godot_synced_blend_tree/synced_animation_graph.cpp

380 lines
12 KiB
C++

#include "synced_animation_graph.h"
#include "core/os/time.h"
#include "scene/3d/skeleton_3d.h"
#include "scene/animation/animation_player.h"
void SyncedAnimationGraph::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_active", "active"), &SyncedAnimationGraph::set_active);
ClassDB::bind_method(D_METHOD("is_active"), &SyncedAnimationGraph::is_active);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active");
ClassDB::bind_method(D_METHOD("set_callback_mode_process", "mode"), &SyncedAnimationGraph::set_callback_mode_process);
ClassDB::bind_method(D_METHOD("get_callback_mode_process"), &SyncedAnimationGraph::get_callback_mode_process);
ClassDB::bind_method(D_METHOD("set_callback_mode_method", "mode"), &SyncedAnimationGraph::set_callback_mode_method);
ClassDB::bind_method(D_METHOD("get_callback_mode_method"), &SyncedAnimationGraph::get_callback_mode_method);
ClassDB::bind_method(D_METHOD("set_animation_player", "animation_player"), &SyncedAnimationGraph::set_animation_player);
ClassDB::bind_method(D_METHOD("get_animation_player"), &SyncedAnimationGraph::get_animation_player);
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "animation_player", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "AnimationPlayer"), "set_animation_player", "get_animation_player");
ADD_SIGNAL(MethodInfo(SNAME("animation_player_changed")));
ClassDB::bind_method(D_METHOD("set_tree_root", "animation_node"), &SyncedAnimationGraph::set_root_animation_node);
ClassDB::bind_method(D_METHOD("get_tree_root"), &SyncedAnimationGraph::get_root_animation_node);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tree_root", PROPERTY_HINT_RESOURCE_TYPE, "SyncedAnimationNode"), "set_tree_root", "get_tree_root");
ClassDB::bind_method(D_METHOD("set_skeleton", "skeleton"), &SyncedAnimationGraph::set_skeleton);
ClassDB::bind_method(D_METHOD("get_skeleton"), &SyncedAnimationGraph::get_skeleton);
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton3D"), "set_skeleton", "get_skeleton");
ADD_SIGNAL(MethodInfo(SNAME("skeleton_changed")));
}
void SyncedAnimationGraph::_update_properties_for_node(const String &p_base_path, Ref<SyncedAnimationNode> p_node) const {
ERR_FAIL_COND(p_node.is_null());
List<PropertyInfo> plist;
p_node->get_parameter_list(&plist);
for (PropertyInfo &pinfo : plist) {
StringName key = pinfo.name;
if (!parameter_to_node_parameter_map.has(p_base_path + key)) {
parameter_to_node_parameter_map[p_base_path + key] = Pair<Ref<SyncedAnimationNode>, StringName>(p_node, key);
}
pinfo.name = p_base_path + key;
properties.push_back(pinfo);
}
List<Ref<SyncedAnimationNode>> children;
p_node->get_child_nodes(&children);
for (const Ref<SyncedAnimationNode> &child_node : children) {
_update_properties_for_node(p_base_path + child_node->name + "/", child_node);
}
}
void SyncedAnimationGraph::_update_properties() const {
if (!properties_dirty) {
return;
}
properties.clear();
parameter_to_node_parameter_map.clear();
if (root_animation_node.is_valid()) {
_update_properties_for_node(Animation::PARAMETERS_BASE_PATH, root_animation_node);
}
properties_dirty = false;
const_cast<SyncedAnimationGraph *>(this)->notify_property_list_changed();
}
bool SyncedAnimationGraph::_set(const StringName &p_name, const Variant &p_value) {
#ifndef DISABLE_DEPRECATED
String name = p_name;
if (name == "process_callback") {
set_callback_mode_process(static_cast<AnimationMixer::AnimationCallbackModeProcess>((int)p_value));
return true;
}
#endif // DISABLE_DEPRECATED
if (properties_dirty) {
_update_properties();
}
if (parameter_to_node_parameter_map.has(p_name)) {
const Pair<Ref<SyncedAnimationNode>, StringName> &property_node = parameter_to_node_parameter_map[p_name];
if (!property_node.first.is_valid()) {
print_error(vformat("Cannot set property '%s' node not found.", p_name));
return false;
}
property_node.first->set_parameter(property_node.second, p_value);
return true;
}
return false;
}
bool SyncedAnimationGraph::_get(const StringName &p_name, Variant &r_ret) const {
#ifndef DISABLE_DEPRECATED
if (p_name == "process_callback") {
r_ret = get_callback_mode_process();
return true;
}
#endif // DISABLE_DEPRECATED
if (properties_dirty) {
_update_properties();
}
if (parameter_to_node_parameter_map.has(p_name)) {
const Pair<Ref<SyncedAnimationNode>, StringName> &property_node = parameter_to_node_parameter_map[p_name];
if (!property_node.first.is_valid()) {
print_error(vformat("Cannot get property '%s' node not found.", p_name));
return false;
}
r_ret = property_node.first->get_parameter(property_node.second);
return true;
}
return false;
}
void SyncedAnimationGraph::_get_property_list(List<PropertyInfo> *p_list) const {
if (properties_dirty) {
_update_properties();
}
for (const PropertyInfo &E : properties) {
p_list->push_back(E);
}
}
void SyncedAnimationGraph::_tree_changed() {
if (properties_dirty) {
return;
}
callable_mp(this, &SyncedAnimationGraph::_update_properties).call_deferred();
properties_dirty = true;
}
void SyncedAnimationGraph::_notification(int p_what) {
switch (p_what) {
case Node::NOTIFICATION_READY: {
_setup_evaluation_context();
_setup_graph();
if (active) {
_set_process(true);
}
} break;
case Node::NOTIFICATION_INTERNAL_PROCESS: {
if (active) {
_process_graph(get_process_delta_time());
}
} break;
case Node::NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (active) {
_process_graph(get_physics_process_delta_time());
}
} break;
case Node::NOTIFICATION_EXIT_TREE: {
_cleanup_evaluation_context();
break;
}
default: {
break;
}
}
}
void SyncedAnimationGraph::set_active(bool p_active) {
if (active == p_active) {
return;
}
active = p_active;
_set_process(processing, true);
}
bool SyncedAnimationGraph::is_active() const {
return active;
}
void SyncedAnimationGraph::set_callback_mode_process(AnimationMixer::AnimationCallbackModeProcess p_mode) {
if (callback_mode_process == p_mode) {
return;
}
bool was_active = is_active();
if (was_active) {
set_active(false);
}
callback_mode_process = p_mode;
if (was_active) {
set_active(true);
}
}
AnimationMixer::AnimationCallbackModeProcess SyncedAnimationGraph::get_callback_mode_process() const {
return callback_mode_process;
}
void SyncedAnimationGraph::set_callback_mode_method(AnimationMixer::AnimationCallbackModeMethod p_mode) {
callback_mode_method = p_mode;
emit_signal(SNAME("mixer_updated"));
}
AnimationMixer::AnimationCallbackModeMethod SyncedAnimationGraph::get_callback_mode_method() const {
return callback_mode_method;
}
void SyncedAnimationGraph::set_callback_mode_discrete(AnimationMixer::AnimationCallbackModeDiscrete p_mode) {
callback_mode_discrete = p_mode;
emit_signal(SNAME("mixer_updated"));
}
AnimationMixer::AnimationCallbackModeDiscrete SyncedAnimationGraph::get_callback_mode_discrete() const {
return callback_mode_discrete;
}
void SyncedAnimationGraph::set_animation_player(const NodePath &p_path) {
animation_player_path = p_path;
if (p_path.is_empty()) {
// set_root_node(SceneStringName(path_pp));
// while (animation_libraries.size()) {
// remove_animation_library(animation_libraries[0].name);
// }
}
graph_context.animation_player = Object::cast_to<AnimationPlayer>(get_node_or_null(animation_player_path));
_setup_evaluation_context();
_setup_graph();
emit_signal(SNAME("animation_player_changed")); // Needs to unpin AnimationPlayerEditor.
}
NodePath SyncedAnimationGraph::get_animation_player() const {
return animation_player_path;
}
void SyncedAnimationGraph::set_root_animation_node(const Ref<SyncedAnimationNode> &p_animation_node) {
if (root_animation_node.is_valid()) {
root_animation_node->disconnect(SNAME("tree_changed"), callable_mp(this, &SyncedAnimationGraph::_tree_changed));
}
root_animation_node = p_animation_node;
if (root_animation_node.is_valid()) {
_setup_graph();
root_animation_node->connect(SNAME("tree_changed"), callable_mp(this, &SyncedAnimationGraph::_tree_changed));
}
properties_dirty = true;
update_configuration_warnings();
}
Ref<SyncedAnimationNode> SyncedAnimationGraph::get_root_animation_node() const {
return root_animation_node;
}
void SyncedAnimationGraph::set_skeleton(const NodePath &p_path) {
skeleton_path = p_path;
if (p_path.is_empty()) {
// set_root_node(SceneStringName(path_pp));
// while (animation_libraries.size()) {
// remove_animation_library(animation_libraries[0].name);
// }
}
graph_context.skeleton_3d = Object::cast_to<Skeleton3D>(get_node_or_null(skeleton_path));
_setup_evaluation_context();
_setup_graph();
emit_signal(SNAME("skeleton_changed")); // Needs to unpin AnimationPlayerEditor.
}
NodePath SyncedAnimationGraph::get_skeleton() const {
return skeleton_path;
}
void SyncedAnimationGraph::_process_graph(double p_delta, bool p_update_only) {
if (!root_animation_node.is_valid()) {
return;
}
_update_properties();
root_animation_node->activate_inputs(Vector<Ref<SyncedAnimationNode>>());
root_animation_node->calculate_sync_track(Vector<Ref<SyncedAnimationNode>>());
root_animation_node->update_time(p_delta);
root_animation_node->evaluate(graph_context, LocalVector<AnimationData *>(), graph_output);
_apply_animation_data(graph_output);
}
void SyncedAnimationGraph::_apply_animation_data(const AnimationData &output_data) const {
for (const KeyValue<Animation::TypeHash, AnimationData::TrackValue *> &K : output_data.track_values) {
const AnimationData::TrackValue *track_value = K.value;
switch (track_value->type) {
case AnimationData::TrackType::TYPE_POSITION_3D: {
const AnimationData::PositionTrackValue *position_value = static_cast<const AnimationData::PositionTrackValue *>(track_value);
NodePath path = position_value->track->path;
if (path.get_subname_count() == 1) {
int bone_idx = graph_context.skeleton_3d->find_bone(path.get_subname(0));
if (bone_idx != -1) {
graph_context.skeleton_3d->set_bone_pose_position(position_value->bone_idx, position_value->position);
}
}
break;
}
case AnimationData::TrackType::TYPE_ROTATION_3D: {
const AnimationData::RotationTrackValue *rotation_value = static_cast<const AnimationData::RotationTrackValue *>(track_value);
NodePath path = rotation_value->track->path;
if (path.get_subname_count() == 1) {
int bone_idx = graph_context.skeleton_3d->find_bone(path.get_subname(0));
if (bone_idx != -1) {
graph_context.skeleton_3d->set_bone_pose_rotation(rotation_value->bone_idx, rotation_value->rotation);
}
}
break;
}
default: {
print_line(vformat("Unsupported track type %d", track_value->type));
break;
}
}
}
graph_context.skeleton_3d->force_update_all_bone_transforms();
}
void SyncedAnimationGraph::_set_process(bool p_process, bool p_force) {
if (processing == p_process && !p_force) {
return;
}
set_physics_process_internal(false);
set_process_internal(true);
processing = p_process;
}
void SyncedAnimationGraph::_setup_evaluation_context() {
_cleanup_evaluation_context();
graph_context.animation_player = Object::cast_to<AnimationPlayer>(get_node_or_null(animation_player_path));
graph_context.skeleton_3d = Object::cast_to<Skeleton3D>(get_node_or_null(skeleton_path));
}
void SyncedAnimationGraph::_cleanup_evaluation_context() {
graph_context.animation_player = nullptr;
graph_context.skeleton_3d = nullptr;
}
void SyncedAnimationGraph::_setup_graph() {
if (graph_context.animation_player == nullptr || graph_context.skeleton_3d == nullptr || !root_animation_node.is_valid()) {
return;
}
root_animation_node->initialize(graph_context);
}
SyncedAnimationGraph::SyncedAnimationGraph() {
}