AnimationData is now a buffer and a hashmap with offsets of the TrackValues. During graph initialization all used TrackValues get registered and their offsets computed. AnimationData should now be allocated by the AnimationDataAllocator. It takes care of pooling already allocated AnimationDatas and also has a buffer block that contains the default values making it fast to allocate a new AnimationData with the initial pose / default values.
Blendalot - A Magical Animation System for Godot
Blendalot is an experimental animation system for Godot that is currently in development. One of it's core features is a very flexible animation syncing mechanism that allows smooth transitions between related motions (e.g. walking, running, limping , ...). This is done by using SyncTracks as described by Bobby Anguelov here: https://www.youtube.com/watch?v=Jkv0pbp0ckQ&t=7998s.
Stay tuned for more...
License
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