Quest dialog functional.

main
Martin Felis 2024-07-12 14:32:33 +02:00
parent f9ced395ce
commit eeff59a413
9 changed files with 392 additions and 117 deletions

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@ -1,4 +1,4 @@
[gd_scene load_steps=40 format=3 uid="uid://bugqatylloxkl"]
[gd_scene load_steps=41 format=3 uid="uid://bugqatylloxkl"]
[ext_resource type="Script" path="res://Player.gd" id="1_3lyis"]
[ext_resource type="Script" path="res://World.gd" id="1_e417k"]
@ -6,6 +6,7 @@
[ext_resource type="Script" path="res://RootUI.gd" id="2_gg3gt"]
[ext_resource type="PackedScene" uid="uid://dk2wv1vem0ubw" path="res://assets/scene_props/RockA.tscn" id="3_owduk"]
[ext_resource type="PackedScene" uid="uid://dy8vjf760prhq" path="res://assets/characters/Rogue.tscn" id="4_6mbva"]
[ext_resource type="Script" path="res://model/quest_state.gd" id="4_fmwrw"]
[ext_resource type="Texture2D" uid="uid://cq8ypeagpedq" path="res://assets/kenney/ui-pack-rpg-expansion/PNG/cursorSword_bronze.png" id="4_pcyi0"]
[ext_resource type="Texture2D" uid="uid://c7fu3paj3b4e8" path="res://assets/kenney/ui-pack-rpg-expansion/PNG/cursorSword_silver.png" id="5_24tqj"]
[ext_resource type="Texture2D" uid="uid://drpl0ql1p3pfk" path="res://assets/kenney/ui-pack-rpg-expansion/PNG/cursorSword_gold.png" id="6_uid86"]
@ -97,6 +98,10 @@ environment = SubResource("Environment_v85yo")
unique_name_in_owner = true
script = ExtResource("1_3lyis")
[node name="QuestState" type="Node" parent="World/Player"]
unique_name_in_owner = true
script = ExtResource("4_fmwrw")
[node name="MeshInstance3D" type="MeshInstance3D" parent="World/Player"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.3, 0)
visible = false
@ -684,7 +689,6 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.921204, 0, -3.30199)
[node name="mushrooms2" parent="." instance=ExtResource("25_tea3k")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.851, 0, 0.798104)
[connection signal="trigger_message" from="World/Player" to="RootUI/GameUI" method="_on_player_trigger_message"]
[connection signal="pressed" from="RootUI/MainMenuUI/MarginContainer/VBoxContainer/MarginContainer/NewGameButton" to="RootUI" method="_on_new_game_button_pressed"]
[connection signal="pressed" from="RootUI/MainMenuUI/MarginContainer/VBoxContainer/MarginContainer3/QuitButton" to="RootUI" method="_on_quit_button_pressed"]
[connection signal="pressed" from="RootUI/NewGameUI/MarginContainer/VBoxContainer/MarginContainer3/HBoxContainer/BackButton" to="RootUI" method="_to_main_menu_button_pressed"]

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@ -5,6 +5,7 @@ const JUMP_VELOCITY = 2.5
@onready var geometry = %Geometry
@onready var actionable_detector = %ActionableDetector
@onready var quest_state = %QuestState
# Get the gravity from the project settings to be synced with RigidBody nodes.
var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
@ -38,14 +39,23 @@ func _physics_process(delta):
last_nonzero_velocity = Vector3(ground_velocity.x, 0, ground_velocity.y).normalized()
geometry.look_at(position - last_nonzero_velocity, Vector3.UP)
func update_quest_state() -> void:
for item:Item in inventory.get_items():
if item.name == "Wrench":
quest_state.has_wrench = true
func on_item_picked_up(item:Item):
inventory.add_item(item)
emit_signal("trigger_message", "Picked up a " + item.name)
inventory.add_item(item)
update_quest_state()
func _unhandled_input(_event: InputEvent) -> void:
if Input.is_action_just_pressed("ui_accept"):
var actionables = actionable_detector.get_overlapping_areas()
if actionables.size() > 0:
actionables[0].action()
actionables[0].action(quest_state)

File diff suppressed because one or more lines are too long

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@ -2,8 +2,14 @@
Chloe: Mist! Ohne meinen Hammer kann ich die Brücke nicht fertig bauen!
Chloe: Hast Du meinen Hammer gesehen?
- Ja!
Chloe: Du scheinst keinen Hammer zu haben. Oder weißt nicht was ein Hammer ist.
if has_wrench == false:
Chloe: Du scheinst keinen Hammer zu haben. Oder weißt nicht was ein Hammer ist.
else:av
Chloe: Danke!
set bridge_built_by_engineer = true
- Lieber nicht.
Chloe: Schade!
- Wo kann er denn sein?

5
model/quest_state.gd Normal file
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@ -0,0 +1,5 @@
class_name QuestState
extends Node
@export var has_wrench:bool = false
@export var bridge_built_by_engineer:bool = false

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@ -3,5 +3,7 @@ extends Area3D
@export var dialogue_resource: DialogueResource
@export var dialogue_start: String = "start"
func action() -> void:
DialogueManager.show_example_dialogue_balloon(dialogue_resource, dialogue_start)
func action(game_state: QuestState) -> void:
var balloon = load("res://ui/dialogue/balloon.tscn").instantiate()
get_tree().current_scene.add_child(balloon)
balloon.start(dialogue_resource, dialogue_start, [game_state])

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@ -19,6 +19,10 @@ config/icon="res://icon.svg"
DialogueManager="*res://addons/dialogue_manager/dialogue_manager.gd"
[dialogue_manager]
general/balloon_path="res://ui/dialogue/balloon.tscn"
[dotnet]
project/assembly_name="UIAndInteractionTests"

153
ui/dialogue/balloon.gd Normal file
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@ -0,0 +1,153 @@
extends CanvasLayer
## The action to use for advancing the dialogue
@export var next_action: StringName = &"ui_accept"
## The action to use to skip typing the dialogue
@export var skip_action: StringName = &"ui_cancel"
@onready var balloon: Control = %Balloon
@onready var character_label: RichTextLabel = %CharacterLabel
@onready var dialogue_label: DialogueLabel = %DialogueLabel
@onready var responses_menu: DialogueResponsesMenu = %ResponsesMenu
## The dialogue resource
var resource: DialogueResource
## Temporary game states
var temporary_game_states: Array = []
## See if we are waiting for the player
var is_waiting_for_input: bool = false
## See if we are running a long mutation and should hide the balloon
var will_hide_balloon: bool = false
## The current line
var dialogue_line: DialogueLine:
set(next_dialogue_line):
is_waiting_for_input = false
balloon.focus_mode = Control.FOCUS_ALL
balloon.grab_focus()
# The dialogue has finished so close the balloon
if not next_dialogue_line:
queue_free()
return
# If the node isn't ready yet then none of the labels will be ready yet either
if not is_node_ready():
await ready
dialogue_line = next_dialogue_line
character_label.visible = not dialogue_line.character.is_empty()
character_label.text = tr(dialogue_line.character, "dialogue")
dialogue_label.hide()
dialogue_label.dialogue_line = dialogue_line
responses_menu.hide()
responses_menu.set_responses(dialogue_line.responses)
# Show our balloon
balloon.show()
will_hide_balloon = false
dialogue_label.show()
if not dialogue_line.text.is_empty():
dialogue_label.type_out()
await dialogue_label.finished_typing
# Wait for input
if dialogue_line.responses.size() > 0:
balloon.focus_mode = Control.FOCUS_NONE
responses_menu.show()
elif dialogue_line.time != "":
var time = dialogue_line.text.length() * 0.02 if dialogue_line.time == "auto" else dialogue_line.time.to_float()
await get_tree().create_timer(time).timeout
next(dialogue_line.next_id)
else:
is_waiting_for_input = true
balloon.focus_mode = Control.FOCUS_ALL
balloon.grab_focus()
get:
return dialogue_line
func _ready() -> void:
balloon.hide()
Engine.get_singleton("DialogueManager").mutated.connect(_on_mutated)
# If the responses menu doesn't have a next action set, use this one
if responses_menu.next_action.is_empty():
responses_menu.next_action = next_action
func _unhandled_input(_event: InputEvent) -> void:
# Only the balloon is allowed to handle input while it's showing
get_viewport().set_input_as_handled()
func _notification(what: int) -> void:
# Detect a change of locale and update the current dialogue line to show the new language
if what == NOTIFICATION_TRANSLATION_CHANGED and is_instance_valid(dialogue_label):
var visible_ratio = dialogue_label.visible_ratio
self.dialogue_line = await resource.get_next_dialogue_line(dialogue_line.id)
if visible_ratio < 1:
dialogue_label.skip_typing()
## Start some dialogue
func start(dialogue_resource: DialogueResource, title: String, extra_game_states: Array = []) -> void:
temporary_game_states = [self] + extra_game_states
is_waiting_for_input = false
resource = dialogue_resource
self.dialogue_line = await resource.get_next_dialogue_line(title, temporary_game_states)
## Go to the next line
func next(next_id: String) -> void:
self.dialogue_line = await resource.get_next_dialogue_line(next_id, temporary_game_states)
#region Signals
func _on_mutated(_mutation: Dictionary) -> void:
is_waiting_for_input = false
will_hide_balloon = true
get_tree().create_timer(0.1).timeout.connect(func():
if will_hide_balloon:
will_hide_balloon = false
balloon.hide()
)
func _on_balloon_gui_input(event: InputEvent) -> void:
# See if we need to skip typing of the dialogue
if dialogue_label.is_typing:
var mouse_was_clicked: bool = event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.is_pressed()
var skip_button_was_pressed: bool = event.is_action_pressed(skip_action)
if mouse_was_clicked or skip_button_was_pressed:
get_viewport().set_input_as_handled()
dialogue_label.skip_typing()
return
if not is_waiting_for_input: return
if dialogue_line.responses.size() > 0: return
# When there are no response options the balloon itself is the clickable thing
get_viewport().set_input_as_handled()
if event is InputEventMouseButton and event.is_pressed() and event.button_index == MOUSE_BUTTON_LEFT:
next(dialogue_line.next_id)
elif event.is_action_pressed(next_action) and get_viewport().gui_get_focus_owner() == balloon:
next(dialogue_line.next_id)
func _on_responses_menu_response_selected(response: DialogueResponse) -> void:
next(response.next_id)
#endregion

91
ui/dialogue/balloon.tscn Normal file
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@ -0,0 +1,91 @@
[gd_scene load_steps=5 format=3 uid="uid://73jm5qjy52vq"]
[ext_resource type="Script" path="res://ui/dialogue/balloon.gd" id="1_36de5"]
[ext_resource type="PackedScene" uid="uid://ckvgyvclnwggo" path="res://addons/dialogue_manager/dialogue_label.tscn" id="2_a8ve6"]
[ext_resource type="Theme" uid="uid://dmk7hc81l8gbw" path="res://ui/ui_theme.tres" id="2_uj536"]
[ext_resource type="Script" path="res://addons/dialogue_manager/dialogue_reponses_menu.gd" id="3_72ixx"]
[node name="ExampleBalloon" type="CanvasLayer"]
layer = 100
script = ExtResource("1_36de5")
[node name="Balloon" type="Control" parent="."]
unique_name_in_owner = true
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme = ExtResource("2_uj536")
[node name="Panel" type="Panel" parent="Balloon"]
clip_children = 2
layout_mode = 1
anchors_preset = 12
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 21.0
offset_top = -183.0
offset_right = -19.0
offset_bottom = -19.0
grow_horizontal = 2
grow_vertical = 0
mouse_filter = 1
[node name="Dialogue" type="MarginContainer" parent="Balloon/Panel"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="VBoxContainer" type="VBoxContainer" parent="Balloon/Panel/Dialogue"]
layout_mode = 2
[node name="CharacterLabel" type="RichTextLabel" parent="Balloon/Panel/Dialogue/VBoxContainer"]
unique_name_in_owner = true
modulate = Color(1, 1, 1, 0.501961)
layout_mode = 2
mouse_filter = 1
bbcode_enabled = true
text = "Character"
fit_content = true
scroll_active = false
[node name="DialogueLabel" parent="Balloon/Panel/Dialogue/VBoxContainer" instance=ExtResource("2_a8ve6")]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 3
text = "Dialogue..."
[node name="Responses" type="MarginContainer" parent="Balloon"]
layout_mode = 1
anchors_preset = 7
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
offset_left = -147.0
offset_top = -558.0
offset_right = 494.0
offset_bottom = -154.0
grow_horizontal = 2
grow_vertical = 0
[node name="ResponsesMenu" type="VBoxContainer" parent="Balloon/Responses" node_paths=PackedStringArray("response_template")]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 8
theme_override_constants/separation = 2
script = ExtResource("3_72ixx")
response_template = NodePath("ResponseExample")
[node name="ResponseExample" type="Button" parent="Balloon/Responses/ResponsesMenu"]
layout_mode = 2
text = "Response example"
[connection signal="gui_input" from="Balloon" to="." method="_on_balloon_gui_input"]
[connection signal="response_selected" from="Balloon/Responses/ResponsesMenu" to="." method="_on_responses_menu_response_selected"]