130 lines
3.2 KiB
C#
130 lines
3.2 KiB
C#
using System;
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using System.Diagnostics;
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using Godot;
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using Array = Godot.Collections.Array;
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public class HexCell : Resource
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{
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public static readonly Vector2 size = new Vector2(1, Mathf.Sqrt(3) / 2);
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public static readonly Vector3 DIR_N = new Vector3(0, 1, -1);
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public static readonly Vector3 DIR_NE = new Vector3(1, 0, -1);
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public static readonly Vector3 DIR_SE = new Vector3(1, -1, 0);
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public static readonly Vector3 DIR_S = new Vector3(0, -1, 1);
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public static readonly Vector3 DIR_SW = new Vector3(-1, 0, 1);
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public static readonly Vector3 DIR_NW = new Vector3(-1, 1, 0);
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public static readonly Array DIR_ALL = new Array()
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{ DIR_N, DIR_NE, DIR_SE, DIR_S, DIR_SW, DIR_NW };
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public HexCell()
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{
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}
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public HexCell(float cubeX, float cubeY, float cubeZ)
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{
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CubeCoords = RoundCoords(new Vector3(cubeX, cubeY, cubeZ));
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}
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public HexCell(Vector3 cubeCoords)
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{
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CubeCoords = cubeCoords;
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}
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public HexCell(float axialX, float axialY)
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{
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AxialCoords = new Vector2(axialX, axialY);
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}
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public HexCell(Vector2 axialCoords)
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{
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AxialCoords = axialCoords;
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}
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public HexCell(HexCell other)
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{
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CubeCoords = other.CubeCoords;
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}
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private Vector3 _cubeCoords;
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public Vector3 CubeCoords
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{
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get { return _cubeCoords; }
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set
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{
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if (Mathf.Abs(value.x + value.y + value.z) > 0.0001)
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{
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GD.Print("Warning: Invalid cube coordinates for hex (x + y + z != 0): ", value.ToString());
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}
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_cubeCoords = RoundCoords(value);
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}
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}
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public Vector2 AxialCoords
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{
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get => new Vector2(CubeCoords.x, CubeCoords.y);
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set { CubeCoords = AxialToCubeCoords(value); }
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}
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public Vector2 OffsetCoords
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{
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get
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{
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int x = (int)CubeCoords.x;
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int y = (int)CubeCoords.y;
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int off_y = y + (x - (x & 1)) / 2;
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return new Vector2(x, off_y);
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}
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set
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{
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int x = (int)value.x;
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int y = (int)value.y;
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int cube_y = y - (x - (x & 1)) / 2;
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AxialCoords = new Vector2(x, cube_y);
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}
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}
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public Vector3 AxialToCubeCoords(Vector2 axialCoords)
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{
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return new Vector3(axialCoords.x, axialCoords.y, -axialCoords.x - axialCoords.y);
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}
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public Vector3 RoundCoords(Vector2 coords)
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{
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Vector3 cubeCoords = AxialToCubeCoords(coords);
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return RoundCoords(cubeCoords);
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}
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public Vector3 RoundCoords(Vector3 cubeCoords)
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{
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Vector3 rounded = new Vector3(
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Mathf.Round(cubeCoords.x),
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Mathf.Round(cubeCoords.y),
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Mathf.Round(cubeCoords.z));
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Vector3 diffs = (rounded - cubeCoords).Abs();
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if (diffs.x > diffs.y && diffs.x > diffs.z)
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{
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rounded.x = -rounded.y - rounded.z;
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}
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else if (diffs.y > diffs.z)
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{
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rounded.y = -rounded.x - rounded.z;
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}
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else
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{
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rounded.z = -rounded.x - rounded.y;
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}
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return rounded;
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}
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public HexCell getAdjacent(Vector3 dir)
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{
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return new HexCell(this.CubeCoords + dir);
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}
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} |