Refactored for cleaner game/menu switches.

main
Martin Felis 2024-08-15 22:15:24 +02:00
parent ead02217a5
commit 4612e79e1f
10 changed files with 220 additions and 178 deletions

View File

@ -3,6 +3,7 @@ extends Control
@onready var tool_slots = %ToolSlots
@onready var game_menu_ui = %GameMenuUI
var game_scene:Node3D
func _on_message_timer_timeout():
%MessagesContainer.visible = false
@ -28,13 +29,17 @@ func _unhandled_key_input(event:InputEvent):
func _on_game_menu_ui_visibility_changed():
# Function gets triggered when scene is still in construction. In that
# case just return.
if tool_slots == null:
if tool_slots == null or game_scene == null:
return
if %GameMenuUI.visible:
tool_slots.hide()
%GameScene.process_mode = Node.PROCESS_MODE_DISABLED
game_scene.process_mode = Node.PROCESS_MODE_DISABLED
else:
tool_slots.show()
%GameScene.process_mode = Node.PROCESS_MODE_INHERIT
game_scene.process_mode = Node.PROCESS_MODE_INHERIT
func _on_back_to_game_button_pressed():
%GameMenuUI.hide()

View File

@ -11,7 +11,7 @@ config_version=5
[application]
config/name="TinyBuildAdventure"
run/main_scene="res://scenes/game.tscn"
run/main_scene="res://scenes/main.tscn"
config/features=PackedStringArray("4.2", "Forward Plus")
config/icon="res://icon.svg"

View File

@ -1,15 +1,19 @@
class_name RootUI
extends CanvasLayer
@export var startup_scene:PackedScene
@export var game_scene:PackedScene
@onready var ui_panels:Array = [ %MainMenuUI, %NewGameUI, %GameUI, %GameMenuUI ]
@onready var active_ui_panel:Control = null
@onready var player = %Player
@onready var inventory_dialog:InventoryDialog = %InventoryDialog
@onready var scene = %Scene
enum ROOT_UI_STATE { MENU, GAME }
var _root_ui_state:ROOT_UI_STATE = ROOT_UI_STATE.GAME
enum ROOT_UI_STATE { UNDEFINED, MENU, GAME }
var _root_ui_state:ROOT_UI_STATE = ROOT_UI_STATE.UNDEFINED
var _all_recipes:Array[Recipe] = []
var _player:Player = null
# Called when the node enters the scene tree for the first time.
func _ready():
@ -18,8 +22,6 @@ func _ready():
var recipe:Recipe = load(resource_file) as Recipe
_all_recipes.append(recipe)
player.connect("trigger_message", ui_panels[2]._on_player_trigger_message)
set_root_ui_state(ROOT_UI_STATE.GAME)
func activate_ui_panel(ui_panel:Control):
@ -31,17 +33,40 @@ func activate_ui_panel(ui_panel:Control):
active_ui_panel = ui_panel
func disconnect_player_signals():
_player.disconnect("trigger_message", %GameUI._on_player_trigger_message)
func update_player_signals():
_player.connect("trigger_message", %GameUI._on_player_trigger_message)
func load_scene(scene_resource:PackedScene):
if _player:
disconnect_player_signals()
for child in scene.get_children():
child.queue_free()
child.get_parent().remove_child(child)
scene.add_child(scene_resource.instantiate())
_player = scene.find_child("Player", true, false)
if _player:
update_player_signals()
func set_root_ui_state(state:ROOT_UI_STATE):
if _root_ui_state == state:
return
if state == ROOT_UI_STATE.GAME:
%GameScene.show()
%StartupScene.hide()
%GameScene.process_mode = Node.PROCESS_MODE_INHERIT
load_scene(game_scene)
%GameUI.game_scene = scene.get_child(0)
activate_ui_panel(%GameUI)
else:
%StartupScene.show()
%GameScene.hide()
load_scene(startup_scene)
%GameUI.game_scene = null
%GameMenuUI.hide()
%GameScene.process_mode = Node.PROCESS_MODE_DISABLED
activate_ui_panel(%MainMenuUI)
_root_ui_state = state
@ -64,4 +89,4 @@ func _to_main_menu_button_pressed():
func _unhandled_input(event):
if event.is_action_released("toggle_inventory"):
inventory_dialog.open(_all_recipes, player.inventory)
inventory_dialog.open(_all_recipes, _player.inventory)

128
scenes/game.tscn Normal file
View File

@ -0,0 +1,128 @@
[gd_scene load_steps=19 format=3 uid="uid://cqie4cy0uy1t0"]
[ext_resource type="Texture2D" uid="uid://bq3b1hxl5ojh6" path="res://assets/icons/npc_emotes/attention.tres" id="2_4dxur"]
[ext_resource type="PackedScene" uid="uid://2q8dhf61a7os" path="res://assets/characters/engineer.tscn" id="3_gf736"]
[ext_resource type="PackedScene" uid="uid://dhpc2xvlfln7o" path="res://objects/actionable.tscn" id="4_pths5"]
[ext_resource type="Resource" uid="uid://b1gd54koq1h7o" path="res://dialogue/testdialogue.dialogue" id="5_i1opu"]
[ext_resource type="PackedScene" uid="uid://dmagdl5pi6jdj" path="res://world/level.tscn" id="6_svjo8"]
[ext_resource type="Script" path="res://player.gd" id="13_2wo8v"]
[ext_resource type="Script" path="res://quests/builder_missing_tool_quest.gd" id="14_g3xjj"]
[ext_resource type="PackedScene" uid="uid://dy8vjf760prhq" path="res://assets/characters/rogue.tscn" id="15_2476h"]
[ext_resource type="Script" path="res://quests/scared_to_walk_in_the_dark.gd" id="18_7v3bk"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_y65pc"]
[sub_resource type="Sky" id="Sky_tw7u4"]
sky_material = SubResource("ProceduralSkyMaterial_y65pc")
[sub_resource type="Environment" id="Environment_v85yo"]
background_mode = 2
sky = SubResource("Sky_tw7u4")
ambient_light_source = 3
ambient_light_color = Color(0.662452, 0.662452, 0.662452, 1)
[sub_resource type="CylinderShape3D" id="CylinderShape3D_vq44x"]
height = 0.6
radius = 0.158352
[sub_resource type="SphereShape3D" id="SphereShape3D_6nrvr"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jd31k"]
albedo_color = Color(1, 1, 0.698039, 1)
[sub_resource type="CapsuleMesh" id="CapsuleMesh_dwrtd"]
material = SubResource("StandardMaterial3D_jd31k")
radius = 0.12
height = 0.6
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_7kfad"]
radius = 0.24158
height = 0.952333
[sub_resource type="SphereShape3D" id="SphereShape3D_wrkyq"]
radius = 0.194932
[node name="Game" type="Node3D"]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_v85yo")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.836133, 0.124138, 0.534295, -0.548527, 0.189226, 0.81444, 0, -0.974055, 0.226311, 5.06819, 4.51394, 0)
shadow_enabled = true
[node name="Merchant" type="CharacterBody3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 3.64783, 0, -1.58598)
[node name="CollisionShape3D" type="CollisionShape3D" parent="Merchant"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.310637, 0)
shape = SubResource("CylinderShape3D_vq44x")
[node name="StateMarker" type="Sprite3D" parent="Merchant"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0272007, 0.901301, 0.168392)
centered = false
billboard = 1
texture_filter = 0
texture = ExtResource("2_4dxur")
[node name="Geometry" type="Node3D" parent="Merchant"]
transform = Transform3D(0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, 0, 0, 0)
[node name="Engineer" parent="Merchant/Geometry" instance=ExtResource("3_gf736")]
[node name="Actionable" parent="Merchant" instance=ExtResource("4_pths5")]
dialogue_resource = ExtResource("5_i1opu")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Merchant/Actionable"]
shape = SubResource("SphereShape3D_6nrvr")
[node name="Level" parent="." instance=ExtResource("6_svjo8")]
[node name="Bridge" type="Node3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.375699, -0.115042, 0)
[node name="Player" type="CharacterBody3D" parent="."]
unique_name_in_owner = true
script = ExtResource("13_2wo8v")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Player"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.3, 0)
visible = false
mesh = SubResource("CapsuleMesh_dwrtd")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Player"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.470516, 0)
shape = SubResource("CapsuleShape3D_7kfad")
[node name="Geometry" type="Node3D" parent="Player"]
unique_name_in_owner = true
transform = Transform3D(0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, 0, 0, 0)
[node name="Rogue" parent="Player/Geometry" instance=ExtResource("15_2476h")]
[node name="ActionableDetector" type="Area3D" parent="Player"]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.325311)
collision_layer = 0
collision_mask = 16
[node name="CollisionShape3D" type="CollisionShape3D" parent="Player/ActionableDetector"]
shape = SubResource("SphereShape3D_wrkyq")
[node name="Camera3D" type="Camera3D" parent="Player"]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 0.460138, 0.887848, 0, -0.887848, 0.460138, 0, 2.91421, 1.186)
current = true
[node name="Quests" type="Node" parent="."]
[node name="BuilderMissingTool" type="Node" parent="Quests" groups=["quest_state"]]
unique_name_in_owner = true
script = ExtResource("14_g3xjj")
[node name="ScaredToWalkInTheDark" type="Node" parent="Quests" groups=["quest_state"]]
script = ExtResource("18_7v3bk")
[connection signal="visibility_changed" from="." to="." method="_on_visibility_changed"]

View File

@ -1,6 +0,0 @@
extends Node3D
@onready var camera_3d = %Camera3D
func _on_visibility_changed():
camera_3d.current = visible

View File

@ -4,19 +4,24 @@ extends Node3D
@onready var message_container:Control = %MessagesContainer
@onready var message_textedit:TextEdit = %MessageTextEdit
@onready var player = %Player
@onready var builder_missing_tool = %BuilderMissingTool
@onready var root_ui:RootUI = %RootUI
func save_game():
var player:Player = find_child("Player", true, false)
if player == null:
push_error("Cannot load game: no player found!")
return
var save_game:SaveGame = SaveGame.new()
save_game.player_transform = player.global_transform
for node:Node in get_tree().get_nodes_in_group("quest_state"):
save_game.quest_states[node.name] = {}
for property in node.get_property_list():
if (property.usage & PROPERTY_USAGE_STORAGE != 0) and (property.usage & PROPERTY_USAGE_SCRIPT_VARIABLE) != 0:
save_game.quest_states[node.name][property.name] = node.get(property.name)
@ -28,6 +33,12 @@ func save_game():
root_ui.activate_ui_panel(%GameUI)
func load_game():
var player:Player = find_child("Player", true, false)
if player == null:
push_error("Cannot load game: no player found!")
return
var save_game:SaveGame = load("user://savegame.tres") as SaveGame
player.global_transform = save_game.player_transform

View File

@ -1,17 +1,8 @@
[gd_scene load_steps=32 format=3 uid="uid://ck104ww8vi7f1"]
[gd_scene load_steps=14 format=3 uid="uid://ck104ww8vi7f1"]
[ext_resource type="Script" path="res://scenes/game.gd" id="1_r138e"]
[ext_resource type="Script" path="res://scenes/main.gd" id="1_yidnr"]
[ext_resource type="PackedScene" uid="uid://bo788o53t4rbq" path="res://scenes/startup_scene.tscn" id="2_imuae"]
[ext_resource type="Script" path="res://scenes/game_scene.gd" id="3_b4wfs"]
[ext_resource type="Texture2D" uid="uid://bq3b1hxl5ojh6" path="res://assets/icons/npc_emotes/attention.tres" id="4_podjg"]
[ext_resource type="PackedScene" uid="uid://2q8dhf61a7os" path="res://assets/characters/engineer.tscn" id="5_fhc6a"]
[ext_resource type="PackedScene" uid="uid://dhpc2xvlfln7o" path="res://objects/actionable.tscn" id="6_l5an6"]
[ext_resource type="Resource" uid="uid://b1gd54koq1h7o" path="res://dialogue/testdialogue.dialogue" id="7_73ony"]
[ext_resource type="PackedScene" uid="uid://dmagdl5pi6jdj" path="res://world/level.tscn" id="8_14wop"]
[ext_resource type="Script" path="res://player.gd" id="9_kb8c7"]
[ext_resource type="PackedScene" uid="uid://dy8vjf760prhq" path="res://assets/characters/rogue.tscn" id="10_qt4hm"]
[ext_resource type="Script" path="res://quests/builder_missing_tool_quest.gd" id="11_8mftb"]
[ext_resource type="Script" path="res://quests/scared_to_walk_in_the_dark.gd" id="12_q514n"]
[ext_resource type="PackedScene" uid="uid://cqie4cy0uy1t0" path="res://scenes/game.tscn" id="2_o3qua"]
[ext_resource type="Script" path="res://root_ui.gd" id="13_h24kl"]
[ext_resource type="Theme" uid="uid://dmk7hc81l8gbw" path="res://ui/ui_theme.tres" id="14_bvivl"]
[ext_resource type="Script" path="res://game_ui.gd" id="15_g7bf1"]
@ -23,140 +14,14 @@
[ext_resource type="Texture2D" uid="uid://drpl0ql1p3pfk" path="res://assets/3rdparty/kenney/ui-pack-rpg-expansion/PNG/cursorSword_gold.png" id="21_663i3"]
[ext_resource type="Texture2D" uid="uid://cq8ypeagpedq" path="res://assets/3rdparty/kenney/ui-pack-rpg-expansion/PNG/cursorSword_bronze.png" id="22_le7qn"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_y65pc"]
[sub_resource type="Sky" id="Sky_wbut8"]
sky_material = SubResource("ProceduralSkyMaterial_y65pc")
[sub_resource type="Environment" id="Environment_v85yo"]
background_mode = 2
sky = SubResource("Sky_wbut8")
ambient_light_source = 3
ambient_light_color = Color(0.662452, 0.662452, 0.662452, 1)
[sub_resource type="CylinderShape3D" id="CylinderShape3D_vq44x"]
height = 0.6
radius = 0.158352
[sub_resource type="SphereShape3D" id="SphereShape3D_6nrvr"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jd31k"]
albedo_color = Color(1, 1, 0.698039, 1)
[sub_resource type="CapsuleMesh" id="CapsuleMesh_dwrtd"]
material = SubResource("StandardMaterial3D_jd31k")
radius = 0.12
height = 0.6
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_7kfad"]
radius = 0.24158
height = 0.952333
[sub_resource type="SphereShape3D" id="SphereShape3D_wrkyq"]
radius = 0.194932
[node name="Main" type="Node3D"]
script = ExtResource("1_r138e")
[node name="StartupScene" parent="." instance=ExtResource("2_imuae")]
unique_name_in_owner = true
visible = false
[node name="WorldEnvironment" type="WorldEnvironment" parent="StartupScene"]
environment = SubResource("Environment_v85yo")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="StartupScene"]
transform = Transform3D(0.836133, 0.124138, 0.534295, -0.548527, 0.189226, 0.81444, 0, -0.974055, 0.226311, 5.06819, 4.51394, 0)
shadow_enabled = true
[node name="GameScene" type="Node3D" parent="."]
unique_name_in_owner = true
script = ExtResource("3_b4wfs")
[node name="WorldEnvironment" type="WorldEnvironment" parent="GameScene"]
environment = SubResource("Environment_v85yo")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="GameScene"]
transform = Transform3D(0.836133, 0.124138, 0.534295, -0.548527, 0.189226, 0.81444, 0, -0.974055, 0.226311, 5.06819, 4.51394, 0)
shadow_enabled = true
[node name="Merchant" type="CharacterBody3D" parent="GameScene"]
unique_name_in_owner = true
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 3.64783, 0, -1.58598)
[node name="CollisionShape3D" type="CollisionShape3D" parent="GameScene/Merchant"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.310637, 0)
shape = SubResource("CylinderShape3D_vq44x")
[node name="StateMarker" type="Sprite3D" parent="GameScene/Merchant"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0272007, 0.901301, 0.168392)
centered = false
billboard = 1
texture_filter = 0
texture = ExtResource("4_podjg")
[node name="Geometry" type="Node3D" parent="GameScene/Merchant"]
transform = Transform3D(0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, 0, 0, 0)
[node name="Engineer" parent="GameScene/Merchant/Geometry" instance=ExtResource("5_fhc6a")]
[node name="Actionable" parent="GameScene/Merchant" instance=ExtResource("6_l5an6")]
dialogue_resource = ExtResource("7_73ony")
[node name="CollisionShape3D" type="CollisionShape3D" parent="GameScene/Merchant/Actionable"]
shape = SubResource("SphereShape3D_6nrvr")
[node name="Level" parent="GameScene" instance=ExtResource("8_14wop")]
[node name="Bridge" type="Node3D" parent="GameScene"]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.375699, -0.115042, 0)
[node name="Player" type="CharacterBody3D" parent="GameScene"]
unique_name_in_owner = true
script = ExtResource("9_kb8c7")
[node name="MeshInstance3D" type="MeshInstance3D" parent="GameScene/Player"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.3, 0)
visible = false
mesh = SubResource("CapsuleMesh_dwrtd")
[node name="CollisionShape3D" type="CollisionShape3D" parent="GameScene/Player"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.470516, 0)
shape = SubResource("CapsuleShape3D_7kfad")
[node name="Geometry" type="Node3D" parent="GameScene/Player"]
unique_name_in_owner = true
transform = Transform3D(0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, 0, 0, 0)
[node name="Rogue" parent="GameScene/Player/Geometry" instance=ExtResource("10_qt4hm")]
[node name="ActionableDetector" type="Area3D" parent="GameScene/Player"]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.325311)
collision_layer = 0
collision_mask = 16
[node name="CollisionShape3D" type="CollisionShape3D" parent="GameScene/Player/ActionableDetector"]
shape = SubResource("SphereShape3D_wrkyq")
[node name="Camera3D" type="Camera3D" parent="GameScene/Player"]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 0.460138, 0.887848, 0, -0.887848, 0.460138, 0, 2.91421, 1.186)
current = true
[node name="Quests" type="Node" parent="GameScene"]
[node name="BuilderMissingTool" type="Node" parent="GameScene/Quests" groups=["quest_state"]]
unique_name_in_owner = true
script = ExtResource("11_8mftb")
[node name="ScaredToWalkInTheDark" type="Node" parent="GameScene/Quests" groups=["quest_state"]]
script = ExtResource("12_q514n")
script = ExtResource("1_yidnr")
[node name="RootUI" type="CanvasLayer" parent="."]
unique_name_in_owner = true
script = ExtResource("13_h24kl")
startup_scene = ExtResource("2_imuae")
game_scene = ExtResource("2_o3qua")
[node name="MainMenuUI" type="PanelContainer" parent="RootUI"]
unique_name_in_owner = true
@ -318,6 +183,7 @@ text = "Start
[node name="GameUI" type="Control" parent="RootUI"]
unique_name_in_owner = true
visible = false
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
@ -524,6 +390,7 @@ size_flags_vertical = 4
[node name="GameMenuUI" type="PanelContainer" parent="RootUI/GameUI"]
unique_name_in_owner = true
visible = false
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
@ -642,7 +509,9 @@ icon = ExtResource("21_663i3")
layout_mode = 2
icon = ExtResource("22_le7qn")
[connection signal="visibility_changed" from="GameScene" to="GameScene" method="_on_visibility_changed"]
[node name="Scene" type="Node3D" parent="."]
unique_name_in_owner = true
[connection signal="pressed" from="RootUI/MainMenuUI/MarginContainer/VBoxContainer/MarginContainer/NewGameButton" to="RootUI" method="_on_new_game_button_pressed"]
[connection signal="pressed" from="RootUI/MainMenuUI/MarginContainer/VBoxContainer/MarginContainer3/QuitButton" to="RootUI" method="_on_quit_button_pressed"]
[connection signal="pressed" from="RootUI/NewGameUI/MarginContainer/VBoxContainer/MarginContainer3/HBoxContainer/BackButton" to="RootUI" method="_to_main_menu_button_pressed"]
@ -654,5 +523,5 @@ icon = ExtResource("22_le7qn")
[connection signal="visibility_changed" from="RootUI/GameUI/GameMenuUI" to="RootUI/GameUI" method="_on_game_menu_ui_visibility_changed"]
[connection signal="pressed" from="RootUI/GameUI/GameMenuUI/MarginContainer/VBoxContainer/MarginContainer4/SaveGameButton" to="." method="save_game"]
[connection signal="pressed" from="RootUI/GameUI/GameMenuUI/MarginContainer/VBoxContainer/MarginContainer6/LoadGameButton" to="." method="load_game"]
[connection signal="pressed" from="RootUI/GameUI/GameMenuUI/MarginContainer/VBoxContainer/MarginContainer3/BackToGameButton" to="RootUI" method="_on_start_game_button_pressed"]
[connection signal="pressed" from="RootUI/GameUI/GameMenuUI/MarginContainer/VBoxContainer/MarginContainer3/BackToGameButton" to="RootUI/GameUI" method="_on_back_to_game_button_pressed"]
[connection signal="pressed" from="RootUI/GameUI/GameMenuUI/MarginContainer/VBoxContainer/MarginContainer5/ToMainMenuButton" to="RootUI" method="_to_main_menu_button_pressed"]

View File

@ -1,6 +0,0 @@
extends Node3D
@onready var camera_3d = %Camera3D
func _on_visibility_changed():
camera_3d.current = visible

View File

@ -1,7 +1,6 @@
[gd_scene load_steps=13 format=3 uid="uid://bo788o53t4rbq"]
[gd_scene load_steps=15 format=3 uid="uid://bo788o53t4rbq"]
[ext_resource type="MeshLibrary" uid="uid://dcpuitbu16j1a" path="res://assets/mesh_library.tres" id="1_23vus"]
[ext_resource type="Script" path="res://scenes/startup_scene.gd" id="1_w7rl3"]
[ext_resource type="PackedScene" uid="uid://cofd468cwkntk" path="res://assets/scene_props/campfire_pit.tscn" id="2_m2sxe"]
[ext_resource type="PackedScene" uid="uid://dtlvapvk6brjn" path="res://assets/3rdparty/kenney/survival-kit/Models/tree-tall.glb" id="3_2dy0f"]
[ext_resource type="PackedScene" uid="uid://838tgcaf8b2v" path="res://assets/3rdparty/kenney/survival-kit/Models/tree.glb" id="4_osvg3"]
@ -13,8 +12,25 @@
[ext_resource type="PackedScene" uid="uid://c5fd67ak8kwtk" path="res://assets/3rdparty/kenney/platformer-kit/Models/GLB format/chest.glb" id="10_8gpnl"]
[ext_resource type="PackedScene" uid="uid://dy8vjf760prhq" path="res://assets/characters/rogue.tscn" id="11_4cmvr"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_p271m"]
[sub_resource type="Sky" id="Sky_wbut8"]
sky_material = SubResource("ProceduralSkyMaterial_p271m")
[sub_resource type="Environment" id="Environment_a4xjk"]
background_mode = 2
sky = SubResource("Sky_wbut8")
ambient_light_source = 3
ambient_light_color = Color(0.662452, 0.662452, 0.662452, 1)
[node name="StartupScene" type="Node3D"]
script = ExtResource("1_w7rl3")
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_a4xjk")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.836133, 0.124138, 0.534295, -0.548527, 0.189226, 0.814439, 0, -0.974055, 0.226311, 5.06819, 4.51394, 0)
shadow_enabled = true
[node name="GridMap" type="GridMap" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0)

View File

@ -24,9 +24,9 @@ mesh_library = ExtResource("1_q0eym")
cell_size = Vector3(0.5, 0.5, 0.5)
cell_center_y = false
data = {
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metadata/_editor_floor_ = Vector3(0, 0, 0)
metadata/_editor_floor_ = Vector3(0, 1, 0)
[node name="Objects" type="Node3D" parent="."]