Martin Felis
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411aa5ef20
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Better split between runtime library and editor.
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2023-03-30 18:11:54 +02:00 |
Martin Felis
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9dd10e8f27
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Initial version of NodeDescriptor which aims to replace NodeSocketAccessor.
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2023-03-29 22:25:09 +02:00 |
Martin Felis
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7152fa74e1
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Added SkinnedMeshResource
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2023-03-26 13:28:12 +02:00 |
Martin Felis
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b518220576
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Added test which creates skeleton and animation during runtime.
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2022-04-13 11:14:29 +02:00 |
Martin Felis
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6c0c0599f8
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Removed old animation graph code.
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2022-03-25 11:51:37 +01:00 |
Martin Felis
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c5b0d1f976
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Initial graph editor and graph instantiation from file.
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2022-02-11 16:51:18 +01:00 |
Martin Felis
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fd4785afcd
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Initial works for sampling root node transforms.
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2022-01-22 09:30:16 +01:00 |
Martin Felis
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d4f9459060
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WIP animation based root bone transform calculation.
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2021-11-21 12:33:22 +01:00 |
Martin Felis
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89108f4e1f
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Implemented BlendSpace1D.
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2021-11-19 22:52:08 +01:00 |
Martin Felis
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db3095fa07
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WIP transition to using sync track based synchronisation.
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2021-11-19 12:40:14 +01:00 |
Martin Felis
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554125dde2
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Added LockTranslationNode.
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2021-11-16 22:57:58 +01:00 |
Martin Felis
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fbac21cf14
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Simple sync track blending tests.
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2021-11-16 18:23:04 +01:00 |
Martin Felis
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3e1c150345
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Minor restructuring for tests, initial work for sync tracks.
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2021-11-16 18:15:56 +01:00 |
Martin Felis
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c659caebb9
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Added code to evaluate node ordering for spanning tree of blend tree.
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2021-11-12 22:12:25 +01:00 |
Martin Felis
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ba4869149b
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Implemented simple tree logic, added speed scale node.
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2021-11-12 21:33:53 +01:00 |
Martin Felis
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200d0fecc8
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WIP: blend tree logic.
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2021-11-12 21:19:39 +01:00 |
Martin Felis
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37d2845b09
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Added a simple animation controller.
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2021-11-12 20:10:56 +01:00 |
Martin Felis
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551bcca478
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Wrapped animation into SkinnedMesh object.
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2021-11-12 12:48:56 +01:00 |
Martin Felis
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94cc4aeb1d
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Added own camera object and its vectorial dependency.
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2021-11-12 11:00:39 +01:00 |
Martin Felis
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b78045ffe7
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Initial commit
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2021-11-11 21:22:24 +01:00 |