Martin Felis
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c2cce1ae0f
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Tested navigation on water and rocks in water.
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2023-12-29 17:55:43 +01:00 |
Martin Felis
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06b808c10d
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Fixed tile masks, made path smoothing optional.
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2023-12-29 17:43:04 +01:00 |
Martin Felis
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7d0e0b23bd
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Added TileTypeInfo to store tile masks.
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2023-12-29 09:26:43 +01:00 |
Martin Felis
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593c2f556b
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Fixed wrong tile type texture when generating new level.
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2023-12-28 18:14:07 +01:00 |
Martin Felis
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cfb731c27e
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Intermediate commit
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2023-12-14 17:27:07 +01:00 |
Martin Felis
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2109c6b6ec
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Moved path planning to world class.
- Tree entities now are obstacles in navigation planning.
- Once chopped obstacles are removed.
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2023-11-18 22:11:34 +01:00 |
Martin Felis
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a37b028b39
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Refactoring now functional
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2023-11-15 20:57:25 +01:00 |
Martin Felis
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d2611c6073
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Interactions can now end themselves.
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2023-11-10 20:22:55 +01:00 |
Martin Felis
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187dac2d85
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Interaction now working with streamed entities. Yay!
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2023-11-10 16:31:11 +01:00 |
Martin Felis
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c59d92618b
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Tile instancing now working, also fixed navigation bounds.
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2023-11-10 11:11:08 +01:00 |
Martin Felis
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4c0a2e7714
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Also populate chunks with entities when chunks are being generated.
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2023-11-05 21:46:28 +01:00 |
Martin Felis
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928ddd3937
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Some improvements on tile instancing.
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2023-11-04 19:15:26 +01:00 |
Martin Felis
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0663263bb7
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Further cleanup.
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2023-11-01 17:59:43 +01:00 |
Martin Felis
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6ca776014b
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Minor cleanup.
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2023-11-01 17:43:47 +01:00 |
Martin Felis
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36be4bc4c8
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Refactored map generation and masking.
World now has textures for height and tile types.
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2023-11-01 16:02:39 +01:00 |
Martin Felis
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a0a3fea598
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Chunk based world generation works.
Still missing:
- world population (trees, grass, rocks)
- chunk saving/loading
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2023-10-30 22:20:32 +01:00 |
Martin Felis
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da09c66cb3
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Added SceneTileChunk that is used in WorldView to manage state needed for the visible part of a chunk.
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2023-10-23 21:22:53 +02:00 |
Martin Felis
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0ce8a0ddd6
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Use Vector2 instead of Tuple<int, int> as identifier for chunks in World.cs.
Means we only have ~ +/-9.000.000 valid coordinates, but that should be enough for now.
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2023-10-14 21:54:18 +02:00 |
Martin Felis
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30b70d1d7a
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Added very basic chunk unloading.
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2023-10-08 22:38:35 +02:00 |
Martin Felis
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f8819937e1
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Some progress in tile streaming prototype
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2023-10-05 18:17:48 +02:00 |