Martin Felis
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05df324bab
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Added primitive character controller - wooohooo!
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2016-11-07 21:34:18 +01:00 |
Martin Felis
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466e94a939
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Added generation of sphere mesh and initial character state
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2016-11-06 22:30:09 +01:00 |
Martin Felis
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34ade062a4
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Added RuntimeModule debug window
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2016-11-06 11:34:51 +01:00 |
Martin Felis
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65a2767c02
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intermediate commit. Kinda works with reloading both modules
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2016-10-21 22:07:23 +02:00 |
Martin Felis
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5748f1a944
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Proper FPS control when right mouse button clicked, but weird endless loop when calling active_camera->updateMatrices()
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2016-10-05 21:31:41 +02:00 |
Martin Felis
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cb921ecdd5
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improved camera controls
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2016-10-02 13:24:02 +02:00 |
Martin Felis
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2b99174d34
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Moved renderer to separate module, moved modules to src/modules
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2016-09-23 09:06:46 +02:00 |
Martin Felis
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9e80e682eb
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minor tweaks
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2016-09-19 23:14:11 +02:00 |
Martin Felis
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73eabe3b11
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Upgraded SimpleMath, added basic camera controls to the testmodule
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2016-09-19 22:55:42 +02:00 |
Martin Felis
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c4da4e1037
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Using smaller runtime reloading code based on http://github.com/skeeto/interactive-c-demo
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2016-09-16 17:29:17 +02:00 |
Martin Felis
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678266e2ff
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Added shaders, fixed shader compilation, exposed imgui to the test module
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2016-09-08 23:35:12 +02:00 |
Martin Felis
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d862f0b659
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Added compiler settings to ModuleManager (include paths, C++11), added some test bgfx calls to the test module.
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2016-09-03 19:48:57 +02:00 |
Martin Felis
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523c9996a8
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Wrapping runtime compiled code as a module manager
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2016-09-03 16:18:51 +02:00 |
Martin Felis
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8095b4aef2
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Made RuntimeCompiledCpp reload code. Woooot!
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2016-08-31 22:44:29 +02:00 |
Martin Felis
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e8c1a9580a
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Stubs for RuntimeCompiledCpp integration
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2016-08-31 22:35:33 +02:00 |
Martin Felis
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34bc3ee3eb
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minor adjustments
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2016-08-31 19:30:31 +02:00 |
Martin Felis
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5ac0cc5dc5
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initial commit
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2016-08-29 22:31:11 +02:00 |