addons/gdhexgrid
|
Experimenting with noise based world generation
|
2022-10-14 11:36:40 +02:00 |
assets
|
Using simpler pirate model.
|
2022-12-06 21:31:14 +01:00 |
components
|
Noise based map generation, movement component uses height.
|
2022-12-28 16:22:53 +01:00 |
doc
|
Experimenting with noise based world generation
|
2022-10-14 11:36:40 +02:00 |
entities
|
Noise based map generation, movement component uses height.
|
2022-12-28 16:22:53 +01:00 |
export
|
Added html export upload script
|
2022-12-08 21:27:28 +01:00 |
materials
|
Noise based map generation, movement component uses height.
|
2022-12-28 16:22:53 +01:00 |
scenes
|
Noise based map generation, movement component uses height.
|
2022-12-28 16:22:53 +01:00 |
tests
|
Noise based map generation, movement component uses height.
|
2022-12-28 16:22:53 +01:00 |
utils
|
Noise based map generation, movement component uses height.
|
2022-12-28 16:22:53 +01:00 |
.gitignore
|
Added html export upload script
|
2022-12-08 21:27:28 +01:00 |
Game.gd
|
Added CollisionLine, renamed folders
|
2022-08-25 14:10:02 +02:00 |
Game.tscn
|
Added CollisionLine, renamed folders
|
2022-08-25 14:10:02 +02:00 |
GodotComponentTest.csproj
|
Noise based map generation, movement component uses height.
|
2022-12-28 16:22:53 +01:00 |
GodotComponentTest.sln
|
Started migration to C#
|
2022-12-02 21:11:04 +01:00 |
HexCell.cs
|
Noise based map generation, movement component uses height.
|
2022-12-28 16:22:53 +01:00 |
HexGrid.cs
|
Noise based map generation, movement component uses height.
|
2022-12-28 16:22:53 +01:00 |
Sprite.gd
|
Initial commit
|
2022-08-17 00:50:30 +02:00 |
default_env.tres
|
Initial commit
|
2022-08-17 00:50:30 +02:00 |
export_presets.cfg
|
Added html export upload script
|
2022-12-08 21:27:28 +01:00 |
icon.png
|
Initial commit
|
2022-08-17 00:50:30 +02:00 |
icon.png.import
|
Initial commit
|
2022-08-17 00:50:30 +02:00 |
project.godot
|
Noise based map generation, movement component uses height.
|
2022-12-28 16:22:53 +01:00 |