Martin Felis
fd032c273b
Links can now be removed by hovering link and pressing the Delete key.
2024-05-01 13:11:54 +02:00
Martin Felis
da431a3879
Fixed setting location of new nodes and minor connection rejection refactor.
2024-05-01 13:03:57 +02:00
Martin Felis
84fc49af30
Properly store and restore node positions in editor.
2024-05-01 12:50:16 +02:00
Martin Felis
7c7a765455
New nodes now spawn at popup start location.
2024-05-01 11:59:30 +02:00
Martin Felis
e3baa65c3b
Added breadcrumb navigation for embedded graphs.
2024-05-01 10:58:33 +02:00
Martin Felis
44087d7a7c
Removed legacy editor, started working on editing embedded graphs.
2024-04-30 18:40:54 +02:00
Martin Felis
4d1990bea8
Reactivated the sidebar in the new node editor.
2024-04-25 21:40:09 +02:00
Martin Felis
5e34aaf3db
Extremely basic blend tree editing.
2024-04-25 21:12:08 +02:00
Martin Felis
3fb2995b02
Fixed building of editor app, though crashes everywhere.
2024-04-24 21:58:47 +02:00
Martin Felis
9f9ac60f9c
Cleaned up some compilation issues for the AnimGraphEditor.
2024-04-05 00:44:37 +02:00
Martin Felis
76ea38f118
Added support of time updates for simple embedded graphs.
2024-04-01 12:33:23 +02:00
Martin Felis
116bf7699b
Added support of saving and loading of embedded blend tree resources.
2024-03-24 21:50:22 +01:00
Martin Felis
ccb9bc4e9b
Working on unified BlendTree and StateMachine handling.
2024-03-17 22:06:27 +01:00
Martin Felis
a79ffaa420
WIP: new anim graph editor can show loaded graph.
2024-03-03 20:20:24 +01:00
Martin Felis
e61180c4a7
WIP: implementation of new anim graph editor.
2024-03-01 14:26:52 +01:00
Martin Felis
0a45497de9
Added LockTranslationNode.
2023-04-02 21:40:49 +02:00
Martin Felis
7c8b44247b
Fixed SpeedScale node not properly propagating time.
2023-04-02 21:24:12 +02:00
Martin Felis
42303d5f47
Store the input values of nodes if they are non-zero.
2023-04-01 22:53:53 +02:00
Martin Felis
3d55b748e6
Refactored anim graph data usage and evaluation.
...
- Refactored NodeSocketAccessor to NodeDescriptor.
- Connections are wired up during AnimGraph instantiation.
- Output and input sockets point to the same memory location.
- No re-wiring needed during evaluation.
- AnimGraph are pre-allocated (refactoring for less memory usage postponed).
- Evaluation of AnimGraph now possible from the editor.
2023-04-01 14:16:20 +02:00
Martin Felis
411aa5ef20
Better split between runtime library and editor.
2023-03-30 18:11:54 +02:00
Martin Felis
08283d9bcf
Evaluation of very simple graphs works.
2023-03-28 22:00:58 +02:00
Martin Felis
e38c0b4934
Started working on graph initialization in ATP Editor.
2023-03-26 23:39:11 +02:00
Martin Felis
eeef635c64
Initial works for actial animation sampling and graph evaluation.
2022-04-11 16:46:09 +02:00
Martin Felis
5d8c1e289b
Initial graph evaluations, added Float to Vec3 Node, minor editor tweaks.
2022-04-03 21:05:11 +02:00
Martin Felis
08ae84fcb4
New evaluation scheme.
...
- Animation Data are always referenced via a pointer in nodes.
- Animation Data storage pointers are injected from graph when node is evaluated.
- Node value outputs always stored in node.
- Node value inputs always referenced via pointer. References are created when instantiating the graph.
2022-04-01 13:19:54 +02:00
Martin Felis
6c0c0599f8
Removed old animation graph code.
2022-03-25 11:51:37 +01:00