Martin Felis
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e1032c30df
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Minor tweaks.
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2024-10-11 23:50:17 +02:00 |
Martin Felis
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2e6b15e497
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Build system now usable for creative mode.
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2024-10-11 13:09:48 +02:00 |
Martin Felis
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62cf11e614
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Update to Godot 4.3
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2024-10-01 20:52:40 +02:00 |
Martin Felis
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c65cd26700
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Lots of refactors, build dialog starts to be usable.
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2024-09-27 11:46:31 +02:00 |
Martin Felis
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10d44a8f7b
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Added tool slot selection, some progress on the BuildSystem.
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2024-09-14 12:45:42 +02:00 |
Martin Felis
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f280271de5
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Added basic animations for player.
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2024-09-08 16:57:39 +02:00 |
Martin Felis
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188b871450
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Implemented ToolSlots including saving/loading, refactored layout of root scene.
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2024-09-08 14:00:02 +02:00 |
Martin Felis
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d0ac72d36a
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Added gamepad controls, player now a separate scene
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2024-09-03 18:44:55 +02:00 |
Martin Felis
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71e721cfd4
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Minor world cleanup, again fixed PickupItems item scene instances...
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2024-08-16 01:05:43 +02:00 |
Martin Felis
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730ee9e69b
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Added QuestSystem and reworked how quest state is passed around.
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2024-08-16 00:24:27 +02:00 |
Martin Felis
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4612e79e1f
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Refactored for cleaner game/menu switches.
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2024-08-15 22:15:24 +02:00 |
Martin Felis
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616dab80c7
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Quest state is now properly saved.
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2024-08-02 01:03:40 +02:00 |
Martin Felis
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6c59b551dc
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Separate startup and gameplay scene.
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2024-08-02 00:06:50 +02:00 |
Martin Felis
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91237270f2
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Renamed all files to snake_case.ending.
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2024-07-20 09:53:16 +02:00 |
Martin Felis
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eeff59a413
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Quest dialog functional.
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2024-07-12 14:32:33 +02:00 |
Martin Felis
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8e401f01cc
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Added 3D model, and initial works on dialogs.
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2024-07-10 22:52:28 +02:00 |
Martin Felis
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6fb82d6bac
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initial commit
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2024-07-09 22:33:38 +02:00 |