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tests
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Added TileTypeInfo to store tile masks.
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2023-12-29 09:26:43 +01:00 |
AdaptiveWorldStream.gd
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Super basic player movement working.
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2022-12-04 20:53:51 +01:00 |
AdaptiveWorldStream.tscn
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NavigationComponent can handle position and orientation targets.
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2023-02-12 16:30:56 +01:00 |
Camera.tscn
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Some effort for path smoothing.
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2023-07-09 22:18:25 +02:00 |
DebugCamera.gd
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Experimenting with 3D Hex world
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2022-08-25 15:40:16 +02:00 |
Game.cs
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Added Wood entity, trees drop 1-2 Wood logs when chopped.
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2024-01-01 15:56:56 +01:00 |
Game.tscn
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Using a more game-y font.
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2024-01-04 16:05:28 +01:00 |
HexGrid3DTest.gd
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Worked on adaptive tile streaming
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2022-11-20 20:13:42 +01:00 |
HexGrid3DTest.tscn
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Worked on adaptive tile streaming
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2022-11-20 20:13:42 +01:00 |
HexShape.tscn
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Experimenting with noise based world generation
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2022-10-14 11:36:40 +02:00 |
HexTile3D.cs
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Added TileTypeInfo to store tile masks.
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2023-12-29 09:26:43 +01:00 |
HexTile3D.gd
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Refactoring
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2022-10-08 14:14:20 +02:00 |
HexTile3D.tscn
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Some improvements on tile instancing.
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2023-11-04 19:15:26 +01:00 |
HexTile3DPatch.tscn
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Added SceneTileChunk that is used in WorldView to manage state needed for the visible part of a chunk.
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2023-10-23 21:22:53 +02:00 |
Island.gd
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Refactoring
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2022-10-08 14:14:20 +02:00 |
Island.tscn
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Random progress
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2022-09-21 14:09:31 +02:00 |
NoiseWorld.gd
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Worked on adaptive tile streaming
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2022-11-20 20:13:42 +01:00 |
NoiseWorld.tscn
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Experimenting with noise based world generation
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2022-10-14 11:36:40 +02:00 |
NoiseWorldGeneration2D.tscn
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Added TileTypeInfo to store tile masks.
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2023-12-29 09:26:43 +01:00 |
RandomWalkWorld.gd
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Experimenting with noise based world generation
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2022-10-14 11:36:40 +02:00 |
RandomWalkWorld.tscn
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Worked on adaptive tile streaming
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2022-11-20 20:13:42 +01:00 |
StreamContainer.cs
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Added TileTypeInfo to store tile masks.
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2023-12-29 09:26:43 +01:00 |
StreamContainer.tscn
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Use instancing for HexTile3D rendering.
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2023-08-28 14:03:02 +02:00 |
TileWorld.cs
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Added TileTypeInfo to store tile masks.
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2023-12-29 09:26:43 +01:00 |
TileWorld.tscn
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Added TileTypeInfo to store tile masks.
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2023-12-29 09:26:43 +01:00 |
World.cs
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Tree chopping only possible with axe.
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2024-01-01 16:07:27 +01:00 |
World.gd
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Minor tweaks
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2022-11-21 20:58:13 +01:00 |
World.tscn
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Intermediate commit
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2023-12-14 17:27:07 +01:00 |
WorldChunk.cs
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Added TileTypeInfo to store tile masks.
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2023-12-29 09:26:43 +01:00 |
WorldChunk.tscn
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Added TileTypeInfo to store tile masks.
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2023-12-29 09:26:43 +01:00 |
generate_hextile3d_patch.py
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Worked on adaptive tile streaming
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2022-11-20 20:13:42 +01:00 |