#define GLFW_EXPOSE_NATIVE_GLX #define GLFW_EXPOSE_NATIVE_X11 #include #include #include #include #include #include #include #include "bgfx/bgfxplatform.h" #include "bx/timer.h" #include "Renderer.h" #include "RuntimeModuleManager.h" #include "Globals.h" Renderer* gRenderer = nullptr; GLFWwindow* gWindow = nullptr; using namespace std; namespace bgfx { inline void glfwSetWindow(GLFWwindow* _window) { bgfx::PlatformData pd; # if BX_PLATFORM_LINUX || BX_PLATFORM_BSD pd.ndt = glfwGetX11Display(); pd.nwh = (void*)(uintptr_t)glfwGetGLXWindow(_window); pd.context = glfwGetGLXContext(_window); # elif BX_PLATFORM_OSX pd.ndt = NULL; pd.nwh = glfwGetCocoaWindow(_window); pd.context = glfwGetNSGLContext(_window); # elif BX_PLATFORM_WINDOWS pd.ndt = NULL; pd.nwh = glfwGetWin32Window(_window); pd.context = NULL; # endif // BX_PLATFORM_WINDOWS pd.backBuffer = NULL; pd.backBufferDS = NULL; bgfx::setPlatformData(pd); } } static void error_callback(int error, const char* description) { fprintf(stderr, "Error (%d): %s\n", error, description); } static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) glfwSetWindowShouldClose(window, GLFW_TRUE); } int main(void) { // TODO GLFW error checking glfwSetErrorCallback(error_callback); glfwInit(); glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_ANY_PROFILE); gWindow = glfwCreateWindow(800, 600, "ProtoT", NULL, NULL); glfwMakeContextCurrent(gWindow); int width, height; glfwGetWindowSize(gWindow, &width, &height); Renderer renderer; bgfx::glfwSetWindow(gWindow); bgfx::renderFrame(); renderer.initialize(width, height); gRenderer = &renderer; printf("Initializing ModuleManager...\n"); RuntimeModuleManager module_manager; module_manager.RegisterModule("libTestModule.so"); printf("Starting main loop...\n"); glfwSetKeyCallback(gWindow, key_callback); int64_t time_offset = bx::getHPCounter(); while(!glfwWindowShouldClose(gWindow)) { int64_t now = bx::getHPCounter(); static int64_t last = now; const int64_t frameTime = now - last; last = now; const double freq = double(bx::getHPFrequency() ); const double toMs = 1000.0/freq; float time = (float)( (now-time_offset)/double(bx::getHPFrequency() ) ); int width, height; glfwGetWindowSize(gWindow, &width, &height); if (width != renderer.width || height != renderer.height) { renderer.resize(width, height); } module_manager.Update((float)(frameTime / freq)); renderer.paintGL(); glfwPollEvents(); // send inputs to the input state of the renderer double mouse_x, mouse_y; glfwGetCursorPos(gWindow, &mouse_x, &mouse_y); renderer.inputState.mousedX = mouse_x - renderer.inputState.mouseX; renderer.inputState.mousedY = mouse_y - renderer.inputState.mouseY; renderer.inputState.mouseX = mouse_x; renderer.inputState.mouseY = mouse_y; renderer.inputState.mouseButton = glfwGetMouseButton(gWindow, 0) + (glfwGetMouseButton(gWindow, 1) << 1) + (glfwGetMouseButton(gWindow, 2) << 2); usleep(16000); } module_manager.UnloadModules(); gRenderer = nullptr; } //! [code]