Martin Felis
|
b00e78cd9c
|
Storing MInv * jacT instead of each separately, fixed failing due to size of spheres being now the diameter instead of radius.
|
2020-11-24 21:45:38 +01:00 |
Martin Felis
|
3fd715611d
|
Added applying slight separation impulse in case of penetration, also started working on friction along tangents.
|
2020-11-21 21:18:57 +01:00 |
Martin Felis
|
ae9ec36325
|
Fixed creation of state history class.
|
2020-11-21 21:17:52 +01:00 |
Martin Felis
|
cb387beb33
|
Using manifold points instead of posA, posB for adding constraints.
|
2020-11-21 20:09:26 +01:00 |
Martin Felis
|
4b19fd9c0b
|
Fixed simulation crash by increasing the manifold array as I'm getting more manifolds than expected.
|
2020-11-20 23:16:37 +01:00 |
Martin Felis
|
8dd349752d
|
Apply random rotation on test bodies when resetting scene.
|
2020-11-20 22:54:59 +01:00 |
Martin Felis
|
17a8a0347f
|
SimpleMath: fixed matrix.llt().inverse() (was using unused variable).
|
2020-11-20 22:54:07 +01:00 |
Martin Felis
|
17336be8d6
|
Using boxes instead of spheres for simulation.
|
2020-11-20 22:53:30 +01:00 |
Martin Felis
|
e47be90fac
|
Sending full transform info (rot, scale, translation) to srender.
|
2020-11-20 22:51:24 +01:00 |
Martin Felis
|
0624a7e1ac
|
Properly allowing for rotated box vs plane checking.
|
2020-11-20 21:47:17 +01:00 |
Martin Felis
|
cd57d8aa7e
|
Inital works of Box vs Plan collision.
|
2020-11-20 14:17:15 +01:00 |
Martin Felis
|
159400b722
|
Removed debug output in tests.
|
2020-11-20 10:48:56 +01:00 |
Martin Felis
|
67cc892f14
|
Collision resolution works. Finally!
|
2020-11-15 22:23:32 +01:00 |
Martin Felis
|
3377de6b81
|
Explicitly formulating bias term (missed some changes)
|
2020-11-15 21:47:25 +01:00 |
Martin Felis
|
4a8d691334
|
Explicitly formulating bias term.
|
2020-11-15 21:46:43 +01:00 |
Martin Felis
|
4389dd19fc
|
Working on unilateral contact constraints.
|
2020-11-13 21:54:08 +01:00 |
Martin Felis
|
ff4490887f
|
Initial drafts for rendering points.
|
2020-11-13 21:53:28 +01:00 |
Martin Felis
|
48b72c7e15
|
Implemented state history buffer and scrubbing.
|
2020-11-13 13:26:52 +01:00 |
Martin Felis
|
7efa3e6dda
|
Trying to get collisions in simulation right.
|
2020-11-13 01:30:46 +01:00 |
Martin Felis
|
a9d1aebf44
|
Properly compute impulse for simple cases (sphere on plane, sphere vs sphere).
|
2020-11-13 01:23:13 +01:00 |
Martin Felis
|
5037eda185
|
Checking constraint jacobian and normal directions.
|
2020-11-08 20:51:45 +01:00 |
Martin Felis
|
3fac49ed9e
|
Added restitution to CreateSphereBody, debugging impulse computation.
|
2020-11-08 12:50:12 +01:00 |
Martin Felis
|
60ec46d090
|
Fixed build of tests
|
2020-11-08 12:49:43 +01:00 |
Martin Felis
|
8ef9a923d8
|
Sort of working bouncing simulation.
|
2020-11-05 23:12:05 +01:00 |
Martin Felis
|
d1fa076581
|
Basic Simulator with editing of scene.
|
2020-11-02 21:07:26 +01:00 |
Martin Felis
|
a4c25644ca
|
Using proper y rotation when building uvsphere triangles
|
2020-11-01 21:37:23 +01:00 |
Martin Felis
|
cd1130afd3
|
Fixed uv sphere generation.
|
2020-10-31 22:40:51 +01:00 |
Martin Felis
|
1ef48039b5
|
Added super simple lighting to shaders.
|
2020-10-31 22:37:26 +01:00 |
Martin Felis
|
6dd7d27777
|
Sphere visible but still buggy...
|
2020-10-29 18:03:50 +01:00 |
Martin Felis
|
0622c53d29
|
Initial code for UV Spheres
|
2020-10-26 22:27:05 +01:00 |
Martin Felis
|
d7a5507774
|
Added rendering of a cube, moving the camera around.
|
2020-10-24 12:29:05 +02:00 |
Martin Felis
|
0c77b3a230
|
Transformed srender to a single header library, added srcmdbuf_add(cmd);
|
2020-10-24 11:05:31 +02:00 |
Martin Felis
|
40aec4a122
|
Added grid debug rendering primitive.
|
2020-10-23 15:23:03 +02:00 |
Martin Felis
|
ce88204c02
|
Rendering of a coordinate frame works
|
2020-10-19 22:16:42 +02:00 |
Martin Felis
|
b4729fada4
|
Started working on default rendering shader.
|
2020-10-18 22:03:42 +02:00 |
Martin Felis
|
e8553fff6c
|
Initial works on render commands
|
2020-10-17 23:20:38 +02:00 |
Martin Felis
|
99508054bf
|
First steps for rendering
|
2020-10-17 22:09:41 +02:00 |
Martin Felis
|
bcb05e5eea
|
Include glad/gl.h before everything else when running clang-format
|
2020-10-16 15:03:25 +02:00 |
Martin Felis
|
8c618f89f0
|
Boilerplate code for GLFW based OpenGL window
|
2020-10-16 11:09:35 +02:00 |
Martin Felis
|
67955245fa
|
CMake minimum requirement 3.15 -> 3.13
|
2020-10-16 11:08:26 +02:00 |
Martin Felis
|
31cd1c3f0b
|
Formatted rbdlsim.cc
|
2020-10-16 11:06:24 +02:00 |
Martin Felis
|
823072ad72
|
Refactoring, added draft for double sphere on ground test.
|
2020-10-09 21:53:56 +02:00 |
Martin Felis
|
fff003ec24
|
Implemented contact impulse calculation.
|
2020-10-09 14:01:36 +02:00 |
Martin Felis
|
a881ad5ae2
|
Added Collision Test Sphere vs Sphere, Collision returns for each body a separate contact point.
|
2020-10-06 20:22:27 +02:00 |
Martin Felis
|
c02255d64c
|
Added plane vs sphere penetration test.
|
2020-10-05 21:47:25 +02:00 |
Martin Felis
|
7e7b08b919
|
Basic but not yet working LCP time-stepping based collision response
|
2020-10-04 17:28:02 +02:00 |
Martin Felis
|
5b6d7ec170
|
Initial commit
|
2020-10-03 22:55:14 +02:00 |