2022-03-25 11:46:44 +01:00
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//
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2024-03-17 22:06:27 +01:00
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// Created by martin on 17.03.24.
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2022-03-25 11:46:44 +01:00
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//
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#ifndef ANIMTESTBED_ANIMGRAPHRESOURCE_H
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#define ANIMTESTBED_ANIMGRAPHRESOURCE_H
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2024-03-17 22:06:27 +01:00
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#include "3rdparty/json/json.hpp"
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2024-04-05 00:18:07 +02:00
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#include "AnimGraphNodes.h"
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2024-03-17 22:06:27 +01:00
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struct AnimGraphBlendTree;
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struct AnimGraphStateMachine;
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2022-03-25 11:46:44 +01:00
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struct AnimNodeResource {
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2025-02-16 14:08:08 +01:00
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virtual ~AnimNodeResource() { delete m_virtual_socket_accessor; };
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2024-03-24 21:50:22 +01:00
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2022-03-25 11:46:44 +01:00
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std::string m_name;
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std::string m_node_type_name;
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NodeDescriptorBase* m_virtual_socket_accessor = nullptr;
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2022-03-25 11:46:44 +01:00
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float m_position[2] = {0.f, 0.f};
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};
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2024-04-05 00:18:07 +02:00
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static inline AnimNodeResource* AnimNodeResourceFactory(
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const std::string& node_type_name);
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2022-03-25 11:46:44 +01:00
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2024-03-17 22:06:27 +01:00
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struct BlendTreeConnectionResource {
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2024-04-21 12:42:49 +02:00
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int source_node_index = -1;
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2023-04-15 22:07:22 +02:00
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std::string source_socket_name;
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2024-04-21 12:42:49 +02:00
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int target_node_index = -1;
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2023-04-15 22:07:22 +02:00
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std::string target_socket_name;
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2024-04-21 12:42:49 +02:00
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bool operator==(const BlendTreeConnectionResource& other) const {
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return (
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source_node_index == other.source_node_index
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&& target_node_index == other.target_node_index
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&& source_socket_name == other.source_socket_name
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&& target_socket_name == other.target_socket_name);
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}
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2022-03-25 11:46:44 +01:00
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};
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2024-03-17 22:06:27 +01:00
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struct BlendTreeResource {
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2024-04-16 22:11:59 +02:00
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std::vector<std::vector<size_t> > m_node_input_connection_indices;
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std::vector<std::vector<size_t> > m_node_inputs_subtree;
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2022-03-25 11:46:44 +01:00
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2024-04-05 00:18:07 +02:00
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~BlendTreeResource() { CleanupNodes(); }
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2024-03-22 12:25:42 +01:00
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2024-03-17 22:06:27 +01:00
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void Reset() {
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CleanupNodes();
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m_connections.clear();
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2024-04-16 22:11:59 +02:00
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m_node_input_connection_indices.clear();
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2024-04-21 12:42:49 +02:00
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m_node_inputs_subtree.clear();
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2022-03-25 11:46:44 +01:00
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}
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2024-03-22 12:25:42 +01:00
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void CleanupNodes() {
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for (AnimNodeResource* node_resource : m_nodes) {
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delete node_resource;
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2024-03-22 12:25:42 +01:00
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}
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m_nodes.clear();
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}
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2024-03-17 22:06:27 +01:00
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void InitGraphConnectors() {
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2024-04-16 22:11:59 +02:00
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AddNode(AnimNodeResourceFactory("BlendTreeSockets"));
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AnimNodeResource* output_node = GetGraphOutputNode();
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output_node->m_name = "Outputs";
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2025-03-02 12:45:55 +01:00
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output_node->m_position[0] = 200;
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2024-04-16 22:11:59 +02:00
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AddNode(AnimNodeResourceFactory("BlendTreeSockets"));
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AnimNodeResource* input_node = GetGraphInputNode();
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input_node->m_name = "Inputs";
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input_node->m_position[0] = -200;
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}
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2022-03-25 11:46:44 +01:00
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2024-04-05 00:18:07 +02:00
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[[nodiscard]] AnimNodeResource* GetGraphOutputNode() const {
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return m_nodes[0];
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}
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[[nodiscard]] AnimNodeResource* GetGraphInputNode() const {
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return m_nodes[1];
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}
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2025-02-16 14:08:08 +01:00
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Socket* GetGraphOutputSocket(const char* socket_name) const {
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return GetGraphOutputNode()->m_virtual_socket_accessor->GetInputSocket(
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socket_name);
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}
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Socket* GetGraphInputSocket(const char* socket_name) const {
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return GetGraphInputNode()->m_virtual_socket_accessor->GetOutputSocket(
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socket_name);
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}
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2022-03-25 11:46:44 +01:00
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2024-04-21 12:42:49 +02:00
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int GetNodeIndex(const AnimNodeResource* node_resource) const {
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for (size_t i = 0, n = m_nodes.size(); i < n; i++) {
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if (m_nodes[i] == node_resource) {
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return i;
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}
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}
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2024-04-21 12:42:49 +02:00
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std::cerr << "Error: could not find node index for node resource "
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<< node_resource << std::endl;
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2022-03-25 11:46:44 +01:00
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return -1;
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}
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2024-04-16 22:11:59 +02:00
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[[maybe_unused]] size_t AddNode(AnimNodeResource* node_resource) {
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m_nodes.push_back(node_resource);
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m_node_input_connection_indices.emplace_back();
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m_node_inputs_subtree.emplace_back();
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return m_nodes.size() - 1;
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}
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[[nodiscard]] size_t GetNumNodes() const { return m_nodes.size(); }
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[[nodiscard]] AnimNodeResource* GetNode(size_t i) { return m_nodes[i]; }
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[[nodiscard]] const AnimNodeResource* GetNode(size_t i) const {
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return m_nodes[i];
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}
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[[nodiscard]] const std::vector<AnimNodeResource*>& GetNodes() const {
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return m_nodes;
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}
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[[nodiscard]] size_t GetNumConnections() const {
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return m_connections.size();
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}
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[[nodiscard]] BlendTreeConnectionResource* GetConnection(size_t i) {
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return &m_connections[i];
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}
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[[nodiscard]] const BlendTreeConnectionResource* GetConnection(
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size_t i) const {
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return &m_connections[i];
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}
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[[nodiscard]] const std::vector<BlendTreeConnectionResource>& GetConnections()
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const {
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return m_connections;
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}
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2024-04-24 21:38:11 +02:00
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Socket* GetNodeOutputSocket(
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const AnimNodeResource* node,
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const std::string& output_socket_name) const;
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2024-04-30 18:40:54 +02:00
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const Socket* GetNodeOutputSocketByIndex(
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const AnimNodeResource* node,
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const size_t socket_output_index) const;
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2024-04-24 21:38:11 +02:00
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Socket* GetNodeInputSocket(
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const AnimNodeResource* node,
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const std::string& input_socket_name) const;
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2024-04-30 18:40:54 +02:00
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const Socket* GetNodeInputSocketByIndex(
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const AnimNodeResource* node,
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const size_t socket_input_index) const;
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std::vector<Socket> GetNodeOutputSockets(const AnimNodeResource* node) const;
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std::vector<Socket> GetNodeInputSockets(const AnimNodeResource* node) const;
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2024-04-05 00:18:07 +02:00
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bool ConnectSockets(
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const AnimNodeResource* source_node,
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const std::string& source_socket_name,
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const AnimNodeResource* target_node,
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const std::string& target_socket_name);
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2024-04-21 12:42:49 +02:00
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bool DisconnectSockets(
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const AnimNodeResource* source_node,
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const std::string& source_socket_name,
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const AnimNodeResource* target_node,
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const std::string& target_socket_name);
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bool IsConnectionValid(
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const AnimNodeResource* source_node,
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const std::string& source_socket_name,
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const AnimNodeResource* target_node,
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const std::string& target_socket_name) const;
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2024-04-25 21:12:08 +02:00
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const BlendTreeConnectionResource* FindConnectionForSocket(
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const AnimNodeResource* node,
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const std::string& socket_name) const;
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2024-04-21 12:42:49 +02:00
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bool IsSocketConnected(
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2024-04-25 21:12:08 +02:00
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const AnimNodeResource* node,
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const std::string& socket_name) const {
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const BlendTreeConnectionResource* connection =
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FindConnectionForSocket(node, socket_name);
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return connection != nullptr;
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2024-04-21 12:42:49 +02:00
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}
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2024-03-17 22:06:27 +01:00
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std::vector<Socket*> GetConstantNodeInputs(
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std::vector<NodeDescriptorBase*>& instance_node_descriptors) const {
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std::vector<Socket*> result;
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for (size_t i = 0; i < m_nodes.size(); i++) {
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for (size_t j = 0,
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num_inputs = instance_node_descriptors[i]->m_inputs.size();
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2024-03-17 22:06:27 +01:00
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j < num_inputs;
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j++) {
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Socket& input = instance_node_descriptors[i]->m_inputs[j];
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if (*input.m_reference.ptr_ptr == nullptr) {
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memcpy(
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&input.m_value,
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&m_nodes[i]->m_virtual_socket_accessor->m_inputs[j].m_value,
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sizeof(Socket::SocketValue));
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result.push_back(&input);
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}
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2022-04-03 21:05:11 +02:00
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}
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}
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2024-03-17 22:06:27 +01:00
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return result;
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2022-04-03 21:05:11 +02:00
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}
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2024-04-01 12:33:23 +02:00
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size_t GetNodeIndexForOutputSocket(const std::string& socket_name) const {
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for (size_t i = 0; i < m_connections.size(); i++) {
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const BlendTreeConnectionResource& connection = m_connections[i];
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2024-04-05 00:18:07 +02:00
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if (connection.target_node_index == 0
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&& connection.target_socket_name == socket_name) {
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2024-04-01 12:33:23 +02:00
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return connection.source_node_index;
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}
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}
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2024-04-05 00:18:07 +02:00
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std::cerr << "Error: could not find a node connected to output '"
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<< socket_name << "'." << std::endl;
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2024-04-01 12:33:23 +02:00
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return -1;
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}
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size_t GetNodeIndexForInputSocket(const std::string& socket_name) const {
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for (size_t i = 0; i < m_connections.size(); i++) {
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const BlendTreeConnectionResource& connection = m_connections[i];
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2024-04-05 00:18:07 +02:00
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if (connection.source_node_index == 1
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&& connection.source_socket_name == socket_name) {
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2024-04-01 12:33:23 +02:00
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return connection.target_node_index;
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}
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}
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2024-04-05 00:18:07 +02:00
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std::cerr << "Error: could not find a node connected to input '"
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<< socket_name << "'." << std::endl;
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2024-04-01 12:33:23 +02:00
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return -1;
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}
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2024-04-16 22:11:59 +02:00
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2024-04-21 12:42:49 +02:00
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void UpdateTreeTopologyInfo();
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[[nodiscard]] const std::vector<size_t>& GetNodeEvalOrder() const {
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return m_node_eval_order;
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}
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2024-04-16 22:11:59 +02:00
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private:
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2024-04-21 12:42:49 +02:00
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void UpdateNodeEvalOrder() {
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m_node_eval_order.clear();
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UpdateNodeEvalOrderRecursive(0);
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}
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void UpdateNodeEvalOrderRecursive(size_t node_index);
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void UpdateNodeSubtrees();
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2024-04-16 22:11:59 +02:00
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std::vector<AnimNodeResource*> m_nodes;
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std::vector<BlendTreeConnectionResource> m_connections;
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2024-04-21 12:42:49 +02:00
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std::vector<size_t> m_node_eval_order;
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2024-03-17 22:06:27 +01:00
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};
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struct StateMachineTransitionResources {
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size_t source_state_index = -1;
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size_t target_state_index = -1;
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float blend_time = 0.f;
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bool sync_blend = false;
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};
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struct StateMachineResource {
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std::vector<AnimNodeResource> m_states;
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std::vector<StateMachineTransitionResources> m_transitions;
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};
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2024-04-05 00:18:07 +02:00
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struct AnimGraphResource : AnimNodeResource {
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2025-03-02 12:45:55 +01:00
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explicit AnimGraphResource(AnimGraphType graph_type);
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2025-02-16 14:08:08 +01:00
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virtual ~AnimGraphResource() { Clear(); };
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2025-02-16 12:31:44 +01:00
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2024-03-24 21:50:22 +01:00
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std::string m_graph_type_name;
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2024-03-17 22:06:27 +01:00
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BlendTreeResource m_blend_tree_resource;
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2024-04-08 21:52:03 +02:00
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typedef std::pair<const AnimNodeResource*, std::string> NodeSocketPair;
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typedef std::map<NodeSocketPair, int> NodeSocketDataOffsetMap;
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2024-03-17 22:06:27 +01:00
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StateMachineResource m_state_machine_resource;
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2024-04-05 00:44:37 +02:00
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void Clear() { m_blend_tree_resource.Reset(); }
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2024-03-17 22:06:27 +01:00
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bool SaveToFile(const char* filename) const;
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bool LoadFromFile(const char* filename);
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void CreateBlendTreeInstance(AnimGraphBlendTree& result) const;
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2024-05-01 21:49:34 +02:00
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template <typename T>
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bool RegisterBlendTreeInputSocket(const std::string& socket_name) {
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Socket socket;
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socket.m_name = socket_name;
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socket.m_type = GetSocketType<T>();
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socket.m_type_size = sizeof(T);
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|
return RegisterBlendTreeInputSocket(socket);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool RegisterBlendTreeInputSocket(const Socket& socket) {
|
|
|
|
AnimNodeResource* input_node = m_blend_tree_resource.GetGraphInputNode();
|
|
|
|
|
2025-02-16 14:08:08 +01:00
|
|
|
Socket* input_socket =
|
|
|
|
m_blend_tree_resource.GetGraphInputSocket(socket.m_name.c_str());
|
|
|
|
|
|
|
|
if (input_socket != nullptr) {
|
|
|
|
std::cerr << "Error: cannot register output socket as socket with name '"
|
2024-05-01 21:49:34 +02:00
|
|
|
<< socket.m_name << "' already exists!" << std::endl;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2025-02-16 14:08:08 +01:00
|
|
|
input_node->m_virtual_socket_accessor->m_outputs.push_back(socket);
|
|
|
|
m_virtual_socket_accessor->m_inputs =
|
|
|
|
input_node->m_virtual_socket_accessor->m_outputs;
|
2024-05-01 21:49:34 +02:00
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
template <typename T>
|
|
|
|
bool RegisterBlendTreeOutputSocket(const std::string& socket_name) {
|
|
|
|
Socket socket;
|
|
|
|
socket.m_name = socket_name;
|
|
|
|
socket.m_type = GetSocketType<T>();
|
|
|
|
socket.m_type_size = sizeof(T);
|
|
|
|
|
|
|
|
return RegisterBlendTreeOutputSocket(socket);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool RegisterBlendTreeOutputSocket(const Socket& socket) {
|
|
|
|
AnimNodeResource* output_node = m_blend_tree_resource.GetGraphOutputNode();
|
|
|
|
|
2025-02-16 14:08:08 +01:00
|
|
|
Socket* output_socket =
|
|
|
|
m_blend_tree_resource.GetGraphOutputSocket(socket.m_name.c_str());
|
2024-05-01 21:49:34 +02:00
|
|
|
|
2025-02-16 14:08:08 +01:00
|
|
|
if (output_socket != nullptr) {
|
|
|
|
std::cerr << "Error: cannot register output socket as socket with name '"
|
|
|
|
<< socket.m_name << "' already exists!" << std::endl;
|
2024-05-01 21:49:34 +02:00
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2025-02-16 14:08:08 +01:00
|
|
|
output_node->m_virtual_socket_accessor->m_inputs.push_back(socket);
|
|
|
|
m_virtual_socket_accessor->m_outputs =
|
|
|
|
output_node->m_virtual_socket_accessor->m_inputs;
|
2024-05-01 21:49:34 +02:00
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2024-03-17 22:06:27 +01:00
|
|
|
void CreateStateMachineInstance(AnimGraphStateMachine& result) const;
|
2022-04-03 21:05:11 +02:00
|
|
|
|
2024-03-17 22:06:27 +01:00
|
|
|
private:
|
|
|
|
// BlendTree
|
|
|
|
bool SaveBlendTreeResourceToFile(const char* filename) const;
|
|
|
|
void CreateBlendTreeRuntimeNodeInstances(AnimGraphBlendTree& result) const;
|
2024-04-08 21:52:03 +02:00
|
|
|
void PrepareBlendTreeIOData(
|
|
|
|
AnimGraphBlendTree& instance,
|
|
|
|
NodeSocketDataOffsetMap& node_offset_map) const;
|
|
|
|
void CreateBlendTreeConnectionInstances(
|
|
|
|
AnimGraphBlendTree& instance,
|
|
|
|
NodeSocketDataOffsetMap& node_offset_map) const;
|
2024-03-17 22:06:27 +01:00
|
|
|
void SetRuntimeNodeProperties(AnimGraphBlendTree& result) const;
|
2022-04-11 16:46:09 +02:00
|
|
|
|
2024-03-17 22:06:27 +01:00
|
|
|
bool SaveStateMachineResourceToFile(const char* filename) const;
|
|
|
|
bool LoadStateMachineResourceFromJson(nlohmann::json const& json_data);
|
2022-03-25 12:05:56 +01:00
|
|
|
};
|
2022-03-25 11:46:44 +01:00
|
|
|
|
2024-03-24 21:50:22 +01:00
|
|
|
static inline AnimNodeResource* AnimNodeResourceFactory(
|
|
|
|
const std::string& node_type_name) {
|
|
|
|
AnimNodeResource* result;
|
|
|
|
|
|
|
|
if (node_type_name == "BlendTree") {
|
2025-03-02 12:45:55 +01:00
|
|
|
AnimGraphResource* blend_tree_resource =
|
|
|
|
new AnimGraphResource(AnimGraphType::GraphTypeBlendTree);
|
2024-03-24 21:50:22 +01:00
|
|
|
result = blend_tree_resource;
|
|
|
|
} else {
|
|
|
|
result = new AnimNodeResource();
|
2025-03-02 12:45:55 +01:00
|
|
|
result->m_virtual_socket_accessor =
|
|
|
|
VirtualAnimNodeDescriptorFactory(node_type_name);
|
2024-03-24 21:50:22 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
result->m_node_type_name = node_type_name;
|
|
|
|
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
2022-03-25 11:46:44 +01:00
|
|
|
#endif //ANIMTESTBED_ANIMGRAPHRESOURCE_H
|