Martin Felis
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fe10c4ef4a
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Refactored tile generation
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2022-10-16 18:21:54 +02:00 |
Martin Felis
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b6e0e659a5
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Experimenting with noise based world generation
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2022-10-14 11:36:40 +02:00 |
Martin Felis
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fd2ef11b05
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Improved highlighting on water
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2022-10-09 19:36:08 +02:00 |
Martin Felis
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c4770b395a
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Refactoring
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2022-10-08 14:14:20 +02:00 |
Martin Felis
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4d391ff5b3
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Minor tweaking
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2022-10-07 16:14:05 +02:00 |
Martin Felis
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c3bca6b208
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Random progress
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2022-09-21 14:09:31 +02:00 |
Martin Felis
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69933d58ae
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Tweaking island generation
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2022-09-15 14:15:23 +02:00 |
Martin Felis
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e9b282f873
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Merge(?)
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2022-09-15 13:16:12 +02:00 |
Martin Felis
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ff73d6a543
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Tests with level generator and water
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2022-09-15 12:32:45 +02:00 |
Martin Felis
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a04ff9bd2f
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Tweaked terrain hex mesh
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2022-08-31 16:43:15 +02:00 |
Martin Felis
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b9393a2b8a
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Tweaked shadow mapping
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2022-08-25 23:40:19 +02:00 |
Martin Felis
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761d9064e1
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Experimenting with export and movement
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2022-08-25 17:06:26 +02:00 |
Martin Felis
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d2cef63a12
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Experimenting with 3D Hex world
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2022-08-25 15:40:16 +02:00 |
Martin Felis
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d9f68fc02f
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Added gdhexgrid addon
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2022-08-25 14:19:22 +02:00 |
Martin Felis
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a9c7e62d06
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Added CollisionLine, renamed folders
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2022-08-25 14:10:02 +02:00 |
Martin Felis
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0b48746635
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Fixed player movement
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2022-08-20 14:36:17 +02:00 |
Martin Felis
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c25da8f903
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Working on physics interaction
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2022-08-20 00:18:16 +02:00 |
Martin Felis
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b3920b8975
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Allow clamping of movable speed
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2022-08-19 19:13:39 +02:00 |
Martin Felis
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3525ef2ecd
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Simple player entity
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2022-08-19 18:52:49 +02:00 |
Martin Felis
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69b66e0511
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Initial commit
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2022-08-17 00:50:30 +02:00 |