Martin Felis
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80ea25483b
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Started working on the animation player widget.
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2023-03-26 15:01:44 +02:00 |
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Martin Felis
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7152fa74e1
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Added SkinnedMeshResource
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2023-03-26 13:28:12 +02:00 |
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Martin Felis
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15871f349c
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Updated ozz-animation to version 0.14.1 @35b2efd4
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2023-03-26 13:28:12 +02:00 |
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Martin Felis
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bf3189ff49
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Some more improvements of editor persistence.
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2023-03-26 13:28:12 +02:00 |
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Martin Felis
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3d387a5dad
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Better serialization of application state.
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2023-03-25 23:50:03 +01:00 |
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Martin Felis
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8a91c7700a
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Minor UI improvements.
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2023-03-16 23:51:49 +01:00 |
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Martin Felis
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6c0c0599f8
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Removed old animation graph code.
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2022-03-25 11:51:37 +01:00 |
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Martin Felis
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c5b0d1f976
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Initial graph editor and graph instantiation from file.
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2022-02-11 16:51:18 +01:00 |
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Martin Felis
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db3095fa07
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WIP transition to using sync track based synchronisation.
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2021-11-19 12:40:14 +01:00 |
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Martin Felis
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3e1c150345
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Minor restructuring for tests, initial work for sync tracks.
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2021-11-16 18:15:56 +01:00 |
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Martin Felis
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038f07de0a
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Added limping and zombie walk animations.
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2021-11-16 17:31:18 +01:00 |
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Martin Felis
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37d2845b09
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Added a simple animation controller.
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2021-11-12 20:10:56 +01:00 |
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Martin Felis
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551bcca478
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Wrapped animation into SkinnedMesh object.
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2021-11-12 12:48:56 +01:00 |
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Martin Felis
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886a510fcd
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Enabled MSAA.
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2021-11-12 11:23:20 +01:00 |
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Martin Felis
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94cc4aeb1d
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Added own camera object and its vectorial dependency.
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2021-11-12 11:00:39 +01:00 |
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Martin Felis
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b78045ffe7
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Initial commit
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2021-11-11 21:22:24 +01:00 |
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