addons/gdhexgrid
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Experimenting with noise based world generation
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2022-10-14 11:36:40 +02:00 |
assets
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Using simpler pirate model.
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2022-12-06 21:31:14 +01:00 |
components
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WIP added navigation component, worked on ground motion component, added hexcell line to and distance functions.
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2023-01-03 17:58:07 +01:00 |
doc
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Experimenting with noise based world generation
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2022-10-14 11:36:40 +02:00 |
entities
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WIP added navigation component, worked on ground motion component, added hexcell line to and distance functions.
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2023-01-03 17:58:07 +01:00 |
export
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Added html export upload script
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2022-12-08 21:27:28 +01:00 |
materials
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Noise based map generation, movement component uses height.
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2022-12-28 16:22:53 +01:00 |
scenes
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WIP added navigation component, worked on ground motion component, added hexcell line to and distance functions.
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2023-01-03 17:58:07 +01:00 |
tests
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WIP added navigation component, worked on ground motion component, added hexcell line to and distance functions.
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2023-01-03 17:58:07 +01:00 |
utils
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Started refactoring entity movement and structure.
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2022-12-28 21:57:34 +01:00 |
.gitignore
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Added html export upload script
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2022-12-08 21:27:28 +01:00 |
Game.gd
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Added CollisionLine, renamed folders
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2022-08-25 14:10:02 +02:00 |
Game.tscn
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Added CollisionLine, renamed folders
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2022-08-25 14:10:02 +02:00 |
GodotComponentTest.csproj
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Noise based map generation, movement component uses height.
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2022-12-28 16:22:53 +01:00 |
GodotComponentTest.sln
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Started migration to C#
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2022-12-02 21:11:04 +01:00 |
HexCell.cs
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WIP added navigation component, worked on ground motion component, added hexcell line to and distance functions.
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2023-01-03 17:58:07 +01:00 |
HexGrid.cs
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Noise based map generation, movement component uses height.
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2022-12-28 16:22:53 +01:00 |
Sprite.gd
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Initial commit
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2022-08-17 00:50:30 +02:00 |
default_env.tres
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Initial commit
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2022-08-17 00:50:30 +02:00 |
export_presets.cfg
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Added html export upload script
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2022-12-08 21:27:28 +01:00 |
icon.png
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Initial commit
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2022-08-17 00:50:30 +02:00 |
icon.png.import
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Initial commit
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2022-08-17 00:50:30 +02:00 |
project.godot
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Noise based map generation, movement component uses height.
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2022-12-28 16:22:53 +01:00 |