Using AnimationSamplerNode for evaluation.
Known issues: - It seems that only rotations are applied. - Memory is likely not properly freed.
This commit is contained in:
parent
f5893df6b0
commit
757c5ee51c
@ -31,7 +31,12 @@ void SyncedAnimationGraph::_bind_methods() {
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void SyncedAnimationGraph::_notification(int p_what) {
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switch (p_what) {
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case Node::NOTIFICATION_READY: {
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_set_process(true);
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_setup_evaluation_context();
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_setup_graph();
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if (active) {
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_set_process(true);
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}
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} break;
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case Node::NOTIFICATION_INTERNAL_PROCESS: {
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@ -108,7 +113,7 @@ void SyncedAnimationGraph::set_animation_player(const NodePath &p_path) {
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// remove_animation_library(animation_libraries[0].name);
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// }
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}
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_graph_context.animation_player = Object::cast_to<AnimationPlayer>(get_node_or_null(animation_player_path));
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graph_context.animation_player = Object::cast_to<AnimationPlayer>(get_node_or_null(animation_player_path));
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emit_signal(SNAME("animation_player_changed")); // Needs to unpin AnimationPlayerEditor.
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}
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@ -125,6 +130,8 @@ void SyncedAnimationGraph::set_skeleton(const NodePath &p_path) {
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// remove_animation_library(animation_libraries[0].name);
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// }
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}
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graph_context.skeleton_3d = Object::cast_to<Skeleton3D>(get_node_or_null(skeleton_path));
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emit_signal(SNAME("skeleton_changed")); // Needs to unpin AnimationPlayerEditor.
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}
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@ -132,84 +139,60 @@ NodePath SyncedAnimationGraph::get_skeleton() const {
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return skeleton_path;
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}
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void SyncedAnimationGraph::_ready(const NodePath &p_path) {
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print_line(vformat("synced animation graph ready!"));
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void SyncedAnimationGraph::_process_graph(double p_delta, bool p_update_only) {
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if (root_node == nullptr) {
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return;
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}
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root_node->activate_inputs();
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root_node->calculate_sync_track();
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root_node->update_time(p_delta);
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AnimationData output_data;
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root_node->evaluate(graph_context, output_data);
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_apply_animation_data(output_data);
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}
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void SyncedAnimationGraph::_process_graph(double p_delta, bool p_update_only) {
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if (skeleton_path.is_empty()) {
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return;
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}
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void SyncedAnimationGraph::_apply_animation_data(AnimationData output_data) const {
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for (KeyValue<Animation::TypeHash, AnimationData::TrackValue *> &K : output_data.track_values) {
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const AnimationData::TrackValue *track_value = K.value;
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switch (track_value->type) {
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case AnimationData::TrackType::TYPE_POSITION_3D: {
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const AnimationData::PositionTrackValue *position_value = static_cast<const AnimationData::PositionTrackValue *>(track_value);
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float current_time = Time::get_singleton()->get_unix_time_from_system();
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Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(get_node_or_null(skeleton_path));
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if (!skeleton) {
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return;
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}
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NodePath path = position_value->track->path;
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Ref<Animation> animation = _graph_context.animation_player->get_animation("animation_library/Walk-InPlace");
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if (!animation.is_valid()) {
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return;
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}
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static double debug_time = 0.;
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debug_time += p_delta;
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if (debug_time > 2.0) {
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debug_time = 0.;
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}
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current_time = debug_time;
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// LocalVector<AnimationMixer::TrackCache *> &track_num_to_track_cache = animation_track_num_to_track_cache[a];
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const Vector<Animation::Track *> tracks = animation->get_tracks();
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Animation::Track *const *tracks_ptr = tracks.ptr();
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// real_t a_length = animation->get_length();
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int count = tracks.size();
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for (int i = 0; i < count; i++) {
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const Animation::Track *animation_track = tracks_ptr[i];
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if (!animation_track->enabled) {
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continue;
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}
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Animation::TrackType ttype = animation_track->type;
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switch (ttype) {
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case Animation::TYPE_POSITION_3D: {
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NodePath path = animation->track_get_path(i);
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double animation_time = Math::fposmod(current_time, animation->get_length());
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if (path.get_subname_count() == 1) {
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int bone_idx = skeleton->find_bone(path.get_subname(0));
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int bone_idx = graph_context.skeleton_3d->find_bone(path.get_subname(0));
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if (bone_idx != -1) {
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Vector3 pos;
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animation->try_position_track_interpolate(i, animation_time, &pos);
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skeleton->set_bone_pose_position(bone_idx, pos);
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graph_context.skeleton_3d->set_bone_pose_position(position_value->bone_idx, position_value->position);
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}
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}
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break;
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}
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case Animation::TYPE_ROTATION_3D: {
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NodePath path = animation->track_get_path(i);
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case AnimationData::TrackType::TYPE_ROTATION_3D: {
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const AnimationData::RotationTrackValue *rotation_value = static_cast<const AnimationData::RotationTrackValue *>(track_value);
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NodePath path = rotation_value->track->path;
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double animation_time = Math::fposmod(current_time, animation->get_length());
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if (path.get_subname_count() == 1) {
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int bone_idx = skeleton->find_bone(path.get_subname(0));
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int bone_idx = graph_context.skeleton_3d->find_bone(path.get_subname(0));
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if (bone_idx != -1) {
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Quaternion rot;
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animation->try_rotation_track_interpolate(i, animation_time, &rot);
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skeleton->set_bone_pose_rotation(bone_idx, rot);
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graph_context.skeleton_3d->set_bone_pose_rotation(rotation_value->bone_idx, rotation_value->rotation);
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}
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}
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break;
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}
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default: {
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print_line(vformat("Unsupported track type %d", track_value->type));
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break;
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}
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}
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}
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// skeleton->set_bone_pose_position(3, Vector3(sin(current_time) * 10., 0., 0.));
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skeleton->force_update_all_bone_transforms();
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graph_context.skeleton_3d->force_update_all_bone_transforms();
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}
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void SyncedAnimationGraph::_set_process(bool p_process, bool p_force) {
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@ -223,70 +206,38 @@ void SyncedAnimationGraph::_set_process(bool p_process, bool p_force) {
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processing = p_process;
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}
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void SyncedAnimationGraph::_setup_evaluation_context() {
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_cleanup_evaluation_context();
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graph_context.animation_player = Object::cast_to<AnimationPlayer>(get_node_or_null(animation_player_path));
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graph_context.skeleton_3d = Object::cast_to<Skeleton3D>(get_node_or_null(skeleton_path));
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}
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void SyncedAnimationGraph::_cleanup_evaluation_context() {
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graph_context.animation_player = nullptr;
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graph_context.skeleton_3d = nullptr;
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}
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void SyncedAnimationGraph::_setup_graph() {
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if (root_node != nullptr) {
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_cleanup_graph();
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}
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AnimationSamplerNode *sampler_node = memnew(AnimationSamplerNode);
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sampler_node->animation_name = "animation_library/Walk-InPlace";
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root_node = sampler_node;
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root_node->initialize(graph_context);
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}
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void SyncedAnimationGraph::_cleanup_graph() {
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if (root_node == nullptr) {
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return;
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}
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memfree(root_node);
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}
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SyncedAnimationGraph::SyncedAnimationGraph() {
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}
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void AnimationSamplerNode::initialize(GraphEvaluationContext &context) {
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animation = context.animation_tree->get_animation(animation_name);
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}
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void AnimationSamplerNode::evaluate(GraphEvaluationContext &context, AnimationData &output) {
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const Vector<Animation::Track *> tracks = animation->get_tracks();
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Animation::Track *const *tracks_ptr = tracks.ptr();
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// real_t a_length = animation->get_length();
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int count = tracks.size();
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for (int i = 0; i < count; i++) {
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AnimationData::TrackValue *track_value = nullptr;
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const Animation::Track *animation_track = tracks_ptr[i];
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const NodePath& track_node_path = animation_track->path;
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if (!animation_track->enabled) {
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continue;
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}
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Animation::TrackType ttype = animation_track->type;
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switch (ttype) {
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case Animation::TYPE_POSITION_3D: {
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AnimationData::PositionTrackValue *position_track_value = memnew(AnimationData::PositionTrackValue);
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if (track_node_path.get_subname_count() == 1) {
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int bone_idx = context.skeleton_3d->find_bone(track_node_path.get_subname(0));
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if (bone_idx != -1) {
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position_track_value->bone_idx = bone_idx;
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animation->try_position_track_interpolate(i, node_time_info.position, &position_track_value->position);
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}
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} else {
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// TODO
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assert(false && !"Not yet implemented");
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}
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track_value = position_track_value;
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break;
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}
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case Animation::TYPE_ROTATION_3D: {
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AnimationData::RotationTrackValue *rotation_track_value = memnew(AnimationData::RotationTrackValue);
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if (track_node_path.get_subname_count() == 1) {
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int bone_idx = context.skeleton_3d->find_bone(track_node_path.get_subname(0));
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if (bone_idx != -1) {
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rotation_track_value->bone_idx = bone_idx;
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animation->try_rotation_track_interpolate(i, node_time_info.position, &rotation_track_value->rotation);
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}
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} else {
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// TODO
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assert(false && !"Not yet implemented");
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}
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track_value = rotation_track_value;
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break;
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}
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default: {
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// TODO
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assert(false && !"Not yet implemented");
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break;
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}
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}
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output.set_value(animation_track->thash, track_value);
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}
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}
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@ -1,7 +1,7 @@
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#pragma once
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#include "scene/animation/animation_player.h"
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#include "scene/animation/animation_tree.h"
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#include "synced_animation_node.h"
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#include <cassert>
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@ -14,14 +14,15 @@ private:
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NodePath animation_player_path;
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NodePath skeleton_path;
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GraphEvaluationContext graph_context = {};
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SyncedAnimationNode* root_node = nullptr;
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void set_animation_player(const NodePath &p_path);
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NodePath get_animation_player() const;
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void set_skeleton(const NodePath &p_path);
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NodePath get_skeleton() const;
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// AnimationMixer::TrackCache
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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@ -36,6 +37,7 @@ protected:
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public:
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void _process_graph(double p_delta, bool p_update_only = false);
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void _apply_animation_data(AnimationData output_data) const;
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void set_active(bool p_active);
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bool is_active() const;
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@ -53,153 +55,10 @@ public:
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private:
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void _set_process(bool p_process, bool p_force = false);
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void _setup_evaluation_context();
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void _cleanup_evaluation_context();
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void _setup_graph();
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void _cleanup_graph();
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};
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struct AnimationData {
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struct TrackValue {
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Animation::Track *track = nullptr;
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};
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struct PositionTrackValue : public TrackValue {
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int bone_idx = -1;
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Vector3 position = Vector3(0, 0, 0);
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};
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struct RotationTrackValue : public TrackValue {
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int bone_idx = -1;
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Quaternion rotation = Quaternion(0, 0, 0, 1);
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};
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struct ScaleTrackValue : public TrackValue {
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int bone_idx = -1;
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Vector3 scale;
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};
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AnimationData() = default;
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~AnimationData() {
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_clear_values();
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}
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void set_value(Animation::TypeHash thash, TrackValue *value) {
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if (!track_values.has(thash)) {
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track_values.insert(thash, value);
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} else {
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track_values[thash] = value;
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}
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}
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void clear() {
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_clear_values();
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}
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AHashMap<Animation::TypeHash, TrackValue *, HashHasher> track_values; // Animation::Track to TrackValue
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protected:
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void _clear_values() {
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for (KeyValue<Animation::TypeHash, TrackValue *> &K : track_values) {
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memdelete(K.value);
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}
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}
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};
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struct GraphEvaluationContext {
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AnimationTree *animation_tree = nullptr;
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AnimationPlayer *animation_player = nullptr;
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Skeleton3D *skeleton_3d = nullptr;
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};
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struct SyncTrack {
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};
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class SyncedAnimationNode {
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friend class SyncedAnimationGraph;
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public:
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struct NodeTimeInfo {
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double length = 0.0;
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double position = 0.0;
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double sync_position = 0.0;
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double delta = 0.0;
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double sync_delta = 0.0;
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Animation::LoopMode loop_mode = Animation::LOOP_NONE;
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SyncTrack sync_track;
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};
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NodeTimeInfo node_time_info;
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struct InputSocket {
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StringName name;
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SyncedAnimationNode *node;
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};
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Vector<InputSocket> input_sockets;
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virtual ~SyncedAnimationNode() = default;
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virtual void initialize(GraphEvaluationContext &context) {}
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virtual void activate_inputs(GraphEvaluationContext &context, Vector<StringName> input_names) {}
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virtual void calculate_sync_track() {}
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virtual void update_time(double p_delta) {
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node_time_info.delta = p_delta;
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node_time_info.position += p_delta;
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if (node_time_info.position > node_time_info.length) {
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switch (node_time_info.loop_mode) {
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case Animation::LOOP_NONE: {
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node_time_info.position = node_time_info.length;
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break;
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}
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case Animation::LOOP_LINEAR: {
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assert(node_time_info.length > 0.0);
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while (node_time_info.position > node_time_info.length) {
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node_time_info.position -= node_time_info.length;
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}
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break;
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}
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case Animation::LOOP_PINGPONG: {
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assert(false && !"Not yet implemented.");
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break;
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}
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}
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}
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}
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virtual void evaluate(GraphEvaluationContext &context, AnimationData &output) {}
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bool is_active() const { return active; }
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bool set_input_node(const StringName &socket_name, SyncedAnimationNode *node);
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void get_input_names(Vector<StringName> &inputs);
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private:
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AnimationData *output = nullptr;
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bool active = false;
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};
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class AnimationSamplerNode : public SyncedAnimationNode {
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StringName animation_name;
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Ref<Animation> animation;
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void initialize(GraphEvaluationContext &context) override;
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void evaluate(GraphEvaluationContext &context, AnimationData &output) override;
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};
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class BlendTree : public SyncedAnimationNode {
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struct Connection {
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const SyncedAnimationNode* source_node = nullptr;
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const SyncedAnimationNode* target_node = nullptr;
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const StringName target_socket_name = "";
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};
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Vector<SyncedAnimationNode> nodes;
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Vector<int> node_parent;
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Vector<Connection> connections;
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public:
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void connect_nodes(const SyncedAnimationNode* source_node, const SyncedAnimationNode* target_node, StringName target_socket_name) {
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// TODO
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// connections.append(Connection{source_node, target_node, target_socket_name});
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// sort_nodes_by_evaluation_order();
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}
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void sort_nodes_by_evaluation_order() {
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// TODO: sort nodes and node_parent s.t. for node i all children have index > i.
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}
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};
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73
synced_animation_node.cpp
Normal file
73
synced_animation_node.cpp
Normal file
@ -0,0 +1,73 @@
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//
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// Created by martin on 03.12.25.
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//
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#include "synced_animation_node.h"
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void AnimationSamplerNode::initialize(GraphEvaluationContext &context) {
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animation = context.animation_player->get_animation(animation_name);
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node_time_info.length = animation->get_length();
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node_time_info.loop_mode = Animation::LOOP_LINEAR;
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}
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void AnimationSamplerNode::evaluate(GraphEvaluationContext &context, AnimationData &output) {
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const Vector<Animation::Track *> tracks = animation->get_tracks();
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Animation::Track *const *tracks_ptr = tracks.ptr();
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// real_t a_length = animation->get_length();
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int count = tracks.size();
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for (int i = 0; i < count; i++) {
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AnimationData::TrackValue *track_value = nullptr;
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const Animation::Track *animation_track = tracks_ptr[i];
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const NodePath& track_node_path = animation_track->path;
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if (!animation_track->enabled) {
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continue;
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}
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Animation::TrackType ttype = animation_track->type;
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switch (ttype) {
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case Animation::TYPE_POSITION_3D: {
|
||||
AnimationData::PositionTrackValue *position_track_value = memnew(AnimationData::PositionTrackValue);
|
||||
|
||||
if (track_node_path.get_subname_count() == 1) {
|
||||
int bone_idx = context.skeleton_3d->find_bone(track_node_path.get_subname(0));
|
||||
if (bone_idx != -1) {
|
||||
position_track_value->bone_idx = bone_idx;
|
||||
}
|
||||
animation->try_position_track_interpolate(i, node_time_info.position, &position_track_value->position);
|
||||
} else {
|
||||
// TODO
|
||||
assert(false && !"Not yet implemented");
|
||||
}
|
||||
|
||||
track_value = position_track_value;
|
||||
break;
|
||||
}
|
||||
case Animation::TYPE_ROTATION_3D: {
|
||||
AnimationData::RotationTrackValue *rotation_track_value = memnew(AnimationData::RotationTrackValue);
|
||||
|
||||
if (track_node_path.get_subname_count() == 1) {
|
||||
int bone_idx = context.skeleton_3d->find_bone(track_node_path.get_subname(0));
|
||||
if (bone_idx != -1) {
|
||||
rotation_track_value->bone_idx = bone_idx;
|
||||
}
|
||||
animation->try_rotation_track_interpolate(i, node_time_info.position, &rotation_track_value->rotation);
|
||||
} else {
|
||||
// TODO
|
||||
assert(false && !"Not yet implemented");
|
||||
}
|
||||
|
||||
track_value = rotation_track_value;
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
// TODO
|
||||
assert(false && !"Not yet implemented");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
track_value->track = tracks_ptr[i];
|
||||
output.set_value(animation_track->thash, track_value);
|
||||
}
|
||||
}
|
||||
175
synced_animation_node.h
Normal file
175
synced_animation_node.h
Normal file
@ -0,0 +1,175 @@
|
||||
#pragma once
|
||||
|
||||
#include "scene/animation/animation_player.h"
|
||||
|
||||
#include "scene/3d/skeleton_3d.h"
|
||||
|
||||
#include <cassert>
|
||||
|
||||
struct GraphEvaluationContext {
|
||||
AnimationPlayer *animation_player = nullptr;
|
||||
Skeleton3D *skeleton_3d = nullptr;
|
||||
};
|
||||
|
||||
|
||||
struct AnimationData {
|
||||
enum TrackType : uint8_t {
|
||||
TYPE_VALUE, // Set a value in a property, can be interpolated.
|
||||
TYPE_POSITION_3D, // Position 3D track, can be compressed.
|
||||
TYPE_ROTATION_3D, // Rotation 3D track, can be compressed.
|
||||
TYPE_SCALE_3D, // Scale 3D track, can be compressed.
|
||||
TYPE_BLEND_SHAPE, // Blend Shape track, can be compressed.
|
||||
TYPE_METHOD, // Call any method on a specific node.
|
||||
TYPE_BEZIER, // Bezier curve.
|
||||
TYPE_AUDIO,
|
||||
TYPE_ANIMATION,
|
||||
};
|
||||
|
||||
struct TrackValue {
|
||||
Animation::Track *track = nullptr;
|
||||
TrackType type = TYPE_ANIMATION;
|
||||
};
|
||||
|
||||
struct PositionTrackValue : public TrackValue {
|
||||
int bone_idx = -1;
|
||||
Vector3 position = Vector3(0, 0, 0);
|
||||
PositionTrackValue() { type = TYPE_POSITION_3D; }
|
||||
};
|
||||
|
||||
struct RotationTrackValue : public TrackValue {
|
||||
int bone_idx = -1;
|
||||
Quaternion rotation = Quaternion(0, 0, 0, 1);
|
||||
RotationTrackValue() { type = TYPE_ROTATION_3D; }
|
||||
};
|
||||
|
||||
struct ScaleTrackValue : public TrackValue {
|
||||
int bone_idx = -1;
|
||||
Vector3 scale;
|
||||
ScaleTrackValue() { type = TYPE_SCALE_3D; }
|
||||
};
|
||||
|
||||
AnimationData() = default;
|
||||
~AnimationData() {
|
||||
_clear_values();
|
||||
}
|
||||
|
||||
void set_value(Animation::TypeHash thash, TrackValue *value) {
|
||||
if (!track_values.has(thash)) {
|
||||
track_values.insert(thash, value);
|
||||
} else {
|
||||
track_values[thash] = value;
|
||||
}
|
||||
}
|
||||
|
||||
void clear() {
|
||||
_clear_values();
|
||||
}
|
||||
|
||||
AHashMap<Animation::TypeHash, TrackValue *, HashHasher> track_values; // Animation::Track to TrackValue
|
||||
|
||||
protected:
|
||||
void _clear_values() {
|
||||
for (KeyValue<Animation::TypeHash, TrackValue *> &K : track_values) {
|
||||
memdelete(K.value);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
struct SyncTrack {
|
||||
|
||||
};
|
||||
|
||||
class SyncedAnimationNode {
|
||||
friend class SyncedAnimationGraph;
|
||||
|
||||
public:
|
||||
struct NodeTimeInfo {
|
||||
double length = 0.0;
|
||||
double position = 0.0;
|
||||
double sync_position = 0.0;
|
||||
double delta = 0.0;
|
||||
double sync_delta = 0.0;
|
||||
|
||||
Animation::LoopMode loop_mode = Animation::LOOP_NONE;
|
||||
SyncTrack sync_track;
|
||||
};
|
||||
NodeTimeInfo node_time_info;
|
||||
|
||||
struct InputSocket {
|
||||
StringName name;
|
||||
SyncedAnimationNode *node;
|
||||
};
|
||||
|
||||
Vector<InputSocket> input_sockets;
|
||||
|
||||
virtual ~SyncedAnimationNode() = default;
|
||||
virtual void initialize(GraphEvaluationContext &context) {}
|
||||
virtual void activate_inputs() {}
|
||||
virtual void calculate_sync_track() {}
|
||||
virtual void update_time(double p_delta) {
|
||||
node_time_info.delta = p_delta;
|
||||
node_time_info.position += p_delta;
|
||||
if (node_time_info.position > node_time_info.length) {
|
||||
switch (node_time_info.loop_mode) {
|
||||
case Animation::LOOP_NONE: {
|
||||
node_time_info.position = node_time_info.length;
|
||||
break;
|
||||
}
|
||||
case Animation::LOOP_LINEAR: {
|
||||
assert(node_time_info.length > 0.0);
|
||||
while (node_time_info.position > node_time_info.length) {
|
||||
node_time_info.position -= node_time_info.length;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case Animation::LOOP_PINGPONG: {
|
||||
assert(false && !"Not yet implemented.");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
virtual void evaluate(GraphEvaluationContext &context, AnimationData &output) {}
|
||||
|
||||
bool is_active() const { return active; }
|
||||
bool set_input_node(const StringName &socket_name, SyncedAnimationNode *node);
|
||||
void get_input_names(Vector<StringName> &inputs);
|
||||
|
||||
private:
|
||||
AnimationData *output = nullptr;
|
||||
bool active = false;
|
||||
};
|
||||
|
||||
class AnimationSamplerNode : public SyncedAnimationNode {
|
||||
public:
|
||||
StringName animation_name;
|
||||
|
||||
private:
|
||||
Ref<Animation> animation;
|
||||
|
||||
void initialize(GraphEvaluationContext &context) override;
|
||||
void evaluate(GraphEvaluationContext &context, AnimationData &output) override;
|
||||
};
|
||||
|
||||
class BlendTree : public SyncedAnimationNode {
|
||||
struct Connection {
|
||||
const SyncedAnimationNode* source_node = nullptr;
|
||||
const SyncedAnimationNode* target_node = nullptr;
|
||||
const StringName target_socket_name = "";
|
||||
};
|
||||
|
||||
Vector<SyncedAnimationNode> nodes;
|
||||
Vector<int> node_parent;
|
||||
Vector<Connection> connections;
|
||||
|
||||
public:
|
||||
void connect_nodes(const SyncedAnimationNode* source_node, const SyncedAnimationNode* target_node, StringName target_socket_name) {
|
||||
// TODO
|
||||
// connections.append(Connection{source_node, target_node, target_socket_name});
|
||||
// sort_nodes_by_evaluation_order();
|
||||
}
|
||||
|
||||
void sort_nodes_by_evaluation_order() {
|
||||
// TODO: sort nodes and node_parent s.t. for node i all children have index > i.
|
||||
}
|
||||
};
|
||||
Loading…
x
Reference in New Issue
Block a user