Commit Graph

46 Commits (083617ea64fc8eae2d1b17d4b0a87fad26ea7b69)

Author SHA1 Message Date
Martin Felis (berta win) 083617ea64 console window now hidden under w32 and fixed bug which would prevent loading of the last level 2010-11-29 10:15:08 +01:00
Martin Felis (berta win) 1a0da37a4c applied fixes for windows compatibility, needs cleanup 2010-11-28 23:08:52 +01:00
Martin Felis (schakeline) 0e77645776 removed old debug statement which would cause error when accelerating during transition views (e.g. ViewStatePlayerDied) 2010-11-28 20:04:37 +01:00
Martin Felis (berta) b8f0ed31e3 sound volumes are now read from and saved to config.rc + bugfix
- fixed calling of IMGUIClear() when the view state changed (was previously
	called only when the game state changed)
2010-11-28 01:13:45 +01:00
Martin Felis (berta) 33683e817d fixed creation of the proper OGLFT.h file by CMake 2010-11-28 00:27:53 +01:00
Martin Felis (berta) f583cf39a8 previous functionality of the view restored with a few new benefits ("non-linear" menus) 2010-11-28 00:20:58 +01:00
Martin Felis (schakeline) 3340471c61 view states are now managed by a stack + bugfixing
- when one defines DECL_ENUM_LAST it is possible to check whether a string for
	a give enum exists
- making sure ships are alive when they are spawned
- added warning concerning QueueEvent and TriggerEvent (one shall avoid the
	latter)
2010-11-27 20:56:38 +01:00
Martin Felis (berta) f8e5b7e873 intermediate commit: still working on view state managing 2010-11-27 08:38:32 +01:00
Martin Felis (berta) 3cbbedde7e intermediate commit: restructuring view states 2010-11-22 20:00:44 +01:00
Martin Felis (berta) 652367b824 added printing of error message when initializing sound, fixed font spacing the millionth time 2010-11-15 22:49:35 +01:00
Martin Felis (berta) e981f68a9c added helper functions for setting and getting music and sfx volume 2010-11-15 00:27:08 +01:00
Martin Felis (berta) 94ce6cbdb9 fixed annoying vertical alignment bug in OGLFT 2010-11-15 00:10:39 +01:00
Martin Felis (berta) 9aaed3cfc3 added file from oglft release 0.9 2010-11-15 00:06:44 +01:00
Martin Felis (berta) 26087be9f3 polished GUI 2010-11-13 18:45:15 +01:00
Martin Felis (berta) cf2fe0e32d updated oglft to version 0.9 2010-11-13 18:37:16 +01:00
Martin Felis (berta) bc53a7fd75 using now nicer font selection which also allows specification of color and size 2010-11-01 22:33:14 +01:00
Martin Felis (berta) f84184aae1 fixed highscore saving 2010-11-01 22:30:40 +01:00
Martin Felis (berta) a1be34e1a4 fixed destruction of the sound module 2010-11-01 22:22:50 +01:00
Martin Felis (schakeline) 6f3d78dab0 stylized the butons 2010-10-30 11:39:59 +02:00
Martin Felis (schakeline) 3d7fc1d641 added even more sounds (actually, forgot to commit these in the correct commit) 2010-10-18 00:53:30 +02:00
Martin Felis (schakeline) 2c220a96f1 added some levels 2010-10-18 00:48:16 +02:00
Martin Felis (schakeline) 9809a7318b basic sound support and added some rocking sounds 2010-10-18 00:40:50 +02:00
Martin Felis (berta) e73b330429 using now IMGUI for the GUI and removed the Overlay based interface 2010-09-16 00:04:39 +02:00
Martin Felis (berta) bbb6f75964 fixed annoying bug which would crash the game when pressing spacebar when the game was not in GameRunning state 2010-09-11 16:09:15 +02:00
Martin Felis (berta) 61275239ce improvement of the text input and added some documentation 2010-09-11 14:32:31 +02:00
Martin Felis (berta) 3f962163b3 some progress concerning IMGUI widgets (added simple text input) 2010-09-11 02:28:50 +02:00
Martin Felis (schakeline) 54ea3c21d4 merge 2010-08-30 14:51:32 +02:00
Martin Felis (berta) e980393ad6 started on IMGUI - looks very promising so far 2010-08-29 23:59:24 +02:00
Martin Felis (schakeline) b86d28541a moved event handling into Modules instead of having seperate event listener objects 2010-07-29 00:02:12 +08:00
Martin Felis (berta) 91cdebd33a highscore now working
- added ControllerBase::EnableTextinput() for setting up unicode and key repetitions
- added new state GameStateEnterPlayerName
2010-07-15 22:47:17 +02:00
Martin Felis (berta) 38096a4502 started to work on the highscore 2010-06-10 23:30:29 +02:00
Martin Felis (berta) a9ffd12b43 smaller fixes in the documentation 2010-06-06 01:35:38 +02:00
Martin Felis (berta) 5b8e85d993 moved menu states into separate directory 2010-06-06 01:22:01 +02:00
Martin Felis (lola) 50089c9755 added OverlayManager to ViewBase 2010-06-06 00:58:11 +02:00
Martin Felis (lola) 54e14b41af imported patch gamestate_to_model 2010-06-02 13:39:39 +02:00
Martin Felis (berta) 710d3e2509 improved font handling and HUD 2010-05-02 22:39:49 +02:00
Martin Felis (berta) 53220eb0ee multiple levels in ./data/levels/ are played through 2010-04-18 11:41:29 +02:00
Martin Felis (berta) ca21f8c63a hunted some memory leaks (with success) 2010-04-14 22:01:45 +02:00
Martin Felis (berta) cad9b49ffd added string conversion for enums EngineStatus and LogLevel 2010-04-14 20:13:19 +02:00
Martin Felis (berta win) a5ee2fe1f5 logfile gets now always flushed when writing new log entries 2010-04-08 20:27:38 +02:00
Martin Felis (berta) 60ee79152b minor cleanups and added an icon 2010-04-08 20:04:39 +02:00
Martin Felis (berta) 7c01aaf913 added logging to a file 2010-04-08 19:34:57 +02:00
Martin Felis (berta) 567bb432ef Put the variables of the ship as static members of ShipEntity, introduced variable ship_maxattackrate 2010-04-08 19:03:16 +02:00
Martin Felis (berta) dd70d90ba5 asteroids techdemo 10.04 2010-04-06 22:55:49 +02:00
Martin Felis (berta) f862a952e5 running now asteroids.rc on startup and cleanup of debug messages 2010-04-06 00:12:26 +02:00
Martin Felis (berta) e7e0b39e82 initial commit 2010-04-05 23:38:59 +02:00