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martin
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AnimTestbed
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Hierarchical Blend Tree
11
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Implement Vertex Skinning
#17 opened
2024-05-10 22:09:46 +02:00
by
martin
editor
Activate nodes only when outputs are connected
#16 opened
2024-05-10 22:07:39 +02:00
by
martin
Evaluate Anim Graph from within the Editor
#15 opened
2024-05-10 22:04:47 +02:00
by
martin
Streamline/clarify usage of AnimGraphBlendTree::m_*_buffer/storage
#14 opened
2024-05-10 22:01:25 +02:00
by
martin
Import animation data from .gltf files in editor.
#13 opened
2024-05-08 00:11:28 +02:00
by
martin
editor
Import skeleton from .gltf files in editor
#12 opened
2024-05-08 00:11:12 +02:00
by
martin
editor
Define data type colors and connection style
#11 opened
2024-05-08 00:09:45 +02:00
by
martin
editor
Implement proper node ui design
#10 opened
2024-05-08 00:08:48 +02:00
by
martin
editor
Edit Blendtree Sockets
#9 opened
2024-05-08 00:06:52 +02:00
by
martin
editor
Synchronized blending in BlendTrees
#8 opened
2023-04-15 15:35:11 +02:00
by
martin
runtime
Implement State Machines
#2 opened
2023-03-28 22:05:17 +02:00
by
martin
runtime
0
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0
In Progress
3
Done
Embedded BlendTrees
#7 by
martin
was closed
2024-05-10 21:55:54 +02:00
runtime
Switch to better imgui node graph system
#3 by
martin
was closed
2024-05-10 22:02:52 +02:00
editor
AnimGraph.m_connection_data_storage size based on input sockets not number of connections.
#6 by
martin
was closed
2024-05-10 22:01:46 +02:00
runtime