Martin Felis
|
ccf8ae71ef
|
Drawing of debug lines using new line rendering seems to work
|
2016-12-22 23:20:03 +01:00 |
Martin Felis
|
d7e1048b06
|
Using right handed coordinate systems instead of left handed
|
2016-12-20 23:06:18 +01:00 |
Martin Felis
|
0844762eaa
|
First prototype of new line rendering
|
2016-12-19 22:15:29 +01:00 |
Martin Felis
|
e88ea62139
|
Added live reloading of shaders
|
2016-12-17 23:04:50 +01:00 |
Martin Felis
|
273a8e010f
|
fixed lighting. The ball is be-au-ti-ful
|
2016-11-30 22:11:08 +01:00 |
Martin Felis
|
507b475539
|
Added generation of boxes and cylinders (needs tweaking, though)
|
2016-11-28 22:19:09 +01:00 |
Martin Felis
|
ef89ac43fc
|
properly freeing debug draw buffers, added drawing of axes
|
2016-11-28 21:29:19 +01:00 |
Martin Felis
|
61d82c26c3
|
Added drawing of debug lines
|
2016-11-27 22:02:17 +01:00 |
Martin Felis
|
48e51bb3cb
|
handle non existant serialized state better
|
2016-11-25 22:32:42 +01:00 |
Martin Felis
|
6f44e81987
|
Using new serializer with a tad nicer API and without any dependencies
|
2016-11-25 22:27:37 +01:00 |
Martin Felis
|
5be914a99e
|
Added somewhat tedious (but fun) serialization
|
2016-11-20 21:50:53 +01:00 |
Martin Felis
|
d053912aee
|
Updated bgfx to latest (f7e2c6b291d)
|
2016-11-10 21:53:08 +01:00 |
Martin Felis
|
f01edbea34
|
Tweaked shadow mapping params
|
2016-11-10 21:29:47 +01:00 |
Martin Felis
|
05df324bab
|
Added primitive character controller - wooohooo!
|
2016-11-07 21:34:18 +01:00 |
Martin Felis
|
466e94a939
|
Added generation of sphere mesh and initial character state
|
2016-11-06 22:30:09 +01:00 |
Martin Felis
|
34ade062a4
|
Added RuntimeModule debug window
|
2016-11-06 11:34:51 +01:00 |
Martin Felis
|
a8e06dc63b
|
added ln for the data directory
|
2016-10-21 22:23:04 +02:00 |
Martin Felis
|
da4a5847e2
|
Fixed include directory
|
2016-10-21 22:22:19 +02:00 |
Martin Felis
|
198ee89cb2
|
instruction fix
|
2016-10-21 22:19:29 +02:00 |
Martin Felis
|
5d5b7257a3
|
instruction fix
|
2016-10-21 22:16:45 +02:00 |
Martin Felis
|
dba9f63746
|
Added very basic instructions
|
2016-10-21 22:12:06 +02:00 |
Martin Felis
|
65a2767c02
|
intermediate commit. Kinda works with reloading both modules
|
2016-10-21 22:07:23 +02:00 |
Martin Felis
|
5748f1a944
|
Proper FPS control when right mouse button clicked, but weird endless loop when calling active_camera->updateMatrices()
|
2016-10-05 21:31:41 +02:00 |
Martin Felis
|
cb921ecdd5
|
improved camera controls
|
2016-10-02 13:24:02 +02:00 |
Martin Felis
|
2b99174d34
|
Moved renderer to separate module, moved modules to src/modules
|
2016-09-23 09:06:46 +02:00 |
Martin Felis
|
9e80e682eb
|
minor tweaks
|
2016-09-19 23:14:11 +02:00 |
Martin Felis
|
73eabe3b11
|
Upgraded SimpleMath, added basic camera controls to the testmodule
|
2016-09-19 22:55:42 +02:00 |
Martin Felis
|
c4da4e1037
|
Using smaller runtime reloading code based on http://github.com/skeeto/interactive-c-demo
|
2016-09-16 17:29:17 +02:00 |
Martin Felis
|
678266e2ff
|
Added shaders, fixed shader compilation, exposed imgui to the test module
|
2016-09-08 23:35:12 +02:00 |
Martin Felis
|
d862f0b659
|
Added compiler settings to ModuleManager (include paths, C++11), added some test bgfx calls to the test module.
|
2016-09-03 19:48:57 +02:00 |
Martin Felis
|
523c9996a8
|
Wrapping runtime compiled code as a module manager
|
2016-09-03 16:18:51 +02:00 |
Martin Felis
|
8095b4aef2
|
Made RuntimeCompiledCpp reload code. Woooot!
|
2016-08-31 22:44:29 +02:00 |
Martin Felis
|
e8c1a9580a
|
Stubs for RuntimeCompiledCpp integration
|
2016-08-31 22:35:33 +02:00 |
Martin Felis
|
34bc3ee3eb
|
minor adjustments
|
2016-08-31 19:30:31 +02:00 |
Martin Felis
|
5ac0cc5dc5
|
initial commit
|
2016-08-29 22:31:11 +02:00 |