Trying to get collisions in simulation right.

master
Martin Felis 2020-11-13 01:30:46 +01:00
parent a9d1aebf44
commit 7efa3e6dda
2 changed files with 83 additions and 14 deletions

View File

@ -9,7 +9,9 @@
typedef struct srcmdbuf srcmdbuf;
void simulator_init();
void simulator_reset();
void simulator_update(double dt);
void simulator_step(double dt);
void simulator_draw(srcmdbuf* cmdbuf);
#endif //RBDLSIM_SIMULATOR_H

View File

@ -24,32 +24,79 @@ typedef SimpleMath::Matrix<float, 3, 1> Vector3f;
typedef SimpleMath::Matrix<float, 4, 4> Matrix44f;
typedef SimpleMath::Matrix<float, 4, 1> Vector4f;
static bool sIsPaused = false;
static bool nSteps = 0;
static double sSimTime = 0.;
static double sSimTimeAccumulator = 0.;
static double sSimTimeStep = 1.0e-2;
void simulator_init() {
gLog ("Initializing Simulator");
gLog("Initializing Simulator");
sGroundShape.mType = SimShape::Plane;
sGroundShape.pos.set(0., 0., 0.);
sGroundShape.orientation.set(0., 0., 0., 1.);
sGroundShape.scale.set(1.0, 1.0, 1.0);
sGroundShape.restitution = 1.0;
sWorld.mStaticShapes.push_back(sGroundShape);
sSphereBody =
CreateSphereBody(1., 1., 0., Vector3d(0., 1.405, 0.), Vector3d::Zero());
double restitution = 0.97;
sSphereBody = CreateSphereBody(
1.,
1.,
restitution,
Vector3d(2.00, 2.48, 0.),
Vector3d::Zero());
sWorld.mBodies.push_back(sSphereBody);
sSphereBody2 =
CreateSphereBody(1., 1., 0., Vector3d(0.3, 2.405, 0.), Vector3d::Zero());
// sWorld.mBodies.push_back(sSphereBody2);
sSphereBody2 = CreateSphereBody(
1.,
1.,
restitution,
Vector3d(2.05, 5.405, 0.),
Vector3d::Zero());
//sWorld.mBodies.push_back(sSphereBody2);
sWorld.mSimTime = 0.;
simulator_reset();
}
void simulator_reset() {
// Reset all Quaternions:
for (SimBody& body : sWorld.mBodies) {
body.q.setZero();
body.qdot.setZero();
body.qddot.setZero();
for (int i = 0; i < body.mModel.mBodies.size(); i++) {
if (body.mModel.mJoints[i].mJointType
== RigidBodyDynamics::JointTypeSpherical) {
body.mModel.SetQuaternion(i, Quaternion(0., 0., 0., 1.), body.q);
}
}
}
sWorld.mBodies[0].q[0] = 0.0;
sWorld.mBodies[0].q[1] = 1.50;
// sWorld.mBodies[1].q[0] = 0.0;
// sWorld.mBodies[1].q[1] = 5.50;
}
void simulator_update(double dt) {
gLog ("Updating Simulator");
gLog("dt = %f", dt);
ImGui::Begin("Simulator");
if (ImGui::Button("Reset")) {
simulator_reset();
}
if (ImGui::Button("Step")) {
simulator_step(sSimTimeStep);
}
ImGui::Checkbox("Paused", &sIsPaused);
ImGui::Text("Ground Plane");
Vector3f ground_pos = sGroundShape.pos;
ImGui::DragFloat3("Position", ground_pos.data(), 0.1f, -5.0f, 5.0f);
@ -58,7 +105,8 @@ void simulator_update(double dt) {
Vector4f orientation = sGroundShape.orientation;
ImGui::DragFloat4("Normal", orientation.data(), 0.1f, -1.0f, 1.0f);
orientation.normalize();
sGroundShape.orientation.set(orientation[0], orientation[1], orientation[2], orientation[3]);
sGroundShape.orientation
.set(orientation[0], orientation[1], orientation[2], orientation[3]);
ImGui::Text("Bodies");
for (int i = 0; i < sWorld.mBodies.size(); i++) {
@ -66,21 +114,31 @@ void simulator_update(double dt) {
Vector3f body_pos = body.q.block(0, 0, 3, 1);
ImGui::DragFloat3("Pos", body_pos.data(), 0.01f, -5.0f, 5.0f);
body.q.block(0, 0, 3, 1) = body_pos;
Vector3f body_vel = body.qdot.block(0, 0, 3, 1);
ImGui::DragFloat3("Vel", body_vel.data(), 0.01f, -20.0f, 20.0f);
body.qdot.block(0, 0, 3, 1) = body_vel;
body.updateCollisionShapes();
}
ImGui::End();
if (!sIsPaused) {
simulator_step(dt);
}
}
void simulator_step(double dt) {
sWorld.calcUnconstrainedVelUpdate(dt);
sWorld.updateCollisionShapes();
sWorld.detectCollisions();
sWorld.resolveCollisions(dt);
sWorld.integrateWorld(dt);
}
void simulator_draw(srcmdbuf* cmdbuf) {
gLog ("Drawing Simulator");
srcmd rcmd;
srcmd_clear(&rcmd);
@ -90,7 +148,11 @@ void simulator_draw(srcmdbuf* cmdbuf) {
rcmd.type = SRndrCmdTypeGrid;
for (int i = -1; i <= 1; i++) {
for (int j = -1; j <= 1; j++) {
simd4x4f_translation(&rcmd.mat, ground_pos[0] + i * 10.0f, ground_pos[1], ground_pos[2] + j * 10.f);
simd4x4f_translation(
&rcmd.mat,
ground_pos[0] + i * 10.0f,
ground_pos[1],
ground_pos[2] + j * 10.f);
srcmdbuf_add(cmdbuf, &rcmd);
}
}
@ -101,9 +163,14 @@ void simulator_draw(srcmdbuf* cmdbuf) {
for (int j = 0; j < body.mCollisionShapes.size(); j++) {
const SimBody::BodyCollisionInfo& cinfo = body.mCollisionShapes[j];
switch (cinfo.second.mType) {
case SimShape::Box: rcmd.type = SRndrCmdTypeCube; break;
case SimShape::Sphere: rcmd.type = SRndrCmdTypeSphere; break;
default: gLog ("Error: cannot render shape of type %d", cinfo.second.mType);
case SimShape::Box:
rcmd.type = SRndrCmdTypeCube;
break;
case SimShape::Sphere:
rcmd.type = SRndrCmdTypeSphere;
break;
default:
gLog("Error: cannot render shape of type %d", cinfo.second.mType);
}
rcmd.mat = simd4x4f_create(