Martin Felis
f6f7e92cea
Added name to AnimationResource.
2025-04-11 13:05:50 +02:00
Martin Felis
d32c247cc0
Cleaned up includes.
2025-04-11 13:03:38 +02:00
Martin Felis
3b5537fc9d
Minor cleanup.
2025-04-11 12:22:03 +02:00
Martin Felis
c173707a18
Minor cleanup and refactoring.
2025-03-30 22:35:49 +02:00
Martin Felis
887131af37
Added AnimationFileResource that combine animations with sync tracks.
2025-03-20 16:16:16 +01:00
Martin Felis
86ea476881
Renamed AnimData to Pose.
2025-03-19 21:43:01 +01:00
Martin Felis
feb5f57a86
Refactored construction of AnimNodeResources and AnimGraphResources by using factory methods more consistently.
2025-03-02 12:45:55 +01:00
Martin Felis
40f631c51a
Fixed memory leak by introducing virtual node descriptors.
...
AnimNodeResources do not reference an actual node anymore. However, we still need descriptors to check whether connections are valid.
For this we have VirtualNodeDescriptors for which all sockets point to nullptr.
2025-02-16 14:22:13 +01:00
Martin Felis
4b378adc91
Minor cleanup.
2025-02-16 12:31:44 +01:00
Martin Felis
698abbce4b
BlendTree input and output sockets can now be registered via the AnimGraphResource.
2024-05-01 21:49:34 +02:00
Martin Felis
cd56efca3d
Only storing single socket in AnimGraphConnections and simplified wiring logic.
2024-04-04 19:36:20 +02:00
Martin Felis
76ea38f118
Added support of time updates for simple embedded graphs.
2024-04-01 12:33:23 +02:00
Martin Felis
99f11e61d8
Refactored AnimGraphResourceTests such that some tests use reusable fixtures.
2024-03-25 21:10:27 +01:00
Martin Felis
ccb9bc4e9b
Working on unified BlendTree and StateMachine handling.
2024-03-17 22:06:27 +01:00
Martin Felis
0a45497de9
Added LockTranslationNode.
2023-04-02 21:40:49 +02:00
Martin Felis
7c8b44247b
Fixed SpeedScale node not properly propagating time.
2023-04-02 21:24:12 +02:00
Martin Felis
abf44a875a
Added support for const node inputs.
2023-04-02 16:26:24 +02:00
Martin Felis
42303d5f47
Store the input values of nodes if they are non-zero.
2023-04-01 22:53:53 +02:00
Martin Felis
3d55b748e6
Refactored anim graph data usage and evaluation.
...
- Refactored NodeSocketAccessor to NodeDescriptor.
- Connections are wired up during AnimGraph instantiation.
- Output and input sockets point to the same memory location.
- No re-wiring needed during evaluation.
- AnimGraph are pre-allocated (refactoring for less memory usage postponed).
- Evaluation of AnimGraph now possible from the editor.
2023-04-01 14:16:20 +02:00
Martin Felis
91607baa9d
Initial step for connectivity refactor.
...
Instead of wiring up pointers with prepareNodeEval() and finishNodeEval() use for each connection a single memory block where outputs and inputs point to.
2023-03-30 23:50:07 +02:00
Martin Felis
9168dec9f9
Added NodeDescriptor::UpdateFlags() to set Blend2 weight input flags.
2023-03-30 16:53:09 +02:00
Martin Felis
9dd10e8f27
Initial version of NodeDescriptor which aims to replace NodeSocketAccessor.
2023-03-29 22:25:09 +02:00
Martin Felis
08283d9bcf
Evaluation of very simple graphs works.
2023-03-28 22:00:58 +02:00
Martin Felis
e38c0b4934
Started working on graph initialization in ATP Editor.
2023-03-26 23:39:11 +02:00
Martin Felis
2a8a5a5e40
Use std::list for animation data eval buffer..
2022-04-18 23:14:34 +02:00
Martin Felis
5e7a48b2eb
WIP: graph evaluations. Fixed various memory issues, better tests.
2022-04-14 18:03:36 +02:00
Martin Felis
2da07ef961
Working on graph evaluations. WIP.
2022-04-13 15:48:39 +02:00
Martin Felis
eeef635c64
Initial works for actial animation sampling and graph evaluation.
2022-04-11 16:46:09 +02:00
Martin Felis
08ae84fcb4
New evaluation scheme.
...
- Animation Data are always referenced via a pointer in nodes.
- Animation Data storage pointers are injected from graph when node is evaluated.
- Node value outputs always stored in node.
- Node value inputs always referenced via pointer. References are created when instantiating the graph.
2022-04-01 13:19:54 +02:00
Martin Felis
6c0c0599f8
Removed old animation graph code.
2022-03-25 11:51:37 +01:00