Minor performance improvements.
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@ -344,8 +344,6 @@ void SyncedAnimationGraph::_apply_animation_data(const AnimationData &output_dat
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}
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}
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}
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graph_context.skeleton_3d->force_update_all_bone_transforms();
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}
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void SyncedAnimationGraph::_set_process(bool p_process, bool p_force) {
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@ -282,7 +282,7 @@ void AnimationSamplerNode::_bind_methods() {
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void AnimationBlend2Node::evaluate(GraphEvaluationContext &context, const LocalVector<AnimationData *> &inputs, AnimationData &output) {
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GodotProfileZone("AnimationBlend2Node::evaluate");
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output = *inputs[0];
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output = std::move(*inputs[0]);
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output.blend(*inputs[1], blend_weight);
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}
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