AnimTestbed/tests/AnimGraphResourceTests.cc

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//
// Created by martin on 04.02.22.
//
#include "AnimGraph/AnimGraphBlendTree.h"
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#include "AnimGraph/AnimGraphEditor.h"
#include "AnimGraph/AnimGraphNodes.h"
#include "AnimGraph/AnimGraphResource.h"
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#include "catch.hpp"
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#include "ozz/base/io/archive.h"
#include "ozz/base/io/stream.h"
#include "ozz/base/log.h"
class SimpleAnimSamplerGraphResource {
protected:
AnimGraphResource graph_resource;
BlendTreeResource* blend_tree_resource = nullptr;
size_t walk_node_index = -1;
AnimNodeResource* walk_node = nullptr;
public:
SimpleAnimSamplerGraphResource() {
graph_resource.m_name = "AnimSamplerBlendTree";
graph_resource.m_node_type_name = "BlendTree";
graph_resource.m_graph_type_name = "BlendTree";
blend_tree_resource = &graph_resource.m_blend_tree_resource;
blend_tree_resource->InitGraphConnectors();
// Prepare graph inputs and outputs
walk_node_index =
blend_tree_resource->AddNode(AnimNodeResourceFactory("AnimSampler"));
walk_node = blend_tree_resource->GetNode(walk_node_index);
walk_node->m_name = "WalkAnim";
walk_node->m_socket_accessor->SetPropertyValue(
"Filename",
std::string("media/Walking-loop.ozz"));
AnimNodeResource* graph_node = blend_tree_resource->GetGraphOutputNode();
graph_node->m_socket_accessor->RegisterInput<AnimData>(
"GraphOutput",
nullptr);
blend_tree_resource->ConnectSockets(
walk_node,
"Output",
blend_tree_resource->GetGraphOutputNode(),
"GraphOutput");
}
};
class Blend2GraphResource {
protected:
AnimGraphResource graph_resource;
BlendTreeResource* blend_tree_resource = nullptr;
size_t walk_node_index = -1;
size_t run_node_index = -1;
size_t blend_node_index = -1;
AnimNodeResource* walk_node = nullptr;
AnimNodeResource* run_node = nullptr;
AnimNodeResource* blend_node = nullptr;
public:
Blend2GraphResource() {
graph_resource.m_name = "WalkRunBlendGraph";
graph_resource.m_node_type_name = "BlendTree";
graph_resource.m_graph_type_name = "BlendTree";
blend_tree_resource = &graph_resource.m_blend_tree_resource;
blend_tree_resource->InitGraphConnectors();
// Prepare graph inputs and outputs
walk_node_index =
blend_tree_resource->AddNode(AnimNodeResourceFactory("AnimSampler"));
run_node_index =
blend_tree_resource->AddNode(AnimNodeResourceFactory("AnimSampler"));
blend_node_index =
blend_tree_resource->AddNode(AnimNodeResourceFactory("Blend2"));
walk_node = blend_tree_resource->GetNode(walk_node_index);
walk_node->m_name = "WalkAnim";
walk_node->m_socket_accessor->SetPropertyValue(
"Filename",
std::string("media/Walking-loop.ozz"));
run_node = blend_tree_resource->GetNode(run_node_index);
run_node->m_socket_accessor->SetPropertyValue(
"Filename",
std::string("media/Running0-loop.ozz"));
run_node->m_name = "RunAnim";
blend_node = blend_tree_resource->GetNode(blend_node_index);
blend_node->m_name = "BlendWalkRun";
AnimNodeResource* graph_node = blend_tree_resource->GetGraphOutputNode();
graph_node->m_socket_accessor->RegisterInput<AnimData>(
"GraphOutput",
nullptr);
REQUIRE(graph_node->m_socket_accessor->m_inputs.size() == 1);
REQUIRE(blend_node->m_socket_accessor->GetInputIndex("Input0") == 0);
REQUIRE(blend_node->m_socket_accessor->GetInputIndex("Input1") == 1);
blend_node->m_socket_accessor->SetInputValue("Weight", 0.123f);
blend_tree_resource
->ConnectSockets(walk_node, "Output", blend_node, "Input0");
blend_tree_resource
->ConnectSockets(run_node, "Output", blend_node, "Input1");
blend_tree_resource->ConnectSockets(
blend_node,
"Output",
blend_tree_resource->GetGraphOutputNode(),
"GraphOutput");
}
};
//
// Used for tests with a BlendTree within a BlendTree
//
// +-----------Parent BlendTree-------------+
// | |
// | +-----Embd Btree---+ |
// | AnmSmpl--+-\ | |
// | | \-SpdScale------+--Out |
// | |------------------+ |
// | |
// +----------------------------------------+
//
class EmbeddedBlendTreeGraphResource {
protected:
AnimGraphResource parent_graph_resource;
BlendTreeResource* parent_blend_tree_resource = nullptr;
AnimGraphResource* embedded_graph = nullptr;
BlendTreeResource* embedded_blend_tree_resource = nullptr;
size_t walk_node_index = -1;
AnimNodeResource* walk_node_resource = nullptr;
size_t embedded_blend_tree_node_index = -1;
size_t embedded_speed_scale_index = -1;
public:
EmbeddedBlendTreeGraphResource() {
parent_graph_resource.m_name = "ParentBlendTree";
parent_graph_resource.m_graph_type_name = "BlendTree";
parent_graph_resource.m_node_type_name = "BlendTree";
parent_blend_tree_resource = &parent_graph_resource.m_blend_tree_resource;
parent_blend_tree_resource->Reset();
parent_blend_tree_resource->InitGraphConnectors();
// Setup parent outputs
AnimNodeResource* parent_blend_tree_outputs =
parent_blend_tree_resource->GetGraphOutputNode();
parent_blend_tree_outputs->m_socket_accessor->RegisterInput<AnimData>(
"Output",
nullptr);
// Parent AnimSampler
walk_node_index = parent_blend_tree_resource->AddNode(
AnimNodeResourceFactory("AnimSampler"));
walk_node_resource = parent_blend_tree_resource->GetNode(walk_node_index);
walk_node_resource->m_name = "WalkAnim";
walk_node_resource->m_socket_accessor->SetPropertyValue(
"Filename",
std::string("media/Walking-loop.ozz"));
//
// Embedded Tree
//
embedded_blend_tree_node_index = parent_blend_tree_resource->AddNode(
AnimNodeResourceFactory("BlendTree"));
embedded_graph = dynamic_cast<AnimGraphResource*>(
parent_blend_tree_resource->GetNode(embedded_blend_tree_node_index));
embedded_graph->m_name = "EmbeddedBlendTree";
embedded_graph->m_node_type_name = "BlendTree";
embedded_graph->m_graph_type_name = "BlendTree";
embedded_blend_tree_resource = &embedded_graph->m_blend_tree_resource;
// Embedded: outputs
AnimNodeResource* embedded_outputs =
embedded_blend_tree_resource->GetGraphOutputNode();
embedded_outputs->m_socket_accessor->RegisterInput<AnimData>(
"AnimOutput",
nullptr);
// Embedded: inputs
AnimNodeResource* embedded_inputs =
embedded_blend_tree_resource->GetGraphInputNode();
embedded_inputs->m_socket_accessor->RegisterOutput<AnimData>(
"AnimInput",
nullptr);
// Embedded: SpeedScale node
embedded_speed_scale_index = embedded_blend_tree_resource->AddNode(
AnimNodeResourceFactory("SpeedScale"));
AnimNodeResource* embedded_speed_scale_resource =
embedded_blend_tree_resource->GetNode(embedded_speed_scale_index);
embedded_speed_scale_resource->m_socket_accessor->SetInputValue(
"SpeedScale",
0.1f);
// Embedded: setup connections
embedded_blend_tree_resource->ConnectSockets(
embedded_inputs,
"AnimInput",
embedded_speed_scale_resource,
"Input");
embedded_blend_tree_resource->ConnectSockets(
embedded_speed_scale_resource,
"Output",
embedded_outputs,
"AnimOutput");
// Parent: setup connections
REQUIRE(parent_blend_tree_resource->ConnectSockets(
walk_node_resource,
"Output",
embedded_graph,
"AnimInput"));
REQUIRE(parent_blend_tree_resource->ConnectSockets(
embedded_graph,
"AnimOutput",
parent_blend_tree_outputs,
"Output"));
}
};
//
// Used for tests with a BlendTree within a BlendTree
//
// +-----------Parent BlendTree-------------+
// | |
// | +-----Embd Btree---+ |
// | AnmSmpl--+-------\ | |
// | | Blend2---+--Out
// | | AnmS-/ | |
// | |------------------+ |
// | |
// +----------------------------------------+
//
class EmbeddedTreeBlend2GraphResource {
protected:
AnimGraphResource parent_graph_resource;
BlendTreeResource* parent_blend_tree_resource = nullptr;
AnimGraphResource* embedded_graph = nullptr;
BlendTreeResource* embedded_blend_tree_resource = nullptr;
size_t walk_node_index = -1;
AnimNodeResource* walk_node_resource = nullptr;
size_t embedded_blend_tree_node_index = -1;
size_t embedded_blend2_node_index = -1;
size_t embedded_run_node_index = -1;
AnimNodeResource* embedded_blend2_node_resource = nullptr;
AnimNodeResource* embedded_run_node_resource = nullptr;
public:
EmbeddedTreeBlend2GraphResource() {
parent_graph_resource.m_name = "ParentBlendTree";
parent_graph_resource.m_graph_type_name = "BlendTree";
parent_graph_resource.m_node_type_name = "BlendTree";
parent_blend_tree_resource = &parent_graph_resource.m_blend_tree_resource;
parent_blend_tree_resource->Reset();
parent_blend_tree_resource->InitGraphConnectors();
// Setup parent outputs
AnimNodeResource* parent_blend_tree_outputs =
parent_blend_tree_resource->GetGraphOutputNode();
parent_blend_tree_outputs->m_socket_accessor->RegisterInput<AnimData>(
"Output",
nullptr);
// Setup parent inputs
AnimNodeResource* parent_blend_tree_inputs =
parent_blend_tree_resource->GetGraphInputNode();
parent_blend_tree_inputs->m_socket_accessor->RegisterOutput<float>(
"EmbeddedBlend2Weight",
nullptr);
// Parent AnimSampler
walk_node_index = parent_blend_tree_resource->AddNode(
AnimNodeResourceFactory("AnimSampler"));
walk_node_resource = parent_blend_tree_resource->GetNode(walk_node_index);
walk_node_resource->m_name = "WalkAnim";
walk_node_resource->m_socket_accessor->SetPropertyValue(
"Filename",
std::string("media/Walking-loop.ozz"));
//
// Embedded Tree
//
embedded_blend_tree_node_index = parent_blend_tree_resource->AddNode(
AnimNodeResourceFactory("BlendTree"));
embedded_graph = dynamic_cast<AnimGraphResource*>(
parent_blend_tree_resource->GetNode(embedded_blend_tree_node_index));
embedded_graph->m_name = "EmbeddedTreeBlend2GraphResource";
embedded_graph->m_node_type_name = "BlendTree";
embedded_graph->m_graph_type_name = "BlendTree";
embedded_blend_tree_resource = &embedded_graph->m_blend_tree_resource;
// Embedded: outputs
embedded_graph->RegisterBlendTreeOutputSocket<AnimData>("AnimOutput");
// Embedded: inputs
embedded_graph->RegisterBlendTreeInputSocket<AnimData>("AnimInput");
embedded_graph->RegisterBlendTreeInputSocket<float>("BlendWeight");
// Embedded nodes
embedded_blend2_node_index = embedded_blend_tree_resource->AddNode(
AnimNodeResourceFactory("Blend2"));
embedded_run_node_index = embedded_blend_tree_resource->AddNode(
AnimNodeResourceFactory("AnimSampler"));
// Configure node resources
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embedded_blend2_node_resource =
embedded_blend_tree_resource->GetNode(embedded_blend2_node_index);
embedded_blend2_node_resource->m_socket_accessor->SetInputValue(
"Weight",
0.1f);
embedded_run_node_resource =
embedded_blend_tree_resource->GetNode(embedded_run_node_index);
embedded_run_node_resource->m_name = "RunAnim";
embedded_run_node_resource->m_socket_accessor->SetPropertyValue(
"Filename",
std::string("media/RunningSlow-loop.ozz"));
// Embedded: setup connections
REQUIRE(embedded_blend_tree_resource->ConnectSockets(
embedded_blend_tree_resource->GetGraphInputNode(),
"AnimInput",
embedded_blend2_node_resource,
"Input0"));
REQUIRE(embedded_blend_tree_resource->ConnectSockets(
embedded_run_node_resource,
"Output",
embedded_blend2_node_resource,
"Input1"));
REQUIRE(embedded_blend_tree_resource->ConnectSockets(
embedded_blend2_node_resource,
"Output",
embedded_blend_tree_resource->GetGraphOutputNode(),
"AnimOutput"));
REQUIRE(embedded_blend_tree_resource->ConnectSockets(
embedded_blend_tree_resource->GetGraphInputNode(),
"BlendWeight",
embedded_blend2_node_resource,
"Weight"));
// Parent: setup connections
REQUIRE(parent_blend_tree_resource->ConnectSockets(
walk_node_resource,
"Output",
embedded_graph,
"AnimInput"));
REQUIRE(parent_blend_tree_resource->ConnectSockets(
embedded_graph,
"AnimOutput",
parent_blend_tree_outputs,
"Output"));
REQUIRE(parent_blend_tree_resource->ConnectSockets(
parent_blend_tree_inputs,
"EmbeddedBlend2Weight",
embedded_graph,
"BlendWeight"));
}
};
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bool load_skeleton(ozz::animation::Skeleton& skeleton, const char* filename) {
assert(filename);
ozz::io::File file(filename, "rb");
if (!file.opened()) {
ozz::log::Err() << "Failed to open skeleton file " << filename << "."
<< std::endl;
return false;
}
ozz::io::IArchive archive(&file);
if (!archive.TestTag<ozz::animation::Skeleton>()) {
ozz::log::Err() << "Failed to load skeleton instance from file " << filename
<< "." << std::endl;
return false;
}
// Once the tag is validated, reading cannot fail.
archive >> skeleton;
return true;
}
void CheckBlendTreeResourcesEqual(
const BlendTreeResource* blend_tree_resource_reference,
const BlendTreeResource* blend_tree_resource_rhs) {
REQUIRE(
blend_tree_resource_reference->GetNumNodes()
== blend_tree_resource_rhs->GetNumNodes());
for (size_t i = 0; i < blend_tree_resource_reference->GetNumNodes(); i++) {
const AnimNodeResource* node = blend_tree_resource_reference->GetNode(i);
const AnimNodeResource* node_loaded = blend_tree_resource_rhs->GetNode(i);
REQUIRE(node->m_name == node_loaded->m_name);
REQUIRE(node->m_node_type_name == node_loaded->m_node_type_name);
}
REQUIRE(
blend_tree_resource_reference->GetNumConnections()
== blend_tree_resource_rhs->GetNumConnections());
for (size_t i = 0; i < blend_tree_resource_reference->GetNumConnections();
i++) {
const BlendTreeConnectionResource* connection =
blend_tree_resource_reference->GetConnection(i);
const BlendTreeConnectionResource* connection_loaded =
blend_tree_resource_rhs->GetConnection(i);
REQUIRE(
connection->source_node_index == connection_loaded->source_node_index);
REQUIRE(
connection->source_socket_name
== connection_loaded->source_socket_name);
REQUIRE(
connection->target_node_index == connection_loaded->target_node_index);
REQUIRE(
connection->target_socket_name
== connection_loaded->target_socket_name);
}
}
void CheckAnimGraphResourceEqual(
const AnimGraphResource& graph_resource_reference,
const AnimGraphResource& graph_resource_rhs) {
REQUIRE(
graph_resource_reference.m_graph_type_name
== graph_resource_rhs.m_graph_type_name);
REQUIRE(graph_resource_reference.m_name == graph_resource_rhs.m_name);
REQUIRE(graph_resource_reference.m_graph_type_name == "BlendTree");
const BlendTreeResource* blend_tree_resource_reference =
&graph_resource_reference.m_blend_tree_resource;
const BlendTreeResource* blend_tree_resource_rhs =
&graph_resource_rhs.m_blend_tree_resource;
CheckBlendTreeResourcesEqual(
blend_tree_resource_reference,
blend_tree_resource_rhs);
}
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TEST_CASE("InputAttributeConversion", "[AnimGraphResource]") {
int node_id = 3321;
int input_index = 221;
int output_index = 125;
int parsed_node_id;
int parsed_input_index;
int parsed_output_index;
int attribute_id = GenerateInputAttributeId(node_id, input_index);
SplitInputAttributeId(attribute_id, &parsed_node_id, &parsed_input_index);
CHECK(node_id == parsed_node_id);
CHECK(input_index == parsed_input_index);
attribute_id = GenerateOutputAttributeId(node_id, output_index);
SplitOutputAttributeId(attribute_id, &parsed_node_id, &parsed_output_index);
CHECK(node_id == parsed_node_id);
CHECK(output_index == parsed_output_index);
}
TEST_CASE_METHOD(
SimpleAnimSamplerGraphResource,
"SimpleAnimSamplerGraphResource saving and loading results in same "
"resource",
"[SimpleAnimSamplerGraphResource]") {
graph_resource.SaveToFile("TestGraphAnimSamplerBlendTree.json");
AnimGraphResource graph_resource_loaded;
graph_resource_loaded.LoadFromFile("TestGraphAnimSamplerBlendTree.json");
CheckAnimGraphResourceEqual(graph_resource, graph_resource_loaded);
}
TEST_CASE_METHOD(
SimpleAnimSamplerGraphResource,
"SimpleAnimSamplerGraphResource emulated evaluation",
"[SimpleAnimSamplerGraphResource]") {
AnimGraphBlendTree anim_graph_blend_tree;
graph_resource.CreateBlendTreeInstance(anim_graph_blend_tree);
AnimGraphContext graph_context;
ozz::animation::Skeleton skeleton;
REQUIRE(load_skeleton(skeleton, "media/skeleton.ozz"));
graph_context.m_skeleton = &skeleton;
REQUIRE(anim_graph_blend_tree.Init(graph_context));
REQUIRE(anim_graph_blend_tree.m_nodes.size() == 3);
REQUIRE(
anim_graph_blend_tree.m_nodes[0]->m_node_type_name == "BlendTreeSockets");
REQUIRE(
anim_graph_blend_tree.m_nodes[1]->m_node_type_name == "BlendTreeSockets");
REQUIRE(anim_graph_blend_tree.m_nodes[2]->m_node_type_name == "AnimSampler");
// connections within the graph
AnimSamplerNode* anim_sampler_walk =
dynamic_cast<AnimSamplerNode*>(anim_graph_blend_tree.m_nodes[2]);
BlendTreeSocketNode* graph_output_node =
dynamic_cast<BlendTreeSocketNode*>(anim_graph_blend_tree.m_nodes[0]);
// check node input dependencies
size_t anim_sampler_index =
anim_graph_blend_tree.GetAnimNodeIndex(anim_sampler_walk);
REQUIRE(
anim_graph_blend_tree.m_node_output_connections[anim_sampler_index].size()
== 1);
CHECK(
anim_graph_blend_tree.m_node_output_connections[anim_sampler_index][0]
.m_target_node
== graph_output_node);
// Ensure animation sampler nodes use the correct files
REQUIRE(anim_sampler_walk->m_filename == "media/Walking-loop.ozz");
REQUIRE(anim_sampler_walk->m_animation != nullptr);
// Ensure that outputs are properly propagated.
AnimData output;
output.m_local_matrices.resize(skeleton.num_soa_joints());
anim_graph_blend_tree.SetOutput("GraphOutput", &output);
REQUIRE(anim_sampler_walk->o_output == &output);
WHEN("Emulating Graph Evaluation") {
CHECK(anim_graph_blend_tree.m_anim_data_allocator.size() == 0);
anim_sampler_walk->Evaluate(graph_context);
}
graph_context.freeAnimations();
}
//
// Checks that node const inputs are properly set.
//
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TEST_CASE("AnimSamplerSpeedScaleGraph", "[AnimGraphResource]") {
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AnimGraphResource graph_resource;
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graph_resource.m_name = "AnimSamplerSpeedScaleGraph";
graph_resource.m_graph_type_name = "BlendTree";
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BlendTreeResource& blend_tree_resource = graph_resource.m_blend_tree_resource;
blend_tree_resource.Reset();
blend_tree_resource.InitGraphConnectors();
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// Prepare graph inputs and outputs
size_t walk_node_index =
blend_tree_resource.AddNode(AnimNodeResourceFactory("AnimSampler"));
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size_t speed_scale_node_index =
blend_tree_resource.AddNode(AnimNodeResourceFactory("SpeedScale"));
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AnimNodeResource* walk_node = blend_tree_resource.GetNode(walk_node_index);
walk_node->m_name = "WalkAnim";
walk_node->m_socket_accessor->SetPropertyValue(
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"Filename",
std::string("media/Walking-loop.ozz"));
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AnimNodeResource* speed_scale_node =
blend_tree_resource.GetNode(speed_scale_node_index);
speed_scale_node->m_name = "SpeedScale";
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float speed_scale_value = 1.35f;
speed_scale_node->m_socket_accessor->SetInputValue(
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"SpeedScale",
speed_scale_value);
AnimNodeResource* graph_node = blend_tree_resource.GetGraphOutputNode();
graph_node->m_socket_accessor->RegisterInput<AnimData>(
"GraphOutput",
nullptr);
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blend_tree_resource
.ConnectSockets(walk_node, "Output", speed_scale_node, "Input");
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blend_tree_resource.ConnectSockets(
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speed_scale_node,
"Output",
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blend_tree_resource.GetGraphOutputNode(),
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"GraphOutput");
graph_resource.SaveToFile(
"TestGraphAnimSamplerSpeedScaleGraph.animgraph.json");
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AnimGraphResource graph_resource_loaded;
graph_resource_loaded.LoadFromFile(
"TestGraphAnimSamplerSpeedScaleGraph.animgraph.json");
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BlendTreeResource& blend_tree_resource_loaded =
graph_resource_loaded.m_blend_tree_resource;
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Socket* speed_scale_resource_loaded_input =
blend_tree_resource_loaded.GetNode(speed_scale_node_index)
->m_socket_accessor->GetInputSocket("SpeedScale");
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REQUIRE(speed_scale_resource_loaded_input != nullptr);
REQUIRE_THAT(
speed_scale_resource_loaded_input->m_value.float_value,
Catch::Matchers::WithinAbs(speed_scale_value, 0.1));
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AnimGraphBlendTree blend_tree;
graph_resource_loaded.CreateBlendTreeInstance(blend_tree);
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REQUIRE_THAT(
*dynamic_cast<SpeedScaleNode*>(blend_tree.m_nodes[speed_scale_node_index])
->i_speed_scale,
Catch::Matchers::WithinAbs(speed_scale_value, 0.1));
WHEN("Checking node eval order and node subtrees") {
const std::vector<size_t>& eval_order =
graph_resource_loaded.m_blend_tree_resource.GetNodeEvalOrder();
THEN("Walk node gets evaluated before speed scale node") {
CHECK(eval_order.size() == 2);
CHECK(eval_order[0] == walk_node_index);
CHECK(eval_order[1] == speed_scale_node_index);
}
THEN("Subtree of the speed scale node contains only the walk node") {
CHECK(
graph_resource_loaded.m_blend_tree_resource
.m_node_inputs_subtree[speed_scale_node_index]
.size()
== 1);
CHECK(
graph_resource_loaded.m_blend_tree_resource
.m_node_inputs_subtree[speed_scale_node_index][0]
== walk_node_index);
}
}
}
//
// Checks that connections additions and removals are properly validated.
//
TEST_CASE_METHOD(
Blend2GraphResource,
"Connectivity Tests",
"[AnimGraphResource][Blend2GraphResource]") {
INFO("Removing Blend2 -> Output Connection")
CHECK(
blend_tree_resource->DisconnectSockets(
blend_node,
"Output",
blend_tree_resource->GetGraphOutputNode(),
"GraphOutput")
== true);
CHECK(blend_tree_resource->GetNodeEvalOrder().empty());
INFO("Adding speed scale node");
size_t speed_scale_node_index =
blend_tree_resource->AddNode(AnimNodeResourceFactory("SpeedScale"));
AnimNodeResource* speed_scale_node_resource =
blend_tree_resource->GetNode(speed_scale_node_index);
INFO("Connecting speed scale node");
CHECK(
blend_tree_resource->ConnectSockets(
speed_scale_node_resource,
"Output",
blend_tree_resource->GetGraphOutputNode(),
"GraphOutput")
== true);
const std::vector<size_t>& tree_eval_order =
blend_tree_resource->GetNodeEvalOrder();
CHECK(tree_eval_order.size() == 1);
CHECK(tree_eval_order[0] == speed_scale_node_index);
CHECK(
blend_tree_resource->ConnectSockets(
blend_node,
"Output",
speed_scale_node_resource,
"Input")
== true);
CHECK(tree_eval_order.size() == 4);
CHECK(tree_eval_order[3] == speed_scale_node_index);
CHECK(tree_eval_order[2] == blend_node_index);
CHECK(tree_eval_order[1] == run_node_index);
CHECK(tree_eval_order[0] == walk_node_index);
INFO("Creating loop");
CHECK(blend_tree_resource->DisconnectSockets(
speed_scale_node_resource,
"Output",
blend_tree_resource->GetGraphOutputNode(),
"GraphOutput"));
CHECK(blend_tree_resource
->DisconnectSockets(walk_node, "Output", blend_node, "Input0"));
CHECK(
blend_tree_resource->IsConnectionValid(
speed_scale_node_resource,
"Output",
blend_node,
"Input0")
== false);
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}
TEST_CASE_METHOD(
Blend2GraphResource,
"Blend2GraphResource saving and loading results in same resource",
"[Blend2GraphResource]") {
graph_resource.SaveToFile("TestGraphBlend2Graph.animgraph.json");
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AnimGraphResource graph_resource_loaded;
graph_resource_loaded.LoadFromFile("TestGraphBlend2Graph.animgraph.json");
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CheckAnimGraphResourceEqual(graph_resource, graph_resource_loaded);
BlendTreeResource* blend_tree_resource_loaded =
&graph_resource_loaded.m_blend_tree_resource;
// Check that the constant weight of the Blend2 node was properly applied when
// loading the resource.
const NodeDescriptor<Blend2Node>* blend2_node_descriptor_loaded =
dynamic_cast<NodeDescriptor<Blend2Node>*>(
blend_tree_resource_loaded->GetNode(blend_node_index)
->m_socket_accessor);
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REQUIRE_THAT(
blend_node->m_socket_accessor->GetInputValue<float>("Weight"),
Catch::Matchers::WithinAbs(
blend2_node_descriptor_loaded->GetInputValue<float>("Weight"),
0.01));
}
TEST_CASE_METHOD(
Blend2GraphResource,
"Blend2GraphResource graph unsynced evaluation",
"[Blend2GraphResource]") {
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AnimGraphBlendTree blend_tree_graph;
graph_resource.CreateBlendTreeInstance(blend_tree_graph);
AnimGraphContext graph_context;
ozz::animation::Skeleton skeleton;
REQUIRE(load_skeleton(skeleton, "media/skeleton.ozz"));
graph_context.m_skeleton = &skeleton;
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REQUIRE(blend_tree_graph.Init(graph_context));
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REQUIRE(blend_tree_graph.m_nodes.size() == 5);
REQUIRE(blend_tree_graph.m_nodes[0]->m_node_type_name == "BlendTreeSockets");
REQUIRE(blend_tree_graph.m_nodes[1]->m_node_type_name == "BlendTreeSockets");
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REQUIRE(blend_tree_graph.m_nodes[2]->m_node_type_name == "AnimSampler");
REQUIRE(blend_tree_graph.m_nodes[3]->m_node_type_name == "AnimSampler");
REQUIRE(blend_tree_graph.m_nodes[4]->m_node_type_name == "Blend2");
// connections within the graph
AnimSamplerNode* anim_sampler_walk =
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dynamic_cast<AnimSamplerNode*>(blend_tree_graph.m_nodes[2]);
AnimSamplerNode* anim_sampler_run =
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dynamic_cast<AnimSamplerNode*>(blend_tree_graph.m_nodes[3]);
Blend2Node* blend2_instance =
dynamic_cast<Blend2Node*>(blend_tree_graph.m_nodes[4]);
// check node input dependencies
size_t anim_sampler_index0 =
blend_tree_graph.GetAnimNodeIndex(anim_sampler_walk);
size_t anim_sampler_index1 =
blend_tree_graph.GetAnimNodeIndex(anim_sampler_run);
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size_t blend_index = blend_tree_graph.GetAnimNodeIndex(blend2_instance);
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REQUIRE(blend_tree_graph.m_node_input_connections[blend_index].size() == 2);
CHECK(
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blend_tree_graph.m_node_input_connections[blend_index][0].m_source_node
== anim_sampler_walk);
CHECK(
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blend_tree_graph.m_node_input_connections[blend_index][1].m_source_node
== anim_sampler_run);
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REQUIRE(
blend_tree_graph.m_node_output_connections[anim_sampler_index0].size()
== 1);
CHECK(
blend_tree_graph.m_node_output_connections[anim_sampler_index0][0]
.m_target_node
== blend2_instance);
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REQUIRE(
blend_tree_graph.m_node_output_connections[anim_sampler_index1].size()
== 1);
CHECK(
blend_tree_graph.m_node_output_connections[anim_sampler_index1][0]
.m_target_node
== blend2_instance);
// Ensure animation sampler nodes use the correct files
REQUIRE(anim_sampler_walk->m_filename == "media/Walking-loop.ozz");
REQUIRE(anim_sampler_walk->m_animation != nullptr);
REQUIRE(anim_sampler_run->m_filename == "media/Running0-loop.ozz");
REQUIRE(anim_sampler_run->m_animation != nullptr);
WHEN("Emulating Graph Evaluation") {
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CHECK(blend_tree_graph.m_anim_data_allocator.size() == 0);
CHECK(blend2_instance->i_input0 == anim_sampler_walk->o_output);
CHECK(blend2_instance->i_input1 == anim_sampler_run->o_output);
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AnimData* graph_output = static_cast<AnimData*>(
blend_tree_graph.GetOutputPtr<AnimData>("GraphOutput"));
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CHECK(
graph_output->m_local_matrices.size()
== graph_context.m_skeleton->num_soa_joints());
CHECK(blend2_instance->o_output == graph_output);
}
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graph_context.freeAnimations();
}
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//
// Graph:
// Outputs:
// - GraphFloatOutput (float)
// - GraphVec3Output (Vec3)
//
// Inputs:
// - GraphFloatInput (float)
//
// Nodes:
// - MathFloatToVec3Node
//
// Connectivity:
// GraphFloatInput -+----------------------> GraphFloatOutput
// \-> MathFloatToVec3 --> GraphVec3Output
//
//
TEST_CASE("ResourceSaveLoadMathGraphInputs", "[AnimGraphResource]") {
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AnimGraphResource graph_resource_origin;
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graph_resource_origin.m_name = "TestInputOutputGraph";
graph_resource_origin.m_graph_type_name = "BlendTree";
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BlendTreeResource& blend_tree_resource =
graph_resource_origin.m_blend_tree_resource;
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blend_tree_resource.Reset();
blend_tree_resource.InitGraphConnectors();
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// Prepare graph inputs and outputs
size_t float_to_vec3_node_index = blend_tree_resource.AddNode(
AnimNodeResourceFactory("MathFloatToVec3Node"));
AnimNodeResource* graph_output_node =
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blend_tree_resource.GetGraphOutputNode();
graph_output_node->m_socket_accessor->RegisterInput<float>(
"GraphFloatOutput",
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nullptr);
graph_output_node->m_socket_accessor->RegisterInput<Vec3>(
"GraphVec3Output",
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nullptr);
AnimNodeResource* graph_input_node_resource =
blend_tree_resource.GetGraphInputNode();
graph_input_node_resource->m_socket_accessor->RegisterOutput<float>(
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"GraphFloatInput",
nullptr);
// Prepare graph inputs and outputs
AnimNodeResource* float_to_vec3_node_resource =
blend_tree_resource.GetNode(float_to_vec3_node_index);
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REQUIRE(blend_tree_resource.ConnectSockets(
graph_input_node_resource,
"GraphFloatInput",
graph_output_node,
"GraphFloatOutput"));
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REQUIRE(blend_tree_resource.ConnectSockets(
graph_input_node_resource,
"GraphFloatInput",
float_to_vec3_node_resource,
"Input0"));
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REQUIRE(blend_tree_resource.ConnectSockets(
graph_input_node_resource,
"GraphFloatInput",
float_to_vec3_node_resource,
"Input1"));
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REQUIRE(blend_tree_resource.ConnectSockets(
graph_input_node_resource,
"GraphFloatInput",
float_to_vec3_node_resource,
"Input2"));
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REQUIRE(blend_tree_resource.ConnectSockets(
float_to_vec3_node_resource,
"Output",
graph_output_node,
"GraphVec3Output"));
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WHEN("Saving and loading graph resource") {
const char* filename = "TestGraphResourceSaveLoadGraphInputs.json";
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graph_resource_origin.SaveToFile(filename);
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AnimGraphResource graph_resource_loaded;
graph_resource_loaded.LoadFromFile(filename);
BlendTreeResource& graph_blend_tree_loaded =
graph_resource_loaded.m_blend_tree_resource;
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const AnimNodeResource* graph_loaded_output_node =
graph_blend_tree_loaded.GetGraphOutputNode();
const AnimNodeResource* graph_loaded_input_node =
graph_blend_tree_loaded.GetGraphInputNode();
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THEN("Graph inputs and outputs must be in loaded resource as well.") {
REQUIRE(
graph_output_node->m_socket_accessor->m_inputs.size()
== graph_loaded_output_node->m_socket_accessor->m_inputs.size());
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REQUIRE(
graph_input_node_resource->m_socket_accessor->m_outputs.size()
== graph_loaded_input_node->m_socket_accessor->m_outputs.size());
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REQUIRE(
graph_loaded_input_node->m_socket_accessor->GetOutputSocket(
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"GraphFloatInput")
!= nullptr);
REQUIRE(
graph_loaded_output_node->m_socket_accessor->GetInputSocket(
"GraphFloatOutput")
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!= nullptr);
REQUIRE(
graph_loaded_output_node->m_socket_accessor->GetInputSocket(
"GraphVec3Output")
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!= nullptr);
WHEN("Instantiating an AnimGraph") {
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AnimGraphBlendTree blend_tree_node;
graph_resource_loaded.CreateBlendTreeInstance(blend_tree_node);
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float graph_float_input = 123.456f;
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blend_tree_node.SetInput("GraphFloatInput", &graph_float_input);
MathFloatToVec3Node* float_to_vec3_node =
dynamic_cast<MathFloatToVec3Node*>(
blend_tree_node.m_nodes[float_to_vec3_node_index]);
CHECK(float_to_vec3_node->i_input0 == &graph_float_input);
CHECK(float_to_vec3_node->i_input1 == &graph_float_input);
CHECK(float_to_vec3_node->i_input2 == &graph_float_input);
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AND_WHEN("Evaluating Graph") {
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AnimGraphContext context;
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context.m_graph = nullptr;
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blend_tree_node.Init(context);
// GraphFloatOutput is directly connected to GraphFloatInput therefore
// we need to get the pointer here.
float* graph_float_ptr =
blend_tree_node.GetOutputPtr<float>("GraphFloatOutput");
Vec3 graph_vec3_output;
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blend_tree_node.SetOutput("GraphVec3Output", &graph_vec3_output);
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blend_tree_node.UpdateTime(0.f, 0.f);
blend_tree_node.Evaluate(context);
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THEN("output vector components equal the graph input values") {
CHECK(graph_float_ptr == &graph_float_input);
CHECK(graph_vec3_output.v[0] == graph_float_input);
CHECK(graph_vec3_output.v[1] == graph_float_input);
CHECK(graph_vec3_output.v[2] == graph_float_input);
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}
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context.freeAnimations();
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}
}
}
}
}
//
// Graph:
// Input: float GraphFloatInputSingle
// Output: float GraphFloat0Output
// float GraphFloat1Output
// float GraphFloat1Output
// Nodes: 2x Add Node
// Connections:
// - Direct GraphFloatInputSingle to GraphFQloat0Output
// - Remaining wires such that
// GraphFloat1Output -> GraphFLoatInputSingle * 2
// GraphFloat1Output -> GraphFLoatInputSingle * 3
//
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TEST_CASE("SimpleMathEvaluations", "[AnimGraphResource]") {
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AnimGraphResource graph_resource_origin;
graph_resource_origin.m_name = "TestSimpleMathGraph";
graph_resource_origin.m_graph_type_name = "BlendTree";
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BlendTreeResource& blend_tree_resource =
graph_resource_origin.m_blend_tree_resource;
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blend_tree_resource.Reset();
blend_tree_resource.InitGraphConnectors();
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// Prepare graph inputs and outputs
size_t math_add0_node_index =
blend_tree_resource.AddNode(AnimNodeResourceFactory("MathAddNode"));
size_t math_add1_node_index =
blend_tree_resource.AddNode(AnimNodeResourceFactory("MathAddNode"));
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AnimNodeResource* graph_output_node =
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blend_tree_resource.GetGraphOutputNode();
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graph_output_node->m_socket_accessor->RegisterInput<float>(
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"GraphFloat0Output",
nullptr);
graph_output_node->m_socket_accessor->RegisterInput<float>(
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"GraphFloat1Output",
nullptr);
graph_output_node->m_socket_accessor->RegisterInput<float>(
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"GraphFloat2Output",
nullptr);
AnimNodeResource* graph_input_node = blend_tree_resource.GetGraphInputNode();
graph_input_node->m_socket_accessor->RegisterOutput<float>(
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"GraphFloatInput",
nullptr);
// Prepare graph inputs and outputs
AnimNodeResource* math_add0_node =
blend_tree_resource.GetNode(math_add0_node_index);
AnimNodeResource* math_add1_node =
blend_tree_resource.GetNode(math_add1_node_index);
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// direct output
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REQUIRE(blend_tree_resource.ConnectSockets(
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graph_input_node,
"GraphFloatInput",
graph_output_node,
"GraphFloat0Output"));
// add0 node
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REQUIRE(blend_tree_resource.ConnectSockets(
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graph_input_node,
"GraphFloatInput",
math_add0_node,
"Input0"));
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REQUIRE(blend_tree_resource.ConnectSockets(
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graph_input_node,
"GraphFloatInput",
math_add0_node,
"Input1"));
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REQUIRE(blend_tree_resource.ConnectSockets(
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math_add0_node,
"Output",
graph_output_node,
"GraphFloat1Output"));
// add1 node
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REQUIRE(blend_tree_resource.ConnectSockets(
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math_add0_node,
"Output",
math_add1_node,
"Input0"));
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REQUIRE(blend_tree_resource.ConnectSockets(
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graph_input_node,
"GraphFloatInput",
math_add1_node,
"Input1"));
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REQUIRE(blend_tree_resource.ConnectSockets(
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math_add1_node,
"Output",
graph_output_node,
"GraphFloat2Output"));
WHEN("Saving and loading graph resource") {
const char* filename = "TestGraphResourceSaveLoadGraphInputs.json";
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graph_resource_origin.SaveToFile(filename);
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AnimGraphResource graph_resource_loaded;
graph_resource_loaded.LoadFromFile(filename);
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WHEN("Instantiating an AnimGraph") {
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AnimGraphBlendTree blend_tree;
graph_resource_loaded.CreateBlendTreeInstance(blend_tree);
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float graph_float_input = 123.456f;
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blend_tree.SetInput("GraphFloatInput", &graph_float_input);
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AND_WHEN("Evaluating Graph") {
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AnimGraphContext context;
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context.m_graph = nullptr;
float float1_output = -1.f;
float float2_output = -1.f;
// float0 output is directly connected to the graph input, therefore
// we have to get a ptr to the input data here.
float* float0_output_ptr =
blend_tree.GetOutputPtr<float>("GraphFloat0Output");
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blend_tree.SetOutput("GraphFloat1Output", &float1_output);
blend_tree.SetOutput("GraphFloat2Output", &float2_output);
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blend_tree.UpdateTime(0.f, 0.f);
blend_tree.Evaluate(context);
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THEN("output vector components equal the graph input vaulues") {
CHECK(float0_output_ptr == &graph_float_input);
CHECK(float1_output == Approx(graph_float_input * 2.f));
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REQUIRE_THAT(
float2_output,
Catch::Matchers::WithinAbs(graph_float_input * 3.f, 10));
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}
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context.freeAnimations();
}
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}
}
}
//
// Tests whether BlendTree within a BlendTree can be saved and loaded
//
// +-----------Parent BlendTree-------------+
// | |
// | +-----Embd Btree---+ |
// | AnmSmpl--+-\ | |
// | | \-SpdScale------+--Out |
// | |------------------+ |
// | |
// +----------------------------------------+
//
TEST_CASE_METHOD(
EmbeddedBlendTreeGraphResource,
"EmbeddedBlendTreeGraphResource saving and loading results in same "
"resource",
"[EmbeddedBlendTreeGraphResource]") {
parent_graph_resource.SaveToFile("TestGraphEmbeddedBlendTree.json");
AnimGraphResource parent_graph_resource_loaded;
parent_graph_resource_loaded.LoadFromFile("TestGraphEmbeddedBlendTree.json");
// Check the loaded parent graph
CheckAnimGraphResourceEqual(
parent_graph_resource,
parent_graph_resource_loaded);
const BlendTreeResource& parent_blend_tree_resource_loaded =
parent_graph_resource_loaded.m_blend_tree_resource;
// Check the loaded embedded graph
REQUIRE(
parent_blend_tree_resource_loaded.GetNode(3)->m_node_type_name
== "BlendTree");
const AnimGraphResource* embedded_graph_loaded =
dynamic_cast<const AnimGraphResource*>(
parent_blend_tree_resource_loaded.GetNode(3));
const BlendTreeResource* embedded_blend_tree_resource_loaded =
&embedded_graph_loaded->m_blend_tree_resource;
CheckBlendTreeResourcesEqual(
embedded_blend_tree_resource,
embedded_blend_tree_resource_loaded);
}
TEST_CASE_METHOD(
EmbeddedBlendTreeGraphResource,
"EmbeddedBlendTreeGraphResource instantiation",
"[EmbeddedBlendTreeGraphResource]") {
AnimGraphBlendTree blend_tree;
parent_graph_resource.CreateBlendTreeInstance(blend_tree);
AnimGraphContext graph_context;
ozz::animation::Skeleton skeleton;
REQUIRE(load_skeleton(skeleton, "media/skeleton.ozz"));
graph_context.m_skeleton = &skeleton;
blend_tree.Init(graph_context);
const AnimSamplerNode* walk_node =
dynamic_cast<AnimSamplerNode*>(blend_tree.m_nodes[walk_node_index]);
const AnimGraphBlendTree* embedded_blend_tree_node =
dynamic_cast<AnimGraphBlendTree*>(
blend_tree.m_nodes[embedded_blend_tree_node_index]);
const SpeedScaleNode* speed_scale_node = dynamic_cast<SpeedScaleNode*>(
embedded_blend_tree_node->m_nodes[embedded_speed_scale_index]);
blend_tree.StartUpdateTick();
blend_tree.MarkActiveInputs(std::vector<AnimGraphConnection>());
REQUIRE(embedded_blend_tree_node->m_state == AnimNodeEvalState::Activated);
REQUIRE(speed_scale_node->m_state == AnimNodeEvalState::Activated);
REQUIRE(walk_node->m_state == AnimNodeEvalState::Activated);
float time_last = 0.f;
float dt = 0.1f;
blend_tree.UpdateTime(time_last, time_last + dt);
CHECK(embedded_blend_tree_node->m_state == AnimNodeEvalState::TimeUpdated);
CHECK(speed_scale_node->m_state == AnimNodeEvalState::TimeUpdated);
CHECK(walk_node->m_state == AnimNodeEvalState::TimeUpdated);
CHECK_THAT(
walk_node->m_time_last,
Catch::Matchers::WithinAbs(time_last, 0.001));
CHECK_THAT(
walk_node->m_time_now,
Catch::Matchers::WithinAbs(
time_last + dt * (*speed_scale_node->i_speed_scale),
0.001));
blend_tree.Evaluate(graph_context);
WHEN("Updating the time a second time") {
// Perform another update
time_last = time_last + dt;
dt = 0.3f;
blend_tree.StartUpdateTick();
blend_tree.MarkActiveInputs(std::vector<AnimGraphConnection>());
blend_tree.UpdateTime(time_last, time_last + dt);
CHECK(embedded_blend_tree_node->m_state == AnimNodeEvalState::TimeUpdated);
CHECK(speed_scale_node->m_state == AnimNodeEvalState::TimeUpdated);
CHECK(walk_node->m_state == AnimNodeEvalState::TimeUpdated);
CHECK_THAT(
walk_node->m_time_last,
Catch::Matchers::WithinAbs(
time_last * (*speed_scale_node->i_speed_scale),
0.001));
CHECK_THAT(
walk_node->m_time_now,
Catch::Matchers::WithinAbs(
(time_last + dt) * (*speed_scale_node->i_speed_scale),
0.001));
}
graph_context.freeAnimations();
}
// Here we check two things:
// 1. That nodes of the parent get properly activated by an embedded node.
// 2. That output sockets of nodes in the parent graph can properly be
// connected to inputs of an embedded node.
TEST_CASE_METHOD(
EmbeddedTreeBlend2GraphResource,
"EmbeddedTreeBlend2GraphResource instantiation",
"[EmbeddedTreeBlend2GraphResource]") {
AnimGraphBlendTree blend_tree;
parent_graph_resource.CreateBlendTreeInstance(blend_tree);
AnimGraphContext graph_context;
ozz::animation::Skeleton skeleton;
REQUIRE(load_skeleton(skeleton, "media/skeleton.ozz"));
graph_context.m_skeleton = &skeleton;
blend_tree.Init(graph_context);
const AnimSamplerNode* walk_node =
dynamic_cast<AnimSamplerNode*>(blend_tree.m_nodes[walk_node_index]);
AnimGraphBlendTree* embedded_blend_tree_node =
dynamic_cast<AnimGraphBlendTree*>(
blend_tree.m_nodes[embedded_blend_tree_node_index]);
const Blend2Node* embedded_blend2_node = dynamic_cast<Blend2Node*>(
embedded_blend_tree_node->m_nodes[embedded_blend2_node_index]);
const AnimSamplerNode* embedded_run_node = dynamic_cast<AnimSamplerNode*>(
embedded_blend_tree_node->m_nodes[embedded_run_node_index]);
REQUIRE(walk_node != nullptr);
REQUIRE(embedded_blend2_node != nullptr);
REQUIRE(embedded_run_node != nullptr);
WHEN("Setting blend2 weight within EmbeddedBlendTree") {
float embedded_blend2_weight = 0.2f;
embedded_blend_tree_node->SetInput<float>(
"BlendWeight",
&embedded_blend2_weight);
CHECK_THAT(
*embedded_blend2_node->i_blend_weight,
Catch::Matchers::WithinAbs(embedded_blend2_weight, 0.001));
}
WHEN("Setting blend2 weight on the parent BlendTree") {
float parent_blend2_weight = 0.4f;
blend_tree.SetInput<float>("EmbeddedBlend2Weight", &parent_blend2_weight);
THEN(
"the embedded blend2 weights points to the address specified in the "
"parent tree.") {
CHECK(embedded_blend2_node->i_blend_weight == &parent_blend2_weight);
}
WHEN("Setting the blend weight to 0 and marking inputs as active") {
parent_blend2_weight = 0.f;
blend_tree.StartUpdateTick();
blend_tree.MarkActiveInputs(std::vector<AnimGraphConnection>());
THEN(
"parent AnimSampler is active and embedded AnimSampler is "
"inactive") {
CHECK(walk_node->m_state == AnimNodeEvalState::Activated);
CHECK(embedded_run_node->m_state == AnimNodeEvalState::Deactivated);
}
}
WHEN("Setting the blend weight to 1 and marking inputs as active") {
parent_blend2_weight = 1.f;
blend_tree.StartUpdateTick();
blend_tree.MarkActiveInputs(std::vector<AnimGraphConnection>());
THEN(
"parent AnimSampler is inactive and embedded AnimSampler is "
"active") {
CHECK(walk_node->m_state == AnimNodeEvalState::Deactivated);
CHECK(embedded_run_node->m_state == AnimNodeEvalState::Activated);
}
}
WHEN("Setting the blend weight to 0.3 and marking inputs as active") {
parent_blend2_weight = 0.3f;
blend_tree.StartUpdateTick();
blend_tree.MarkActiveInputs(std::vector<AnimGraphConnection>());
THEN("both parent AnimSampler and embedded AnimSampler are active") {
CHECK(walk_node->m_state == AnimNodeEvalState::Activated);
CHECK(embedded_run_node->m_state == AnimNodeEvalState::Activated);
}
}
}
graph_context.freeAnimations();
}
TEST_CASE(
"Register AnimGraphResource Blendtree Sockets",
"[AnimGraphResource]") {
AnimNodeResource* blend_tree_anim_node_resource =
AnimNodeResourceFactory("BlendTree");
AnimGraphResource* blend_tree_graph_resource =
dynamic_cast<AnimGraphResource*>(blend_tree_anim_node_resource);
Socket socket;
socket.m_name = "FloatSocket";
socket.m_type = SocketType::SocketTypeFloat;
socket.m_reference.ptr = nullptr;
CHECK(blend_tree_graph_resource->RegisterBlendTreeInputSocket(socket));
CHECK(!blend_tree_graph_resource->RegisterBlendTreeInputSocket(socket));
CHECK(blend_tree_graph_resource->RegisterBlendTreeOutputSocket(socket));
CHECK(!blend_tree_graph_resource->RegisterBlendTreeOutputSocket(socket));
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}