addons/gdhexgrid
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Experimenting with noise based world generation
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2022-10-14 11:36:40 +02:00 |
assets
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Better heuristics to avoid full grid searches.
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2023-07-17 22:58:15 +02:00 |
components
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Added TestCase for which CheckSweptTriangleCellCollision does not terminate.
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2023-08-29 12:23:20 +02:00 |
doc
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NavigationComponent can handle position and orientation targets.
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2023-02-12 16:30:56 +01:00 |
entities
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Some improvements with path smoothing and interactions.
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2023-08-28 18:22:28 +02:00 |
export
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Added html export upload script
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2022-12-08 21:27:28 +01:00 |
materials
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Pathsmoothing should work now for simple paths... I hope.
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2023-07-15 00:39:38 +02:00 |
scenes
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Use Vector2 instead of Tuple<int, int> as identifier for chunks in World.cs.
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2023-10-14 21:54:18 +02:00 |
script_templates
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Gold bars are now spawned from chests.
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2023-04-28 14:27:25 +02:00 |
systems
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Improved interactions.
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2023-06-26 22:34:48 +02:00 |
tests
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Fixed infinite loop when querying CellsForLine.
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2023-08-30 08:53:49 +02:00 |
ui
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Some progress in tile streaming prototype
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2023-10-05 18:17:48 +02:00 |
utils
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Ground level now at height 0.
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2023-09-19 20:32:22 +02:00 |
.gitignore
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Removed android build folder
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2023-07-01 09:50:24 +02:00 |
Globals.cs
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GoldBars no more pickable.
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2023-05-03 12:01:30 +02:00 |
GodotComponentTest.csproj
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Better heuristics to avoid full grid searches.
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2023-07-17 22:58:15 +02:00 |
GodotComponentTest.sln
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Started migration to C#
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2022-12-02 21:11:04 +01:00 |
HexCell.cs
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Added HexGrid::GetCellsForLine().
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2023-08-13 21:18:46 +02:00 |
HexGrid.cs
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Fixed infinite loop when querying CellsForLine.
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2023-08-30 08:53:49 +02:00 |
Sprite.gd
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Initial commit
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2022-08-17 00:50:30 +02:00 |
default_env.tres
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Initial commit
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2022-08-17 00:50:30 +02:00 |
export_presets.cfg
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Tweaked export presets.
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2023-08-28 13:58:40 +02:00 |
icon.png
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Initial commit
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2022-08-17 00:50:30 +02:00 |
icon.png.import
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Initial commit
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2022-08-17 00:50:30 +02:00 |
project.godot
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Some progress in tile streaming prototype
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2023-10-05 18:17:48 +02:00 |