
|
||||
|
||||
void _update_properties() const;
|
||||
|
||||
NodePath animation_player;
|
||||
void set_animation_player(const NodePath &p_path);
|
||||
NodePath get_animation_player() const;
|
||||
|
||||
void set_root_animation_node(const Ref<AnimationRootNode> &p_animation_node);
|
||||
Ref<AnimationRootNode> get_root_animation_node() const;
|
||||
|
||||
void _tree_changed();
|
||||
|
||||
void _setup_animation_player();
|
||||
void _animation_player_changed();
|
||||
|
||||
void _notification(int p_what);
|
||||
|
||||
virtual void _set_active(bool p_active) override;
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
void _process_animation(double p_delta, bool p_update_only = false) override;
|
||||
|
||||
SyncedAnimationGraph();
|
||||
};
|
||||
Loading…
x
Reference in New Issue
Block a user