martin
fc92cddbc7
added levels that are distributed with the beta
2010-11-30 10:43:42 +01:00
Martin Felis (berta win)
083617ea64
console window now hidden under w32 and fixed bug which would prevent loading of the last level
2010-11-29 10:15:08 +01:00
Martin Felis (berta win)
1a0da37a4c
applied fixes for windows compatibility, needs cleanup
2010-11-28 23:08:52 +01:00
Martin Felis (schakeline)
0e77645776
removed old debug statement which would cause error when accelerating during transition views (e.g. ViewStatePlayerDied)
2010-11-28 20:04:37 +01:00
Martin Felis (berta)
b8f0ed31e3
sound volumes are now read from and saved to config.rc + bugfix
...
- fixed calling of IMGUIClear() when the view state changed (was previously
called only when the game state changed)
2010-11-28 01:13:45 +01:00
Martin Felis (berta)
33683e817d
fixed creation of the proper OGLFT.h file by CMake
2010-11-28 00:27:53 +01:00
Martin Felis (berta)
f583cf39a8
previous functionality of the view restored with a few new benefits ("non-linear" menus)
2010-11-28 00:20:58 +01:00
Martin Felis (schakeline)
3340471c61
view states are now managed by a stack + bugfixing
...
- when one defines DECL_ENUM_LAST it is possible to check whether a string for
a give enum exists
- making sure ships are alive when they are spawned
- added warning concerning QueueEvent and TriggerEvent (one shall avoid the
latter)
2010-11-27 20:56:38 +01:00
Martin Felis (berta)
f8e5b7e873
intermediate commit: still working on view state managing
2010-11-27 08:38:32 +01:00
Martin Felis (berta)
3cbbedde7e
intermediate commit: restructuring view states
2010-11-22 20:00:44 +01:00
Martin Felis (berta)
652367b824
added printing of error message when initializing sound, fixed font spacing the millionth time
2010-11-15 22:49:35 +01:00
Martin Felis (berta)
e981f68a9c
added helper functions for setting and getting music and sfx volume
2010-11-15 00:27:08 +01:00
Martin Felis (berta)
94ce6cbdb9
fixed annoying vertical alignment bug in OGLFT
2010-11-15 00:10:39 +01:00
Martin Felis (berta)
9aaed3cfc3
added file from oglft release 0.9
2010-11-15 00:06:44 +01:00
Martin Felis (berta)
26087be9f3
polished GUI
2010-11-13 18:45:15 +01:00
Martin Felis (berta)
cf2fe0e32d
updated oglft to version 0.9
2010-11-13 18:37:16 +01:00
Martin Felis (berta)
bc53a7fd75
using now nicer font selection which also allows specification of color and size
2010-11-01 22:33:14 +01:00
Martin Felis (berta)
f84184aae1
fixed highscore saving
2010-11-01 22:30:40 +01:00
Martin Felis (berta)
a1be34e1a4
fixed destruction of the sound module
2010-11-01 22:22:50 +01:00
Martin Felis (schakeline)
6f3d78dab0
stylized the butons
2010-10-30 11:39:59 +02:00
Martin Felis (schakeline)
3d7fc1d641
added even more sounds (actually, forgot to commit these in the correct commit)
2010-10-18 00:53:30 +02:00
Martin Felis (schakeline)
2c220a96f1
added some levels
2010-10-18 00:48:16 +02:00
Martin Felis (schakeline)
9809a7318b
basic sound support and added some rocking sounds
2010-10-18 00:40:50 +02:00
Martin Felis (berta)
e73b330429
using now IMGUI for the GUI and removed the Overlay based interface
2010-09-16 00:04:39 +02:00
Martin Felis (berta)
bbb6f75964
fixed annoying bug which would crash the game when pressing spacebar when the game was not in GameRunning state
2010-09-11 16:09:15 +02:00
Martin Felis (berta)
61275239ce
improvement of the text input and added some documentation
2010-09-11 14:32:31 +02:00
Martin Felis (berta)
3f962163b3
some progress concerning IMGUI widgets (added simple text input)
2010-09-11 02:28:50 +02:00
Martin Felis (schakeline)
54ea3c21d4
merge
2010-08-30 14:51:32 +02:00
Martin Felis (berta)
e980393ad6
started on IMGUI - looks very promising so far
2010-08-29 23:59:24 +02:00
Martin Felis (schakeline)
b86d28541a
moved event handling into Modules instead of having seperate event listener objects
2010-07-29 00:02:12 +08:00
Martin Felis (berta)
91cdebd33a
highscore now working
...
- added ControllerBase::EnableTextinput() for setting up unicode and key repetitions
- added new state GameStateEnterPlayerName
2010-07-15 22:47:17 +02:00
Martin Felis (berta)
38096a4502
started to work on the highscore
2010-06-10 23:30:29 +02:00
Martin Felis (berta)
a9ffd12b43
smaller fixes in the documentation
2010-06-06 01:35:38 +02:00
Martin Felis (berta)
5b8e85d993
moved menu states into separate directory
2010-06-06 01:22:01 +02:00
Martin Felis (lola)
50089c9755
added OverlayManager to ViewBase
2010-06-06 00:58:11 +02:00
Martin Felis (lola)
54e14b41af
imported patch gamestate_to_model
2010-06-02 13:39:39 +02:00
Martin Felis (berta)
710d3e2509
improved font handling and HUD
2010-05-02 22:39:49 +02:00
Martin Felis (berta)
53220eb0ee
multiple levels in ./data/levels/ are played through
2010-04-18 11:41:29 +02:00
Martin Felis (berta)
ca21f8c63a
hunted some memory leaks (with success)
2010-04-14 22:01:45 +02:00
Martin Felis (berta)
cad9b49ffd
added string conversion for enums EngineStatus and LogLevel
2010-04-14 20:13:19 +02:00
Martin Felis (berta win)
a5ee2fe1f5
logfile gets now always flushed when writing new log entries
2010-04-08 20:27:38 +02:00
Martin Felis (berta)
60ee79152b
minor cleanups and added an icon
2010-04-08 20:04:39 +02:00
Martin Felis (berta)
7c01aaf913
added logging to a file
2010-04-08 19:34:57 +02:00
Martin Felis (berta)
567bb432ef
Put the variables of the ship as static members of ShipEntity, introduced variable ship_maxattackrate
2010-04-08 19:03:16 +02:00
Martin Felis (berta)
dd70d90ba5
asteroids techdemo 10.04
2010-04-06 22:55:49 +02:00
Martin Felis (berta)
f862a952e5
running now asteroids.rc on startup and cleanup of debug messages
2010-04-06 00:12:26 +02:00
Martin Felis (berta)
e7e0b39e82
initial commit
2010-04-05 23:38:59 +02:00