Martin Felis
f1a42302a6
Nodes now properly keep their positions in the blend tree.
2026-02-01 10:39:37 +01:00
Martin Felis
a764222c02
Added missing parameter to BLTAnimationNode::get_input_index binding.
2026-02-01 10:16:18 +01:00
Martin Felis
a2295680d1
Ensure nodes that are added to the tree but not within the subtree of the root are still referenced after sorting.
2026-02-01 10:15:48 +01:00
Martin Felis
0554691e46
WIP: making BlendTree Editor usable.
2026-01-30 15:33:27 +01:00
Martin Felis
6330e34ea5
Renaming SyncedAnimationGraph -> Blendalot
2026-01-29 23:27:36 +01:00
Martin Felis
89c3c38757
Made BlendTree Editor more robust.
2026-01-29 23:21:38 +01:00
Martin Felis
50243eafba
Minor additional work on the BlendTreeEditor.
2026-01-28 21:05:16 +01:00
Martin Felis
4c428a865a
BlendTree nodes can now be removed.
2026-01-28 21:04:46 +01:00
Martin Felis
1e7dd4ba45
BlendTree connection can now be removed.
2026-01-25 00:05:32 +01:00
Martin Felis
d3fe4afc57
WIP: BlendTree editor.
2026-01-24 15:39:12 +01:00
Martin Felis
fd13c53e52
Exposed additional functions to GDScript to implement a GDScript based EditorPlugin.
2026-01-24 15:38:27 +01:00
Martin Felis
5d0bf10ce7
Prevent crash when trying to evaluate without an existing Skeleton3D.
2026-01-23 12:05:39 +01:00
Martin Felis
67acbb35b3
Started working on editor to create and test more complex graphs.
2026-01-18 23:27:59 +01:00
Martin Felis
625a3ae79f
Started exposing more functions to GDScript and made BLTBlendTreeGraph part of BLTBlendTree such that return codes look nicer in Godot.
2026-01-18 23:02:06 +01:00
Martin Felis
0b6589f241
More distinctive naming to avoid name clashes with AnimationTree nodes.
2026-01-17 00:46:40 +01:00
Martin Felis
ecf3b0fef2
Substantial performance improvements by refactoring AnimationData allocations.
...
AnimationData is now a buffer and a hashmap with offsets of the TrackValues. During graph initialization all used TrackValues get registered and their offsets computed.
AnimationData should now be allocated by the AnimationDataAllocator. It takes care of pooling already allocated AnimationDatas and also has a buffer block that contains the default values making it fast to allocate a new AnimationData with the initial pose / default values.
2026-01-16 15:27:33 +01:00
Martin Felis
0e38a2ef65
Minor performance improvements.
2026-01-16 09:54:59 +01:00
Martin Felis
a5577eceea
Added profiling statements to SyncedAnimationGraph.
2026-01-16 09:53:18 +01:00
Martin Felis
338a77d5e2
Renaming to Blendalot AnimGraph.
2026-01-13 21:08:50 +01:00
Martin Felis
2b7cf5bc66
Improved the demo.
2026-01-12 22:23:24 +01:00
Martin Felis
603df6c377
Some documentation extensions.
2026-01-12 22:03:22 +01:00
Martin Felis
47e9ebc7b0
Minor cleanup.
2026-01-12 21:39:16 +01:00
Martin Felis
c6f37c8ef1
Updated demo project.
2026-01-11 22:20:39 +01:00
Martin Felis
75b4df8c65
SyncTracks are now initialized from Markers, extended UnitTests and did some cleanup.
2026-01-11 21:35:51 +01:00
Martin Felis
3bb0725e3e
Properly applying both translation and rotation to bones.
2025-12-31 20:30:28 +01:00
Martin Felis
69bb2d7980
Initial version with working synced blending.
2025-12-31 18:50:42 +01:00
Martin Felis
f1641f3ac3
Added SyncTrack class.
2025-12-31 17:16:19 +01:00
Martin Felis
810c6bd9d7
Access node parameter values directly instead of keeping a copy in SyncedAnimationGraph.
2025-12-31 16:39:29 +01:00
Martin Felis
1fca7cfe88
Initial support for animation graph parameters editable in the editor.
2025-12-31 13:47:45 +01:00
Martin Felis
05c1bae346
Preparation of demo project to actually run SyncedBlendTrees.
2025-12-31 13:39:38 +01:00
Martin Felis
ae2e2787cd
Minor code cleanup.
2025-12-29 16:02:06 +01:00
Martin Felis
8a47bc5508
Minor documentation improvement.
2025-12-29 15:55:29 +01:00
Martin Felis
537712c806
Added saving and loading blend tree resources.
2025-12-29 15:25:10 +01:00
Martin Felis
46f940a67c
Added Blend2 node (no syncing, yet).
2025-12-27 16:27:54 +01:00
Martin Felis
56fde580c3
WIP: Blend2 node and blending of AnimationData.
2025-12-22 00:37:27 +01:00
Martin Felis
f4eea6d2d4
Minor cleanup.
2025-12-21 18:12:34 +01:00
Martin Felis
e09995c3fa
Initial support of actual blend tree evaluation.
2025-12-19 10:53:19 +01:00
Martin Felis
ea2cb6b8e8
Extended documentation of animation syncing.
2025-12-19 10:52:41 +01:00
Martin Felis
1384d4a156
WIP: blend tree setup and evaluation tests.
2025-12-13 22:38:45 +01:00
Martin Felis
9a79abf4d6
WIP: blend tree setup and node sorting.
2025-12-12 10:44:18 +01:00
Martin Felis
0d916c98dd
WIP: blend tree evaluation setup and tests
2025-12-10 09:22:33 +01:00
Martin Felis
5880dde6ec
WIP: refactored test to use a fixture, started working on Blend Tree evaluation.
2025-12-08 22:47:00 +01:00
Martin Felis
33fae3458b
WIP: reworking ownership of evaluation data during Blend Tree evaluation.
2025-12-07 22:09:28 +01:00
Martin Felis
1732ecb8bd
Added simple unit test that uses an AnimationSamplerNode and a procedural animation.
2025-12-05 17:20:35 +01:00
Martin Felis
757c5ee51c
Using AnimationSamplerNode for evaluation.
...
Known issues:
- It seems that only rotations are applied.
- Memory is likely not properly freed.
2025-12-03 22:43:24 +01:00
Martin Felis
f5893df6b0
Removed unused animation_tree reference.
2025-12-03 21:58:44 +01:00
Martin Felis
b754bc061f
Removed code that needed private access to AnimationMixer.
2025-12-03 21:09:25 +01:00
Martin Felis
f232c5f51a
Expanded design documents.
2025-11-28 14:45:48 +01:00
Martin Felis
d61c7926fa
Further expanded design documents.
2025-11-28 14:25:58 +01:00
Martin Felis
bc3eee9537
Expanded design documents.
2025-11-28 00:07:45 +01:00