Martin Felis
|
ce53cdba6a
|
Tree chopping only possible with axe.
|
2024-01-01 16:07:27 +01:00 |
Martin Felis
|
c2cce1ae0f
|
Tested navigation on water and rocks in water.
|
2023-12-29 17:55:43 +01:00 |
Martin Felis
|
06b808c10d
|
Fixed tile masks, made path smoothing optional.
|
2023-12-29 17:43:04 +01:00 |
Martin Felis
|
7d0e0b23bd
|
Added TileTypeInfo to store tile masks.
|
2023-12-29 09:26:43 +01:00 |
Martin Felis
|
593c2f556b
|
Fixed wrong tile type texture when generating new level.
|
2023-12-28 18:14:07 +01:00 |
Martin Felis
|
cfb731c27e
|
Intermediate commit
|
2023-12-14 17:27:07 +01:00 |
Martin Felis
|
2109c6b6ec
|
Moved path planning to world class.
- Tree entities now are obstacles in navigation planning.
- Once chopped obstacles are removed.
|
2023-11-18 22:11:34 +01:00 |
Martin Felis
|
a37b028b39
|
Refactoring now functional
|
2023-11-15 20:57:25 +01:00 |
Martin Felis
|
d2611c6073
|
Interactions can now end themselves.
|
2023-11-10 20:22:55 +01:00 |
Martin Felis
|
187dac2d85
|
Interaction now working with streamed entities. Yay!
|
2023-11-10 16:31:11 +01:00 |
Martin Felis
|
c59d92618b
|
Tile instancing now working, also fixed navigation bounds.
|
2023-11-10 11:11:08 +01:00 |
Martin Felis
|
4c0a2e7714
|
Also populate chunks with entities when chunks are being generated.
|
2023-11-05 21:46:28 +01:00 |
Martin Felis
|
928ddd3937
|
Some improvements on tile instancing.
|
2023-11-04 19:15:26 +01:00 |
Martin Felis
|
0663263bb7
|
Further cleanup.
|
2023-11-01 17:59:43 +01:00 |
Martin Felis
|
6ca776014b
|
Minor cleanup.
|
2023-11-01 17:43:47 +01:00 |
Martin Felis
|
36be4bc4c8
|
Refactored map generation and masking.
World now has textures for height and tile types.
|
2023-11-01 16:02:39 +01:00 |
Martin Felis
|
a0a3fea598
|
Chunk based world generation works.
Still missing:
- world population (trees, grass, rocks)
- chunk saving/loading
|
2023-10-30 22:20:32 +01:00 |
Martin Felis
|
da09c66cb3
|
Added SceneTileChunk that is used in WorldView to manage state needed for the visible part of a chunk.
|
2023-10-23 21:22:53 +02:00 |
Martin Felis
|
0ce8a0ddd6
|
Use Vector2 instead of Tuple<int, int> as identifier for chunks in World.cs.
Means we only have ~ +/-9.000.000 valid coordinates, but that should be enough for now.
|
2023-10-14 21:54:18 +02:00 |
Martin Felis
|
30b70d1d7a
|
Added very basic chunk unloading.
|
2023-10-08 22:38:35 +02:00 |
Martin Felis
|
f8819937e1
|
Some progress in tile streaming prototype
|
2023-10-05 18:17:48 +02:00 |