Commit Graph

20 Commits (0cbff2a298cddf9b04eeae5f915782191f86e7a6)

Author SHA1 Message Date
Martin Felis 716654a6fd NavigationComponent can handle position and orientation targets. 2023-02-12 16:30:56 +01:00
Martin Felis 14e5d47d91 Initial Chest interaction setup. 2023-01-04 22:49:00 +01:00
Martin Felis e3098c65a3 Simple navigation now working but feels shitty. Keep it for now. 2023-01-04 21:29:42 +01:00
Martin Felis c7349f4cee WIP added navigation component, worked on ground motion component, added hexcell line to and distance functions. 2023-01-03 17:58:07 +01:00
Martin Felis 3ed113dd41 Tweaking GroundMotionComponent 2022-12-31 18:36:52 +01:00
Martin Felis 385ed55505 Started refactoring entity movement and structure. 2022-12-28 21:57:34 +01:00
Martin Felis 041d580550 Noise based map generation, movement component uses height. 2022-12-28 16:22:53 +01:00
Martin Felis c42ce28d1d Minor tweaks. 2022-12-06 21:41:42 +01:00
Martin Felis 80c994013a Using simpler pirate model. 2022-12-06 21:31:14 +01:00
Martin Felis 91863845c5 Added little pirate and better movement. 2022-12-06 21:06:25 +01:00
Martin Felis 5209657cef Minor tweaks. 2022-12-04 21:54:44 +01:00
Martin Felis e6b4cecae6 Super basic player movement working. 2022-12-04 20:53:51 +01:00
Martin Felis 63a11c603a More Tile caching and tweaked export settings for Android. 2022-12-03 23:45:32 +01:00
Martin Felis 5d39ec2b21 Ported HexTile3D to C#. 2022-12-03 21:58:28 +01:00
Martin Felis 38b5b7f5fb Streaming ported to C#. 2022-12-03 20:34:01 +01:00
Martin Felis 239ba3f614 Stream container starts to work. 2022-12-03 00:43:19 +01:00
Martin Felis af9e71e698 Started migration to C# 2022-12-02 21:11:04 +01:00
Martin Felis dd7fa53c33 Minor tweaks 2022-11-21 20:58:13 +01:00
Martin Felis 6136346faa Minor adjustments 2022-11-20 20:20:31 +01:00
Martin Felis cd29060736 Worked on adaptive tile streaming 2022-11-20 20:13:42 +01:00