GodotComponentTest/entities
Martin Felis ce53cdba6a Tree chopping only possible with axe. 2024-01-01 16:07:27 +01:00
..
Axe.cs Mass reformatting. 2023-11-18 22:32:57 +01:00
Axe.gd Vastly improved interactivity, wired up some animations. 2023-06-23 15:39:40 +02:00
Axe.tscn Vastly improved interactivity, wired up some animations. 2023-06-23 15:39:40 +02:00
Chest.cs Mass reformatting. 2023-11-18 22:32:57 +01:00
Chest.tscn Pathsmoothing should work now for simple paths... I hope. 2023-07-15 00:39:38 +02:00
Entity.cs Fixed tile masks, made path smoothing optional. 2023-12-29 17:43:04 +01:00
GoldBar.cs Mass reformatting. 2023-11-18 22:32:57 +01:00
GoldBar.tscn GoldBars no more pickable. 2023-05-03 12:01:30 +02:00
IInteractionInterface.cs Mass reformatting. 2023-11-18 22:32:57 +01:00
Player.cs Tree chopping only possible with axe. 2024-01-01 16:07:27 +01:00
Player.tscn Tree chopping only possible with axe. 2024-01-01 16:07:27 +01:00
SimpleEntity.gd Added CollisionLine, renamed folders 2022-08-25 14:10:02 +02:00
SimpleEntity.tscn Added CollisionLine, renamed folders 2022-08-25 14:10:02 +02:00
Tree.cs Added Wood entity, trees drop 1-2 Wood logs when chopped. 2024-01-01 15:56:56 +01:00
Tree.tscn Minor cleanup. 2023-11-11 10:58:35 +01:00
WanderingEntity.gd Added CollisionLine, renamed folders 2022-08-25 14:10:02 +02:00
WanderingEntity.tscn Added CollisionLine, renamed folders 2022-08-25 14:10:02 +02:00
Wood.cs Added Wood entity, trees drop 1-2 Wood logs when chopped. 2024-01-01 15:56:56 +01:00
Wood.tscn Added Wood entity, trees drop 1-2 Wood logs when chopped. 2024-01-01 15:56:56 +01:00
rockA.tscn Made rocks and player not pickable. Also reverted ItemAttractor radius to a higher value. 2023-07-15 01:00:58 +02:00
rockB.tscn Made rocks and player not pickable. Also reverted ItemAttractor radius to a higher value. 2023-07-15 01:00:58 +02:00
rockC.tscn Made rocks and player not pickable. Also reverted ItemAttractor radius to a higher value. 2023-07-15 01:00:58 +02:00