Streamline/clarify usage of AnimGraphBlendTree::m_*_buffer/storage #14

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opened 2024-05-10 22:01:25 +02:00 by martin · 0 comments

Ideally:

  • no input buffers
  • no output buffers
  • only connection data storage

For input and output buffers the corresponding socket ptr_ptrs point to null while they are not connected. When they are connected, they point to actual memory locations.

This could also help to identify which output sockets have to be activated during the first blend tree evaluation sweep.

Ideally: - no input buffers - no output buffers - only connection data storage For input and output buffers the corresponding socket ptr_ptrs point to null while they are not connected. When they are connected, they point to actual memory locations. This could also help to identify which output sockets have to be activated during the first blend tree evaluation sweep.
martin added this to the Hierarchical Blend Tree project 2024-05-10 22:01:25 +02:00
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Reference: martin/AnimTestbed#14
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