GodotComponentTest/entities
Martin Felis 041d580550 Noise based map generation, movement component uses height. 2022-12-28 16:22:53 +01:00
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Player.cs Noise based map generation, movement component uses height. 2022-12-28 16:22:53 +01:00
Player3D.tscn Worked on adaptive tile streaming 2022-11-20 20:13:42 +01:00
PlayerEntity.gd Worked on adaptive tile streaming 2022-11-20 20:13:42 +01:00
PlayerEntity.tscn Random progress 2022-09-21 14:09:31 +02:00
SimpleEntity.gd Added CollisionLine, renamed folders 2022-08-25 14:10:02 +02:00
SimpleEntity.tscn Added CollisionLine, renamed folders 2022-08-25 14:10:02 +02:00
WanderingEntity.gd Added CollisionLine, renamed folders 2022-08-25 14:10:02 +02:00
WanderingEntity.tscn Added CollisionLine, renamed folders 2022-08-25 14:10:02 +02:00