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Martin Felis 3ed113dd41 Tweaking GroundMotionComponent 2022-12-31 18:36:52 +01:00
addons/gdhexgrid Experimenting with noise based world generation 2022-10-14 11:36:40 +02:00
assets Using simpler pirate model. 2022-12-06 21:31:14 +01:00
components Tweaking GroundMotionComponent 2022-12-31 18:36:52 +01:00
doc Experimenting with noise based world generation 2022-10-14 11:36:40 +02:00
entities Tweaking GroundMotionComponent 2022-12-31 18:36:52 +01:00
export Added html export upload script 2022-12-08 21:27:28 +01:00
materials Noise based map generation, movement component uses height. 2022-12-28 16:22:53 +01:00
scenes Tweaking GroundMotionComponent 2022-12-31 18:36:52 +01:00
tests Noise based map generation, movement component uses height. 2022-12-28 16:22:53 +01:00
utils Started refactoring entity movement and structure. 2022-12-28 21:57:34 +01:00
.gitignore Added html export upload script 2022-12-08 21:27:28 +01:00
Game.gd Added CollisionLine, renamed folders 2022-08-25 14:10:02 +02:00
Game.tscn Added CollisionLine, renamed folders 2022-08-25 14:10:02 +02:00
GodotComponentTest.csproj Noise based map generation, movement component uses height. 2022-12-28 16:22:53 +01:00
GodotComponentTest.sln Started migration to C# 2022-12-02 21:11:04 +01:00
HexCell.cs Noise based map generation, movement component uses height. 2022-12-28 16:22:53 +01:00
HexGrid.cs Noise based map generation, movement component uses height. 2022-12-28 16:22:53 +01:00
Sprite.gd Initial commit 2022-08-17 00:50:30 +02:00
default_env.tres Initial commit 2022-08-17 00:50:30 +02:00
export_presets.cfg Added html export upload script 2022-12-08 21:27:28 +01:00
icon.png Initial commit 2022-08-17 00:50:30 +02:00
icon.png.import Initial commit 2022-08-17 00:50:30 +02:00
project.godot Noise based map generation, movement component uses height. 2022-12-28 16:22:53 +01:00