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Martin Felis 4c9f6e5815 Added shrug animation when interaction is not possible. 2024-01-01 17:01:00 +01:00
addons/gdhexgrid Experimenting with noise based world generation 2022-10-14 11:36:40 +02:00
assets Added shrug animation when interaction is not possible. 2024-01-01 17:01:00 +01:00
components Fixed tile masks, made path smoothing optional. 2023-12-29 17:43:04 +01:00
doc NavigationComponent can handle position and orientation targets. 2023-02-12 16:30:56 +01:00
entities Added shrug animation when interaction is not possible. 2024-01-01 17:01:00 +01:00
export Added html export upload script 2022-12-08 21:27:28 +01:00
materials Added TileTypeInfo to store tile masks. 2023-12-29 09:26:43 +01:00
scenes Added shrug animation when interaction is not possible. 2024-01-01 17:01:00 +01:00
script_templates Gold bars are now spawned from chests. 2023-04-28 14:27:25 +02:00
systems Mass reformatting. 2023-11-18 22:32:57 +01:00
tests Mass reformatting. 2023-11-18 22:32:57 +01:00
ui Added TileTypeInfo to store tile masks. 2023-12-29 09:26:43 +01:00
utils Mass reformatting. 2023-11-18 22:32:57 +01:00
.gitignore Removed android build folder 2023-07-01 09:50:24 +02:00
Globals.cs Mass reformatting. 2023-11-18 22:32:57 +01:00
GodotComponentTest.csproj Better heuristics to avoid full grid searches. 2023-07-17 22:58:15 +02:00
GodotComponentTest.sln Started migration to C# 2022-12-02 21:11:04 +01:00
HexCell.cs Mass reformatting. 2023-11-18 22:32:57 +01:00
HexGrid.cs Mass reformatting. 2023-11-18 22:32:57 +01:00
Sprite.gd Initial commit 2022-08-17 00:50:30 +02:00
default_env.tres Initial commit 2022-08-17 00:50:30 +02:00
export_presets.cfg Moved path planning to world class. 2023-11-18 22:11:34 +01:00
icon.png Initial commit 2022-08-17 00:50:30 +02:00
icon.png.import Added SceneTileChunk that is used in WorldView to manage state needed for the visible part of a chunk. 2023-10-23 21:22:53 +02:00
project.godot Fixed tile masks, made path smoothing optional. 2023-12-29 17:43:04 +01:00