Martin Felis
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ee859886f0
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Added CollectibleComponent and refactored GoldBar, Wood and Axe.
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2024-01-04 15:45:26 +01:00 |
Martin Felis
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4c9f6e5815
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Added shrug animation when interaction is not possible.
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2024-01-01 17:01:00 +01:00 |
Martin Felis
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ce53cdba6a
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Tree chopping only possible with axe.
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2024-01-01 16:07:27 +01:00 |
Martin Felis
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b6b11228a5
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Added Wood entity, trees drop 1-2 Wood logs when chopped.
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2024-01-01 15:56:56 +01:00 |
Martin Felis
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bfd5eef2f5
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Mass reformatting.
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2023-11-18 22:32:57 +01:00 |
Martin Felis
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fcc2fdb8d3
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Fixed missing ToolAttachment
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2023-11-13 20:10:05 +01:00 |
Martin Felis
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b968f9b3b2
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Navigation with plange angle targets now functional again.
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2023-11-10 12:22:17 +01:00 |
Martin Felis
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c59d92618b
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Tile instancing now working, also fixed navigation bounds.
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2023-11-10 11:11:08 +01:00 |
Martin Felis
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39f20c8e01
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Some improvements with path smoothing and interactions.
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2023-08-28 18:22:28 +02:00 |
Martin Felis
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3f09b3102a
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FindPath and PathSmoothing somewhat working together.
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2023-07-16 20:38:39 +02:00 |
Martin Felis
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42d7658d03
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Some effort for path smoothing.
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2023-07-09 22:18:25 +02:00 |
Martin Felis
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1397c0a7eb
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Started working on navigation / editing sandbox.
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2023-07-09 00:16:37 +02:00 |
Martin Felis
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5f3600e0e9
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Added debug drawing helper class, navigation planning is only done once instead of every frame.
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2023-07-07 17:27:05 +02:00 |
Martin Felis
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c8921bfb7b
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Navigation now grid based again.
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2023-06-29 23:07:29 +02:00 |
Martin Felis
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2e7f30e214
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Improved interactions.
- Interactions can now be stopped by both participating Entities.
- Player animation now controlled by AnimationTree.
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2023-06-26 22:34:48 +02:00 |
Martin Felis
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c982ec783c
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Vastly improved interactivity, wired up some animations.
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2023-06-23 15:39:40 +02:00 |
Martin Felis
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e84fddf102
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WIP: fixing heighmap and colormap mismatch.
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2023-05-20 12:27:30 +02:00 |
Martin Felis
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1ae17ed63b
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Pathplanning now ignores grid.
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2023-05-03 12:10:01 +02:00 |
Martin Felis
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f7dca6ae20
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Fixed orientation-then-interaction.
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2023-05-01 19:22:14 +02:00 |
Martin Felis
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8d439e518b
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Gold bars are now spawned from chests.
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2023-04-28 14:27:25 +02:00 |
Martin Felis
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1597903d13
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Added ClickableComponent. Not sure what to do with it, though...
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2023-04-28 14:20:52 +02:00 |
Martin Felis
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3a652ef683
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Interaction with Chests!
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2023-02-12 21:15:00 +01:00 |
Martin Felis
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716654a6fd
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NavigationComponent can handle position and orientation targets.
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2023-02-12 16:30:56 +01:00 |
Martin Felis
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14e5d47d91
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Initial Chest interaction setup.
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2023-01-04 22:49:00 +01:00 |
Martin Felis
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e3098c65a3
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Simple navigation now working but feels shitty. Keep it for now.
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2023-01-04 21:29:42 +01:00 |
Martin Felis
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c7349f4cee
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WIP added navigation component, worked on ground motion component, added hexcell line to and distance functions.
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2023-01-03 17:58:07 +01:00 |
Martin Felis
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3ed113dd41
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Tweaking GroundMotionComponent
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2022-12-31 18:36:52 +01:00 |
Martin Felis
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385ed55505
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Started refactoring entity movement and structure.
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2022-12-28 21:57:34 +01:00 |
Martin Felis
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041d580550
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Noise based map generation, movement component uses height.
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2022-12-28 16:22:53 +01:00 |
Martin Felis
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91863845c5
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Added little pirate and better movement.
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2022-12-06 21:06:25 +01:00 |
Martin Felis
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5209657cef
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Minor tweaks.
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2022-12-04 21:54:44 +01:00 |
Martin Felis
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e6b4cecae6
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Super basic player movement working.
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2022-12-04 20:53:51 +01:00 |
Martin Felis
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af9e71e698
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Started migration to C#
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2022-12-02 21:11:04 +01:00 |