rbdlsim/src/simulator.cc

292 lines
7.7 KiB
C++

// clang-format off
// glad must be included before any other OpenGL libraries
#include <glad/gl.h>
// clang-format on
#include "simulator.h"
#include <iostream>
#include "Tracy.hpp"
#include "imgui.h"
#include "rbdlsim.h"
#include "srender.h"
#include "sthstry.h"
#include "utils.h"
using namespace std;
using namespace RBDLSim;
static World sWorld;
static SimShape sGroundShape;
typedef SimpleMath::Matrix<float, 3, 3> Matrix33f;
typedef SimpleMath::Matrix<float, 3, 1> Vector3f;
typedef SimpleMath::Matrix<float, 4, 4> Matrix44f;
typedef SimpleMath::Matrix<float, 4, 1> Vector4f;
static bool sIsPaused = true;
static bool nSteps = 0;
static double sSimTime = 0.;
static double sSimTimeAccumulator = 0.;
static double sSimTimeStep = 1.0e-2;
static sthstry* sStateHistory = nullptr;
static int sStateHistoryCurrent = 0;
static int sSolverNumIter = 20;
void simulator_init() {
gLog("Initializing Simulator");
sStateHistory = sthstry_create();
sGroundShape.mType = SimShape::Plane;
sGroundShape.pos.set(0., 0., 0.);
sGroundShape.orientation.set(0., 0., 0., 1.);
sGroundShape.scale.set(1.0, 1.0, 1.0);
sGroundShape.restitution = 1.0;
sWorld.mStaticShapes.push_back(sGroundShape);
double restitution = 0.5;
int num_bodies = 40;
for (int i = 0; i < num_bodies; i++) {
SimBody body;
bool create_sphere = i %2;
if (!create_sphere) {
body = CreateBoxBody(
1.,
Vector3d(2., 1., 1.),
restitution,
Vector3d::Random() * 5.,
Vector3d::Zero());
} else {
body = CreateSphereBody(
1.,
1.,
restitution,
Vector3d::Random() * 5.,
Vector3d::Zero());
}
sWorld.mBodies.push_back(body);
}
for (int i = 0; i < sWorld.mBodies.size(); i++) {
SimBody& body = sWorld.mBodies[i];
sthstry_register(
sStateHistory,
body.q.data(),
body.q.size() * sizeof(double));
sthstry_register(
sStateHistory,
body.qdot.data(),
body.qdot.size() * sizeof(double));
}
simulator_reset();
}
void simulator_reset() {
// Reset all Quaternions:
for (SimBody& body : sWorld.mBodies) {
body.q.setZero();
body.qdot.setZero();
body.qddot.setZero();
for (int i = 0; i < body.mModel.mBodies.size(); i++) {
if (body.mModel.mJoints[i].mJointType
== RigidBodyDynamics::JointTypeSpherical) {
Quaternion orientation = Quaternion::Random().normalize();
body.mModel.SetQuaternion(i, orientation, body.q);
}
}
}
for (int i = 0; i < sWorld.mBodies.size(); i++) {
sWorld.mBodies[i].q.block(0, 0, 3, 1) =
Vector3d::Random() * 2.5 + Vector3d(0., 5., 0.);
sWorld.mBodies[i].q[2] = 0.;
}
sthstry_reset_storage(sStateHistory);
sthstry_store(sStateHistory);
sSimTime = 0.;
sSimTimeAccumulator = 0.;
}
void simulator_gui() {
ZoneScoped;
sStateHistoryCurrent =
std::min(sStateHistoryCurrent, sthstry_get_num_states(sStateHistory) - 1);
if (ImGui::Button("Reset")) {
simulator_reset();
}
ImGui::Checkbox("Paused", &sIsPaused);
if (ImGui::Button("<")) {
if (sStateHistoryCurrent > 0) {
sStateHistoryCurrent--;
}
sthstry_restore(sStateHistory, sStateHistoryCurrent);
}
ImGui::SameLine();
if (ImGui::Button(">")) {
sStateHistoryCurrent++;
if (sStateHistoryCurrent >= sthstry_get_num_states(sStateHistory)) {
simulator_step(sSimTimeStep);
} else {
sthstry_restore(sStateHistory, sStateHistoryCurrent);
}
}
ImGui::SameLine();
if (ImGui::SliderInt(
"Step",
&sStateHistoryCurrent,
0,
sthstry_get_num_states(sStateHistory) - 1)) {
sthstry_restore(sStateHistory, sStateHistoryCurrent);
}
sSimTime = sSimTimeStep * sStateHistoryCurrent;
ImGui::Text("Time: %f", sSimTime);
ImGui::SliderInt("Solver Steps", &sSolverNumIter, 0, 100);
ImGui::Text("Ground Plane");
Vector3f ground_pos = sGroundShape.pos;
ImGui::DragFloat3("Position", ground_pos.data(), 0.1f, -5.0f, 5.0f);
sGroundShape.pos = ground_pos;
Vector4f orientation = sGroundShape.orientation;
ImGui::DragFloat4("Normal", orientation.data(), 0.1f, -1.0f, 1.0f);
orientation.normalize();
sGroundShape.orientation
.set(orientation[0], orientation[1], orientation[2], orientation[3]);
ImGui::Text("Bodies");
for (int i = 0; i < sWorld.mBodies.size(); i++) {
ImGui::PushID(i);
SimBody& body = sWorld.mBodies[i];
Vector3f body_pos = body.q.block(0, 0, 3, 1);
ImGui::DragFloat3("Pos", body_pos.data(), 0.01f, -5.0f, 5.0f);
body.q.block(0, 0, 3, 1) = body_pos;
Vector3f body_vel = body.qdot.block(0, 0, 3, 1);
ImGui::DragFloat3("Vel", body_vel.data(), 0.01f, -20.0f, 20.0f);
body.qdot.block(0, 0, 3, 1) = body_vel;
Vector4f body_rot = body.mModel.GetQuaternion(2, body.q);
ImGui::DragFloat4("Rot", body_rot.data(), 0.01f, -20.0f, 20.0f);
ImGui::PopID();
body.updateCollisionShapes();
}
}
void simulator_update(double dt) {
ZoneScoped;
if (!sIsPaused) {
sSimTimeAccumulator += dt;
while (sSimTimeAccumulator > sSimTimeStep) {
FrameMarkStart("SimStep");
simulator_step(sSimTimeStep);
sSimTimeAccumulator -= sSimTimeStep;
FrameMarkEnd("SimStep");
}
}
}
void simulator_step(double dt) {
ZoneScoped;
sWorld.calcUnconstrainedVelUpdate(dt);
sWorld.updateCollisionShapes();
sWorld.detectCollisions();
sWorld.resolveCollisions(dt, sSolverNumIter);
sWorld.integrateWorld(dt);
{
ZoneScoped;
sthstry_store(sStateHistory);
sStateHistoryCurrent = sthstry_get_num_states(sStateHistory);
}
sSimTime += dt;
}
void simulator_draw(srcmdbuf* cmdbuf) {
srcmd rcmd;
srcmd_clear(&rcmd);
// Ground Plane
Vector3f ground_pos = sGroundShape.pos;
rcmd.type = SRndrCmdTypeGrid;
for (int i = -1; i <= 1; i++) {
for (int j = -1; j <= 1; j++) {
simd4x4f_translation(
&rcmd.mat,
ground_pos[0] + i * 10.0f,
ground_pos[1],
ground_pos[2] + j * 10.f);
srcmdbuf_add(cmdbuf, &rcmd);
}
}
// World Bodies
for (int i = 0; i < sWorld.mBodies.size(); i++) {
const SimBody& body = sWorld.mBodies[i];
for (int j = 0; j < body.mCollisionShapes.size(); j++) {
const SimBody::BodyCollisionInfo& cinfo = body.mCollisionShapes[j];
switch (cinfo.second.mType) {
case SimShape::Box:
rcmd.type = SRndrCmdTypeCube;
break;
case SimShape::Sphere:
rcmd.type = SRndrCmdTypeSphere;
break;
default:
gLog("Error: cannot render shape of type %d", cinfo.second.mType);
}
simd4x4f trans = simd4x4f_create(
// clang-format off
simd4f_create(1.f, 0.f, 0.f, 0.f),
simd4f_create(0.f, 1.f, 0.f, 0.f),
simd4f_create(0.f, 0.f, 1.f, 0.f),
simd4f_create(cinfo.second.pos[0], cinfo.second.pos[1], cinfo.second.pos[2], 1.f)
// clang-format on
);
simd4x4f scale = simd4x4f_create(
// clang-format off
simd4f_create(cinfo.second.scale[0], 0.f, 0.f, 0.f),
simd4f_create(0.f, cinfo.second.scale[1], 0.f, 0.f),
simd4f_create(0.f, 0.f, cinfo.second.scale[2], 0.f),
simd4f_create(0.f, 0.f, 0.f, 1.f)
// clang-format on
);
Matrix3d R = cinfo.second.orientation.toMatrix();
simd4x4f rot = simd4x4f_create(
// clang-format off
simd4f_create(R(0,0), R(0,1), R(0,2), 0.f),
simd4f_create(R(1,0), R(1,1), R(1,2), 0.f),
simd4f_create(R(2,0), R(2,1), R(2,2), 0.f),
simd4f_create(0.f, 0.f, 0.f, 1.f)
// clang-format on
);
simd4x4f rot_scale;
simd4x4f_matrix_mul(&rot, &scale, &rot_scale);
simd4x4f_matrix_mul(&trans, &rot_scale, &rcmd.mat);
srcmdbuf_add(cmdbuf, &rcmd);
}
}
}