Deriving SyncedAnimationGraph from Node instead of Mixer for easier prototyping.
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15bcc60da9
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9a9adfbfb4
@ -5,152 +5,76 @@
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void SyncedAnimationGraph::_bind_methods() {
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print_line(vformat("binding methods"));
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ClassDB::bind_method(D_METHOD("set_tree_root", "animation_node"), &SyncedAnimationGraph::set_root_animation_node);
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ClassDB::bind_method(D_METHOD("get_tree_root"), &SyncedAnimationGraph::get_root_animation_node);
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ClassDB::bind_method(D_METHOD("set_animation_tree", "animation_tree"), &SyncedAnimationGraph::set_animation_tree);
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ClassDB::bind_method(D_METHOD("get_animation_tree"), &SyncedAnimationGraph::get_animation_tree);
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ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "animation_tree", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "AnimationTree"), "set_animation_tree", "get_animation_tree");
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ClassDB::bind_method(D_METHOD("set_animation_player", "path"), &SyncedAnimationGraph::set_animation_player);
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ClassDB::bind_method(D_METHOD("get_animation_player"), &SyncedAnimationGraph::get_animation_player);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tree_root", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode"), "set_tree_root", "get_tree_root");
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ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "anim_player", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "AnimationPlayer"), "set_animation_player", "get_animation_player");
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ADD_SIGNAL(MethodInfo(SNAME("animation_player_changed")));
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}
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void SyncedAnimationGraph::_set_active(bool p_active) {
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_set_process(p_active);
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started = p_active;
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}
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void SyncedAnimationGraph::_process_animation(double p_delta, bool p_update_only) {
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print_line(vformat("updating blend tree! %f", p_delta));
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if (!root_animation_node.is_valid()) {
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return;
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}
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Ref<AnimationNodeBlendTree> blend_tree = root_animation_node;
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if (!blend_tree.is_valid()) {
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print_line("Cannot process animation graph: root not AnimationNodeBlendTree");
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return;
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}
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LocalVector<StringName> node_names = blend_tree->get_node_list();
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for (StringName node_name : node_names) {
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print_line(vformat(" %s", node_name));
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}
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}
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SyncedAnimationGraph::SyncedAnimationGraph() {
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}
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void SyncedAnimationGraph::_update_properties() const {
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if (!properties_dirty) {
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return;
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}
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properties_dirty = false;
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const_cast<SyncedAnimationGraph *>(this)->notify_property_list_changed();
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}
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void SyncedAnimationGraph::set_root_animation_node(const Ref<AnimationRootNode> &p_animation_node) {
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if (root_animation_node.is_valid()) {
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root_animation_node->disconnect(SNAME("tree_changed"), callable_mp(this, &SyncedAnimationGraph::_tree_changed));
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// root_animation_node->disconnect(SNAME("animation_node_renamed"), callable_mp(this, &SyncedAnimationGraph::_animation_node_renamed));
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// root_animation_node->disconnect(SNAME("animation_node_removed"), callable_mp(this, &SyncedAnimationGraph::_animation_node_removed));
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}
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root_animation_node = p_animation_node;
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if (root_animation_node.is_valid()) {
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root_animation_node->connect(SNAME("tree_changed"), callable_mp(this, &SyncedAnimationGraph::_tree_changed));
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// root_animation_node->connect(SNAME("animation_node_renamed"), callable_mp(this, &SyncedAnimationGraph::_animation_node_renamed));
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// root_animation_node->connect(SNAME("animation_node_removed"), callable_mp(this, &SyncedAnimationGraph::_animation_node_removed));
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}
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properties_dirty = true;
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update_configuration_warnings();
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}
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Ref<AnimationRootNode> SyncedAnimationGraph::get_root_animation_node() const {
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return root_animation_node;
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ADD_SIGNAL(MethodInfo(SNAME("animation_tree_changed")));
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}
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void SyncedAnimationGraph::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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_setup_animation_player();
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if (active) {
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_set_process(true);
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}
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case NOTIFICATION_READY: {
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_set_process(true);
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} break;
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case NOTIFICATION_INTERNAL_PROCESS: {
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_process_animation(get_process_delta_time());
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} break;
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case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
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_process_animation(get_physics_process_delta_time());
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} break;
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}
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}
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void SyncedAnimationGraph::_tree_changed() {
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if (properties_dirty) {
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return;
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}
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callable_mp(this, &SyncedAnimationGraph::_update_properties).call_deferred();
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properties_dirty = true;
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}
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void SyncedAnimationGraph::set_animation_player(const NodePath &p_path) {
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animation_player = p_path;
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void SyncedAnimationGraph::set_animation_tree(const NodePath &p_path) {
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animation_tree = p_path;
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if (p_path.is_empty()) {
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set_root_node(SceneStringName(path_pp));
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while (animation_libraries.size()) {
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remove_animation_library(animation_libraries[0].name);
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}
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// set_root_node(SceneStringName(path_pp));
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// while (animation_libraries.size()) {
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// remove_animation_library(animation_libraries[0].name);
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// }
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}
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emit_signal(SNAME("animation_player_changed")); // Needs to unpin AnimationPlayerEditor.
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_setup_animation_player();
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notify_property_list_changed();
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emit_signal(SNAME("animation_tree_changed")); // Needs to unpin AnimationPlayerEditor.
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}
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NodePath SyncedAnimationGraph::get_animation_player() const {
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return animation_player;
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NodePath SyncedAnimationGraph::get_animation_tree() const {
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return animation_tree;
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}
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void SyncedAnimationGraph::_setup_animation_player() {
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if (!is_inside_tree()) {
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void SyncedAnimationGraph::_ready(const NodePath &p_path) {
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print_line(vformat("synced animation graph ready!"));
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}
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void SyncedAnimationGraph::_process_animation(double p_delta, bool p_update_only) {
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print_line(vformat("updating blend tree! %f", p_delta));
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// if (!root_animation_node.is_valid()) {
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// return;
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// }
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//
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// Ref<AnimationNodeBlendTree> blend_tree = root_animation_node;
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// if (!blend_tree.is_valid()) {
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// print_line("Cannot process animation graph: root not AnimationNodeBlendTree");
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// return;
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// }
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//
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// LocalVector<StringName> node_names = blend_tree->get_node_list();
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// for (StringName node_name : node_names) {
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// print_line(vformat(" %s", node_name));
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// }
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}
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void SyncedAnimationGraph::_set_process(bool p_process, bool p_force) {
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if (processing == p_process && !p_force) {
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return;
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}
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cache_valid = false;
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set_physics_process_internal(false);
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set_process_internal(true);
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if (animation_player.is_empty()) {
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clear_caches();
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return;
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}
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// Using AnimationPlayer here is for compatibility. Changing to AnimationMixer needs extra work like error handling.
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AnimationPlayer *player = Object::cast_to<AnimationPlayer>(get_node_or_null(animation_player));
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if (player) {
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if (!player->is_connected(SNAME("caches_cleared"), callable_mp(this, &SyncedAnimationGraph::_setup_animation_player))) {
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player->connect(SNAME("caches_cleared"), callable_mp(this, &SyncedAnimationGraph::_setup_animation_player), CONNECT_DEFERRED);
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}
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if (!player->is_connected(SNAME("animation_list_changed"), callable_mp(this, &SyncedAnimationGraph::_setup_animation_player))) {
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player->connect(SNAME("animation_list_changed"), callable_mp(this, &SyncedAnimationGraph::_setup_animation_player), CONNECT_DEFERRED);
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}
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Node *root = player->get_node_or_null(player->get_root_node());
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if (root) {
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set_root_node(get_path_to(root, true));
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}
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while (animation_libraries.size()) {
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remove_animation_library(animation_libraries[0].name);
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}
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List<StringName> list;
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player->get_animation_library_list(&list);
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for (const StringName &E : list) {
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Ref<AnimationLibrary> lib = player->get_animation_library(E);
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if (lib.is_valid()) {
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add_animation_library(E, lib);
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}
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}
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}
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clear_caches();
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processing = p_process;
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}
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SyncedAnimationGraph::SyncedAnimationGraph() {
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}
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@ -3,41 +3,26 @@
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#include "scene/animation/animation_blend_tree.h"
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#include "scene/animation/animation_tree.h"
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class SyncedAnimationGraph : public AnimationMixer {
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GDCLASS(SyncedAnimationGraph, AnimationMixer);
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class SyncedAnimationGraph : public Node {
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GDCLASS(SyncedAnimationGraph, Node);
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private:
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bool started = true;
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NodePath animation_tree;
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bool processing = false;
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friend class AnimationNode;
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Ref<AnimationRootNode> root_animation_node;
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mutable bool properties_dirty = true;
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void _update_properties() const;
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NodePath animation_player;
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void set_animation_player(const NodePath &p_path);
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NodePath get_animation_player() const;
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void set_root_animation_node(const Ref<AnimationRootNode> &p_animation_node);
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Ref<AnimationRootNode> get_root_animation_node() const;
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void _tree_changed();
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void _setup_animation_player();
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void _animation_player_changed();
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void _notification(int p_what);
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virtual void _set_active(bool p_active) override;
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void set_animation_tree(const NodePath &p_path);
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NodePath get_animation_tree() const;
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void _process_animation(double p_delta, bool p_update_only = false) override;
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void _ready(const NodePath &p_path);
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void _process_animation(double p_delta, bool p_update_only = false);
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SyncedAnimationGraph();
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private:
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void _set_process(bool p_process, bool p_force = false);
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};
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