Go to file
Martin Felis 30b70d1d7a Added very basic chunk unloading. 2023-10-08 22:38:35 +02:00
addons/gdhexgrid Experimenting with noise based world generation 2022-10-14 11:36:40 +02:00
assets Better heuristics to avoid full grid searches. 2023-07-17 22:58:15 +02:00
components Added TestCase for which CheckSweptTriangleCellCollision does not terminate. 2023-08-29 12:23:20 +02:00
doc NavigationComponent can handle position and orientation targets. 2023-02-12 16:30:56 +01:00
entities Some improvements with path smoothing and interactions. 2023-08-28 18:22:28 +02:00
export Added html export upload script 2022-12-08 21:27:28 +01:00
materials Pathsmoothing should work now for simple paths... I hope. 2023-07-15 00:39:38 +02:00
scenes Added very basic chunk unloading. 2023-10-08 22:38:35 +02:00
script_templates Gold bars are now spawned from chests. 2023-04-28 14:27:25 +02:00
systems Improved interactions. 2023-06-26 22:34:48 +02:00
tests Fixed infinite loop when querying CellsForLine. 2023-08-30 08:53:49 +02:00
ui Some progress in tile streaming prototype 2023-10-05 18:17:48 +02:00
utils Ground level now at height 0. 2023-09-19 20:32:22 +02:00
.gitignore Removed android build folder 2023-07-01 09:50:24 +02:00
Globals.cs GoldBars no more pickable. 2023-05-03 12:01:30 +02:00
GodotComponentTest.csproj Better heuristics to avoid full grid searches. 2023-07-17 22:58:15 +02:00
GodotComponentTest.sln Started migration to C# 2022-12-02 21:11:04 +01:00
HexCell.cs Added HexGrid::GetCellsForLine(). 2023-08-13 21:18:46 +02:00
HexGrid.cs Fixed infinite loop when querying CellsForLine. 2023-08-30 08:53:49 +02:00
Sprite.gd Initial commit 2022-08-17 00:50:30 +02:00
default_env.tres Initial commit 2022-08-17 00:50:30 +02:00
export_presets.cfg Tweaked export presets. 2023-08-28 13:58:40 +02:00
icon.png Initial commit 2022-08-17 00:50:30 +02:00
icon.png.import Initial commit 2022-08-17 00:50:30 +02:00
project.godot Some progress in tile streaming prototype 2023-10-05 18:17:48 +02:00